The fastest gnome alive!


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Arkhandus said:
Kurashu: The OP mentioned a core, player's handbook gnome. So Whispergnome is a no-go.

Yeah, I noticed that after I posted. And we were doing such a good job ignoring my mistake too!
 

There's also the Quick trait from Unearthed Arcana that (at the cost of -1 hp per hit die) gives you a +5 increase to your land speed, I believe.
 

There are Magic Item Compendium items that might help:

1. Sandals of Sprinting - 3xday swift action to gain +30 enhancement bonus to land speed (max double your speed) until start of your next turn.

2. Acrobat Boots - Constant +2 tumble checks. 3 charges/day enhancement bonus to land speed for 1 rd. Bonus depends on charges you expend: 1 charge = +10, 2 = +15, 3= +20.

3. Quicksilver Boots - 2xday swift action to move up to your land speed (as if using a move action, but not taking your move action), and gain concealment against Attacks of Opportunity caused by that movement, and can move over liquid without falling into it as long as you start and end the movement on solid ground.
 


Mistwell said:
There are Magic Item Compendium items that might help:

1. Sandals of Sprinting - 3xday swift action to gain +30 enhancement bonus to land speed (max double your speed) until start of your next turn.

2. Acrobat Boots - Constant +2 tumble checks. 3 charges/day enhancement bonus to land speed for 1 rd. Bonus depends on charges you expend: 1 charge = +10, 2 = +15, 3= +20.

3. Quicksilver Boots - 2xday swift action to move up to your land speed (as if using a move action, but not taking your move action), and gain concealment against Attacks of Opportunity caused by that movement, and can move over liquid without falling into it as long as you start and end the movement on solid ground.

Not to veer off on too much of a tangent, but I was about to make a lame joke about the character not being able to wear all three of those at the same time olol, and that made me think: Do creatures with multiple pairs of arms and/or legs get multiple magic item slots? Would a remorhaz, for instance, be able to wear and benefit from the above three items at the same time? Could a four armed creature wear and benefit from two pairs of gloves at once? Where is my coffee?
 

The general ruling is no, but they often have access to a form of the extra item slot feats. Much like how a creature with multiple paired arms still only has one primary hand.

This does bring up the question about how to adjudicate which items are active if multiple are worn, and what kind of action it takes to change that.
 




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