The Fall of Plaguestone

Pak raises his shield for protection and moves towards the now shaking bushes. As he closes on the plant he slashes at it with his katana. Pak then settles into a Tengu sword form preparing for the bushes to counter attack.

OOC: A1 - Raise shield
A2 - Move upto one of the bushes
A3 - Katana strike at bush.: 1d20+5 22 1d6+2 6

Not sure if I can get in melee range of any of the bushes. If not I will cast Daze instead.
 

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Leatherhead

Possibly a Idiot.
Grimsby takes heed of Silvi's warning. "Mauls no gud then." After a moment of thinking he digs in his pack, takes out one of the vials of alchemist fire, and hurls it at the plant in the middle. "This should work."

OOC: Manipulate to take out a vial of lesser alchemist fire.
Strike using a Bomb Throw.
Throwing lesser alchemist fire: 1D20+4 = [14]+4 = 18
1D8 = [7] = 7
1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage to all creatures within 5 feet.
 

KahlessNestor

Adventurer
Etran’s Folly (Plaguestone)/Feedmill
Summer/Day 4/0905
Weather: Normal for the season (hot), no wind, no rain
Round 2

Mortimer drew his dagger and studied the bushes for a bit. He wasn’t sure, but they looked a little dry. Maybe fire would work well?

Silvi cast magic at one of the bushes to daze it. It seemed to push through most of it, though it did flinch.

Pakuten, however, did better. The tengu strode forward and cast daze as well, and the push seemed to writhe in pain and then slump, shivering.

Grimsby pulled out a flask of alchemist fire and threw it at the bushes. It exploded over the first bush and splashed on the others. All of the bushes seemed to scream in pain, and the fire seemed to do more damage than it should have.

The sagging bush seemed to recover itself. Two vines lashed out, one at Grimsby and one at Mortimer. The vine struck Grimsby (18) and stabbed into the dwarf, slicing open his skin. (9 slashing damage, 1 persistent bleed damage).

The other vine struck Mortimer (19), also slicing him open (5 slashing damage, 1 persistent bleed damage).

The fire from the alchemist's fire burned that bush even more.

The second bush shuffled up to Pakuten, striking out at both the tengu and Grimsby. The vine struck Pakuten hard (30, critical hit for 24 slashing), downing the tengu and leaving him bleeding on the ground.

The vine attacking Grimsby missed the dwarf, however.

The third bush moved to the party’s other flank and attacked Mortimer twice. The first vine sliced him (23, 5 slashing damage, +1 persistent bleed), as did the second vine, (19, 12 slashing damage, +1 persistent bleed) leaving the barrister bleeding in the dirt, as well.

PLAYERS ARE UP!

Silvi
did 2 damage to Red Bush.
Pakistan did 4 damage and stunned 1 to Red Bush.
Grimsby did 12 fire damage and 6 persistent fire damage to Red Bush, 6 fire splash damage to Blue and Green Bush.
Red Bush did 5 slashing damage and 1 persistent bleed damage to Mortimer.
Red Bush took 6 persistent fire damage and failed his flat check so is still on fire.
Blue Bush stride, strike, strike doing a critical hit on Pakuten for 24 slashing damage and missed Grimsby.
Green Bush did 17 slashing, +2 persistent bleed to down Mortimer.
Mortimer is dying 1 and has 3 persistent bleed damage. The bleed damage is taken at the end of Mortimer’s turn and then he does a DC 15 flat check.
Pakuten is dying 2 because of the crit, and has 1 persistent bleed damage he will take at the end of his turn. Make a DC 15 flat check to end the bleed.

See Combat Map below.

https://app.roll20.net/join/11243108/ER6Tdw

Blight Clearing R2.png

@Leatherhead
@VLAD the Destroyer
@FitzTheRuke
@Kaodi
@JustinCase

Party 18.6
Hiromi 25
Mortimer 24
Silvi 18
Grimsby 15
Pakuten 11

Enemies 15
Bloodlash Blue 18
Bloodlash Red 15
Bloodlash Green 12

Silvi (+7) AC 13 DC 17 HP 19/19
Hiromi (+6) AC 17 HP 17/17
Pakuten (+3) AC 18(16) HP 0/16 1 persistent bleed, dying 2
Grimsby (+7) AC 17/16(clumsy) HP 16/25 1 persistent bleed damage
Mortimer (+8) AC 17 HP 0/16 3 persistent bleed damage, dying 1

Bloodlash Red (+6) AC 16 HP 11/35 6 persistent fire damage
Bloodlash Blue (+6) AC 16 HP 29/35
Bloodlash Green (+6) AC 16 HP 29/35

Silvi: 21 gp, 37 sp, receipts, map
Unclaimed: Silver rapier

Help Sir Lawrence quiet Talmore’s ghost.
Who is V?
Help Noala investigate the blight.

Party XP: 460
 

Pak continues to bleed as he lays unconscious on the ground.

OOC: Flat check to stop bleeding: 1d20 6

Also I am pretty sure persistent damage does not stack if it is the same type. Below is from the SRD.

Multiple Persistent Damage Conditions

You can be simultaneously affected by multiple persistent damage conditions so long as they have different damage types. If you would gain more than one persistent damage condition with the same damage type, the higher amount of damage overrides the lower amount. The damage you take from persistent damage occurs all at once, so if something triggers when you take damage, it triggers only once; for example, if you’re dying with several types of persistent damage, the persistent damage increases your dying condition only once.


So Mortimer should only be under 1 Persistent Bleed Damage.

 

FitzTheRuke

Legend
"Aah! Pak! Morty!" cried Hiromi and she tried to drag Mortimer clear of the bushes and began to work to stop the bleeding.

OOC: I don't know if I can move him without provoking an attack.
A1: Drag Mortimer 5?
A2 & 3: First Aid (Medicine) to stop the bleeding Check: 1D20+4 = [16]+4 = 20 Give him another flat check?
(I swear the longer this game goes, the more I forget how to play PF2. Sorry!)
 

Kaodi

Hero
Especially with Hiromi tending to Mortimer's wounds Silvi feels it is pertinent to focus all of her energy on Pakuten. The gnome says a prayer to Desna as she waves her hand in the air and then points to the tengu. She hopes he will be able to able to bring his own magic to bear before the bushes renew their attack.

OOC: Casting shield and heal.
Heal: 1D8+8 = [6]+8 = 14
 


KahlessNestor

Adventurer
OOC @VLAD the Destroyer: Unfortunately, bloodlash bushes have this ability.

Weeping Wounds A bloodlash bush’s vines cause terrible lacerations that continue to bleed. A creature hit with a vine attack takes 1 persistent bleed damage (2 on a critical hit). Unlike other forms of persistent damage, this damage is cumulative, to a maximum of 5 persistent bleed damage but it can be stopped like any other persistent bleed damage. VINE LASHER CREAT
 



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