Flynn
First Post
Good Morning, All:
I don't know about you guys, but I like to collect short adventure ideas. I may not always use them as presented, but I do enjoy collecting the better ones, just in case. For example, sometimes when your game has reached the end of an adventure, and you need a little action over the course of moving from one major adventure plot to the next, you need a little side trek adventure. That's what this thread is about: capturing some ideas for side trek adventures from the more creative types on this forum.
The Rules
Here are the basic rules, if you're interested in showing off your skills:
1. Each "side trek" should only consist of four or five scenes that are closely related and are played out in rough succession.
2. Each scene should be described concisely in only one sentence, with a reasonable effort to use proper punctuation and the like. (i.e. Avoid run-on sentences.)
3. Each "Five Sentence Side Trek" should be a self-contained adventure that doesn't impact the rest of the campaign, so that they can be dropped in to any campaign with minimal fuss.
And for an example, here's the first "Five Sentence Side Trek":
When Harpies Attack
1. During a night camping out in the wilderness, a band of harpies attacks the party and flies off with a comrade/ally (NPC, preferably) during the fight.
2. Through observation, investigation or sheer luck, the party locates the nearby hill/mountain where the harpies live.
3. Climbing the hill/mountain, the party encounters one or more mountain-dwelling creatures, such as bears, snakes, griffins or giant rams.
4. When the party reaches the nest, there's a huge fight with the harpies to save their comrade/ally.
5. As the fight with the harpies dies down, a giant roc (the adopted mother of the harpies) returns from her hunt and attacks those who are killing her "babies".
Do you need another example? Okay, here's the typical starting adventure for a fantasy campaign, but it makes for a good side trek as well:
Raiders Attack The Caravan
1. During the night, humanoid raiders (kobolds, orcs or goblins) attack the caravan that the party is travelling with.
2. The caravan master hires the party to track down the raiders, because they stole something or someone of importance to him.
3. Following the raiders, the party encounter an outlying patrol and deal with them.
4. After sneaking up on the raider's camp and formulating a plan, the party engages the raiders protecting the asset that they are seeking to recover.
5. The leader of the raiders (typically an ogre, human, or hobgoblin) catches the party in the act of retrieving the asset, and engages in a final climactic battle for possession.
One more? Try this one:
Undead At The Old Monastery
1. While travelling through or stopping in a small village after dark, the party must deal with a mob of zombies.
2. Through observation, investigation or sheer luck, the party locates the old abandoned monastery where the zombies came from.
3. The party must fight through a small variety of undead (or just more zombies), before they witness a necromancer performing a ritual before a portal or glowing fountain of some sort.
4. The party then attacks the necromancer and his undead defenders, trying to stop the ritual.
5. Just as the portal closes or the fountain stops glowing, some powerful undead remnant (such as a ghost, demon or undead spellcaster) of the Dark Forces on the other side of the portal slips through, to wreak some final havoc on the party.
Now that I've given you three side treks for your own use, I'd love to see some of your creative efforts.
Looking Forward To It,
Flynn
I don't know about you guys, but I like to collect short adventure ideas. I may not always use them as presented, but I do enjoy collecting the better ones, just in case. For example, sometimes when your game has reached the end of an adventure, and you need a little action over the course of moving from one major adventure plot to the next, you need a little side trek adventure. That's what this thread is about: capturing some ideas for side trek adventures from the more creative types on this forum.
The Rules
Here are the basic rules, if you're interested in showing off your skills:
1. Each "side trek" should only consist of four or five scenes that are closely related and are played out in rough succession.
2. Each scene should be described concisely in only one sentence, with a reasonable effort to use proper punctuation and the like. (i.e. Avoid run-on sentences.)
3. Each "Five Sentence Side Trek" should be a self-contained adventure that doesn't impact the rest of the campaign, so that they can be dropped in to any campaign with minimal fuss.
And for an example, here's the first "Five Sentence Side Trek":
When Harpies Attack
1. During a night camping out in the wilderness, a band of harpies attacks the party and flies off with a comrade/ally (NPC, preferably) during the fight.
2. Through observation, investigation or sheer luck, the party locates the nearby hill/mountain where the harpies live.
3. Climbing the hill/mountain, the party encounters one or more mountain-dwelling creatures, such as bears, snakes, griffins or giant rams.
4. When the party reaches the nest, there's a huge fight with the harpies to save their comrade/ally.
5. As the fight with the harpies dies down, a giant roc (the adopted mother of the harpies) returns from her hunt and attacks those who are killing her "babies".
Do you need another example? Okay, here's the typical starting adventure for a fantasy campaign, but it makes for a good side trek as well:
Raiders Attack The Caravan
1. During the night, humanoid raiders (kobolds, orcs or goblins) attack the caravan that the party is travelling with.
2. The caravan master hires the party to track down the raiders, because they stole something or someone of importance to him.
3. Following the raiders, the party encounter an outlying patrol and deal with them.
4. After sneaking up on the raider's camp and formulating a plan, the party engages the raiders protecting the asset that they are seeking to recover.
5. The leader of the raiders (typically an ogre, human, or hobgoblin) catches the party in the act of retrieving the asset, and engages in a final climactic battle for possession.
One more? Try this one:
Undead At The Old Monastery
1. While travelling through or stopping in a small village after dark, the party must deal with a mob of zombies.
2. Through observation, investigation or sheer luck, the party locates the old abandoned monastery where the zombies came from.
3. The party must fight through a small variety of undead (or just more zombies), before they witness a necromancer performing a ritual before a portal or glowing fountain of some sort.
4. The party then attacks the necromancer and his undead defenders, trying to stop the ritual.
5. Just as the portal closes or the fountain stops glowing, some powerful undead remnant (such as a ghost, demon or undead spellcaster) of the Dark Forces on the other side of the portal slips through, to wreak some final havoc on the party.
Now that I've given you three side treks for your own use, I'd love to see some of your creative efforts.
Looking Forward To It,
Flynn