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The Fall of Plaguestone

JustinCase

the magical equivalent to the number zero
A few steps in, and Mortimer realizes he can't see a thing. Quickly he takes off his small leather backpack, takes out a torch and sets out to light it.

OOC: Now we've got light. :)
 

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Etran’s Folly (Plaguestone)/Hallod’s home
Summer/Day 3/0955
Weather: Normal for the season (hot), light wind, heavy rain
Round 1.1

The passageway leading from Hallod’s chamber began as worked stone, but as it went further and further, it became more of a natural cavern passage, worked only here and there to make it more passable. Although the path was far from level, it was worked to allow for easy travel; stalagmites have been cleared away in some spots and small wooden footbridges have been stretched over pools of stagnant water no more than five feet deep. After about ten minutes of travel, the passageway opened up into a large natural chamber, the center of which was occupied by a pool of brackish water. Stalactites and stalagmites occupied much of the room, but a path between them led around the pool and to another corridor on the opposite side of the cave.

As the group entered, a strange blue glow emanated from the pool, sending a cascade of shimmering light to the ceiling above. Seconds later, the head of a giant blue snake rose from the pool with sparks of electricity dancing between its fangs, while a metal, rattle-tipped tail poked out of the water behind it, audibly building up a charge with every flick of the rattle.

The snake’s head snapped forward at Hiromi. It’s fangs sank into the monk’s arm (24 to hit, 9 piercing damage), and she felt a jolt of electricity go through her. (2 electricity damage).

PLAYERS ARE UP!

Light:
Silvi’s Light spell and Mortimer’s torch

@Leatherhead
@VLAD the Destroyer
@FitzTheRuke
@Kaodi
@JustinCase

SNAKE 27
Grimsby 23
Hiromi 19
Mortimer 16
Silvi 14
Pakuten 6

Silvi (+7) AC 13 HP 13/19(13) (drained 6)
Hiromi (+6) AC 17 HP 8/17
Pakuten (+3) AC 18 HP 16/16
Grimsby (+7) AC 17/16(clumsy) HP 25/25
Mortimer (+8) AC 17 HP 16/16

Snake (+8) AC 19 HP 27/27

Find Hallod
Help Sir Lawrence quiet Talmore’s ghost.

Party XP: 210
 

Leatherhead

Possibly a Idiot.
Grimsby had never seen such a beast before, but he knew it looked like trouble. With a flex and a huff, the dwarf seemed taller than normal, then charged into the fray, violently swinging his maul at the snake.

OOC:
Actions: Rage, Sudden Charge (Two Strides and a Strike)
Rage grants 4 temporary hit points. Titan Mauler gives +6 damage on melee strikes when using oversised weapons while in Rage.
Moving behind the snake, or as best that can be done in such a cramped cave, to Flank it.
Strike with Large Maul using Titan Instinct and Rage: 1D20+7 = [11]+7 = 18
1D12+10 = [6]+10 = 16

If Grimsby can get the flank that should be a hit, if not he just whiffed.
 

FitzTheRuke

Legend

JustinCase

the magical equivalent to the number zero
”What’s that?” Mortimer calls out in surprise as he draws a small dagger from seeming thin air. He deftly throws it at the serpent, and then grabs his fine rapier.

OOC: Alright, let’s see if this is right.

Action 1: Draw dagger.
Action 2: If within 20 feet, throw dagger:
Dagger thrown: 1D20+6 = [8]+6 = 14
1D4 = [1] = 1 damage

Action 3: Draw rapier.

If I’m more than 20 feet away, I move closer as Action 2, I throw during 3, and drawing my rapier will have to wait.
 


FitzTheRuke

Legend
Feeling the terrible fang-wound begin to mend, Hiromi said, "Silvi, you are the best friend a girl could have. Thank you."

And she held her sword and dagger forward, ready to duck to the side if the serpent came at her again.
 

Pak raises his shield and moves into strike at the snake. Seeing Grimsby engaged with the creature Pak tries positions himself to support his companion. Once in position he slashes at the creature with his katana.

OOC: Action 1: Raise Shield
Action 2: Move up to the snake and flank it if possible.
Action 3: Katana strike at Snake.: 1d20+5 18 1d6+2 4. Will miss unless I can flank with Grimsby.
 

KahlessNestor

Adventurer
Etran’s Folly (Plaguestone)/Hallod’s home
Summer/Day 3/0955
Weather: Normal for the season (hot), light wind, heavy rain
Round 1.2

OOC: Sorry. I thought I had posted a map with the last round, but it either didn’t go through, or I made the map and forgot to attach it. No one was right next to the snake (it has a reach attack), so some of you will have to move to engage it, which means you might lose an attack.

IC:

Grimsby darted around the pool, splashing through knee deep water to get behind the snake. Unfortunately, the beast was too quick, just avoiding his maul.

Hiromi tried to retaliate against the serpent, but it was just too fast.

Mortimer drew his weapons and threw a dagger, but missed as well.

Silvi said her prayers, and healed Hiromi’s wounds.

Pakutan, too, moved up, but was also unable to connect with the reptile.

ROUND 2.1

(Actions: 1: Stride south 1 square; 2&3: Lightning Rattle}

The snake slid itself to the southern end of the pool. The rattle on its tail sparked violently, and a bolt of lightning arched out through Pak and Silvi and slammed into the far wall.

Make a DC 17 Reflex save
Crit Success: No damage
Success: 5 lightning damage
Failure: 11 lightning damage
Crit Fail: 22 lightning damage

PLAYERS ARE UP!

Light:
Silvi’s Light spell and Mortimer’s torch

@Leatherhead
@VLAD the Destroyer
@FitzTheRuke
@Kaodi
@JustinCase

SNAKE 27
Grimsby 23
Hiromi 19
Mortimer 16
Silvi 14
Pakuten 6

Silvi (+7) AC 13 HP 13/19(13) (drained 6)
Hiromi (+6) AC 17 HP 17/17
Pakuten (+3) AC 18 HP 16/16
Grimsby (+7) AC 17/16(clumsy) HP 25/25
Mortimer (+8) AC 17 HP 16/16

Snake (+8) AC 19 HP 27/27

Find Hallod
Help Sir Lawrence quiet Talmore’s ghost.

Party XP: 210
 

JustinCase

the magical equivalent to the number zero
"Can we just leave the thing alone?" Mortimer says, moving forward but thinking his rapier will be ineffective against this watery foe. He briefly laments the loss of his dagger, but speed seems more important at this time. Nevertheless, he swiftly stabs at the creature twice.

The water makes his footing insecure, however, and both attacks fail to come close to the serpent.

OOC: A1. Stride (move to melee range)
A2. Strike:
1D20+6 = [5]+6 = 11
1D6 = [2] = 2 damage

A3. Strike:
1D20+1 = [2]+1 = 3
1D6 = [4] = 4 damage

 

FitzTheRuke

Legend
Hiromi didn't like the idea of getting wet while fighting something that could build up a lightning charge, but she couldn't see any other options. Still tingling from Silvi's healing spell, she jumped into the fray, taking up a position opposite Mortimer and hoping that the thing wouldn't be able to track both of them. She thrust her rapier into its side and then tried to slash it open with her dagger, but the light blades bounced harmlessly along its thick scales.

 


Kaodi

Adventurer
Silvi did her best to skip out of the way of the arcing lightning but she was just a little too slow to skirt it completely. Perhaps her shield being wooden offered some protection from the blast, but suffering from blood loss still it left her a bit worse for wear.

The gnome hefted her shield again as she pointed at the snake, attempting to cloud it's mind with a daydream.

Reflex: 1D20+3 = [19]+3 = 22 So close... Raising shield and casting daze.
 

Leatherhead

Possibly a Idiot.

Pak's shield acted as a a conductor for the lighting strike. The smell of burnt feathers wafts through the room. Pak drops to a knee in the dirty water. Touching his chest where the electrical bolt struck the tengu calls on his oracular powers to repair burnt flesh. As the wounds disappear Pak slashes out with his katana hoping to strike the allusive snake.

OOC: Using 2 Actions to cast heal: Heal (V,S): 1d8+8 12
Action 3: Katana strike at Snake.: 1d20+5 18 1d8+2 5. Again not sure If I am flanking with Grimsby. If I am I hit a 20 AC.

Also This round Pak's AC is 16 because I did not raise my shield.
 

KahlessNestor

Adventurer
Etran’s Folly (Plaguestone)/Hallod’s home
Summer/Day 3/0955
Weather: Normal for the season (hot), light wind, heavy rain
Round 2.2

Mortimer and Hiromi tried to strike the snake and missed, but Grimsby smashed it with his maul. Silvi managed to slightly disorient it with her magic, while Pakuten healed himself from the lightning attack.

Round 3.1

The snake recovered quickly, though, twisting suddenly to strike twice at Grimsby before coiling up.

First hit is a crit (29) for 6 piercing and 6 electricity damage.
Second hit misses.

PLAYERS ARE UP!

Light:
Silvi’s Light spell and Mortimer’s torch

@Leatherhead
@VLAD the Destroyer
@FitzTheRuke
@Kaodi
@JustinCase

SNAKE 27
Grimsby 23
Hiromi 19
Mortimer 16
Silvi 14
Pakuten 6

Silvi (+7) AC 13 DC 17 HP 8/19(13) (drained 6)
Hiromi (+6) AC 17 HP 17/17
Pakuten (+3) AC 18 HP 16/16
Grimsby (+7) AC 17/16(clumsy) HP 13/25
Mortimer (+8) AC 17 HP 16/16

Snake (+8) AC 19 HP 13/27 3 rounds

Find Hallod
Help Sir Lawrence quiet Talmore’s ghost.

Party XP: 210
 

KahlessNestor

Adventurer
Forgot to add the map.
 

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JustinCase

the magical equivalent to the number zero
Apparantly we're not backing down, Mortimer thinks to himself, so he follows his companions' lead.

When he sees the serpent look his way, Mortimer feints with his rapier to the left, then quickly shifts his stance and instead his weapon stabs right. He follows up with a second jab, this time at its body.

OOC: A1. Feint (Scoundrel means that successful feinting makes the creature flatfooted, and a critical success means it is also flatfooted to allies!)
Deception check versus targets Perception DC: 1D20+7 = [14]+7 = 21

A2. Strike (note that if the serpent is flatfooted against me, Sneak Attack applies)
Rapier attack: 1D20+6 = [3]+6 = 9
Damage: 1D6 = [1] = 1
Sneak Attack: 1D6 = [4] = 4

A3. Strike (if the Feint was a critical success, it is still flatfooted for this attack, and Sneak Attack applies. If not, this is just a regular attack)
Rapier attack: 1D20+1 = [17]+1 = 18
Damage: 1D6 = [5] = 5
Sneak Attack: 1D6 = [3] = 3
 

Leatherhead

Possibly a Idiot.
"GHAAHH!" Grimsby convulses as the electricity courses through him.

Having regained control of his muscles, the dwarf trades more blows with the beast. His first misses and splashes loudly in the water, however the backswing catches the serpent in it's jaw, causing the snake to bite it's own tongue!

 

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