@dnd4vr
Barbarian: Rage damage could scale the same as proficiency bonus. Other classes seem to get more damage boosts (eg. monk scaled martial arts) so it's in line with them.
Fighter: saving throw bonuses will stack hard with Indomitable. Only +1, I'm sure play-testing will see how this goes.
Monk: seems to be the most difficult to condense.... I would personally keep Ki at level 2. But levels 1-2 go so fast it won't make a big difference.
Paladin: good, but I would change cantrip progression to same as Ranger.
Rogue: probably needs Sneak Attack scaling to jump once or twice to help keep up damage with other classes. Maybe skip 3d6 and just change it to 4d6 at level 5
Sorcerer: seems good, I can't think of OP metamagics but playtests will sort it out. Maybe add more Known spells (a common complaint about Sorcerers, but personal taste not really a balance issue)
Warlock: would be one of the harder ones to balance, especially with so many options and features. Pact of Blade - look at Ranger/Paladin. Chain - look at Druid. Tome - look at Wizard/Cleric.
I am not a fan of the Unstoppable Caster - but I hate dealing with Counter-Counterspells in combats so am pretty biased on that front.
Wizard: give them proficiency (or even expertise) in Arcana at first level. I'd rather swap Resilient Caster with something truly "wizard-ly" like skills, defence against illusions, etc rather than just a bonus in combat.
Barbarian: Rage damage could scale the same as proficiency bonus. Other classes seem to get more damage boosts (eg. monk scaled martial arts) so it's in line with them.
Fighter: saving throw bonuses will stack hard with Indomitable. Only +1, I'm sure play-testing will see how this goes.
Monk: seems to be the most difficult to condense.... I would personally keep Ki at level 2. But levels 1-2 go so fast it won't make a big difference.
Paladin: good, but I would change cantrip progression to same as Ranger.
Rogue: probably needs Sneak Attack scaling to jump once or twice to help keep up damage with other classes. Maybe skip 3d6 and just change it to 4d6 at level 5
Sorcerer: seems good, I can't think of OP metamagics but playtests will sort it out. Maybe add more Known spells (a common complaint about Sorcerers, but personal taste not really a balance issue)
Warlock: would be one of the harder ones to balance, especially with so many options and features. Pact of Blade - look at Ranger/Paladin. Chain - look at Druid. Tome - look at Wizard/Cleric.
I am not a fan of the Unstoppable Caster - but I hate dealing with Counter-Counterspells in combats so am pretty biased on that front.
Wizard: give them proficiency (or even expertise) in Arcana at first level. I'd rather swap Resilient Caster with something truly "wizard-ly" like skills, defence against illusions, etc rather than just a bonus in combat.