The Forge of Fury

As Ears goes to work the prisoners quietly mumble that they are merchants and have no skills in combat. Which is to bad because as of this moment the party could have used a few extra hands.

Knowing they have been spotted by Lusk the orc's exploded down the corridor towards the dwarf, just before he can shout a warning. "Arrgghh!!" the orc's below as they proceed down the narrow corridor and right into the readied party.


l l1l2l3l4l5l6l7l8lalblcldlelflglhliljlklllmlnlolplqlrlsltlulvlwlxlylzl
lal l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lel l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lfl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lgl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lhl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ljl l l l l l l l l l l l l l l l l l l l l l l lYl l l l l l l l l l l
lkl l l l l l l l l l l l l l l l l l l l l l l lOl l l l l l l l l l l
lll l l l l l l l l l l l l l l l l l l l l l l lOl l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l l l l lOlxlxlxlxl l l l l l l
lnl l l l l l l l l l l l l l l l l l l l l l l lOlGlxlxl l l l l l l l
lol l l l l l l l l l l l lxl l l l l l l l l l l l l lxl l l l l l l l
lpl l l l lxlxlxlxlxlxl l l l l l l l l l l l lAlLl l l l l l l l l l l
lql l l l lxlxlxlxlxlxl l l l l l l l l l l l l lxlxl l l l l l l l l l
lrl l l l l l l l l l l lxl l l l l l l l l l lElSlxlxl l l l l l l l l
lsl l l l l l l l l l l l l l l l l l l l l l l...lxlxl l l l l l l l l
ltl l l l l l l l l l l l l l l l l l l l l l l lpl l l l l l l l l l l
lul l l l l l l l l l l l l l l l l l l l l l lpl l l l l l l l l l l l
lvl l l l l l l l l l l l l l l l l l l l l l l l l l l l l lxl l l l l
lwl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lxl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l

KEY:
l l = mountain
l l = shadowy path
l l = path
l l = chasm
lxl = rope bridge (not 10' wide)
lxl = cover
... = wooden gate
lxl = crates and barrels
lxl = coals burning

L = Lusk
G = Gerlari
S = Sabern
A = Auris
E = Ears
p = prisoners
O = orc
Y = Yarrack

[sblock=Combat]

Code:
[U]Character         HP    AC    In hand/Condition[/U]
Sabern            40    20    lt.cbow/none
Auris             40    [COLOR=royalblue]20[/COLOR]    wand/mage armor 
Lusk              60    21    axe/none
Ears              [COLOR=lime]29[/COLOR]    18    tools/none
Gerlari           58    18    gr.axe/none
Orc                6    [COLOR=yellow]11[/COLOR]    falchion/charging
[/sblock]

[sblock=NOTES]
So this combat starts with a few questions I need to look up.
a) Does taking damage stop a character who is charging?
b) Do you get a ready action attack and then a AoO against the same target, if so which first?
c) Do orcs who drop to below zero hp and have already takin one action during the round not get their other?
d) can you take ready actions in the surprise round?

OK then I will be looking those up, and while I do I will need initatives and posts of people taking their ready actions. NOTE: those are tenative spots that the orcs ended up in just putting them "on the board" for now.

Sabern can roll init but has no action ready so will need to just post a surprise round action. NOTE: the group wasn't surprised so to speak but this will give us a "ready action" round before regular ones start.

Orc init base roll: 17

[/sblock]
 
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Auris

Auris quickly steps back and prepares a new spell.

[sblock=OOC]

What about my readied action?
Ready action: electric acid orb against first enemy he sees.
5ft step south to oq. Starts casting a sleep spell.

mage armor: ca. 4hrs
---

Auris D'Leroy
AC 18 (T17, FF13), HP 40/40, F +5,R+7,W+6

Spells: 6/7 , 4/4
Electric Ray: 6/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
Cantrips- 6, 1st- 3, 2nd- 1, + 1 bloodline spell
0: Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1: Mage Armor, Magic Missle, Sleep - Burning Hands (electric)
2: Glitterdust

Wand: 49/50

Effects: -

XP: 6,000


[/sblock]
 
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Gerlari stands up and attacks the first Orc that comes in range.

[sblock=Action]TH: 12, D: 22 (Don't forget they're Flat Footed 'till they act)

Can't post links from IC on my phone; they're under 'Gerlari.'[/sblock]
 
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Lusk calls out as the orcs charge into the room. As the first one closes with him he throws a spiked elbow at its head. Planting the spike squarely between its eyes.


[sblock=Rolls]
Init
1d20+5=12

Attack
Single Attack with Spikes (Full Str since not offhand)
1d20+12=29

Damage
1d6+7=12
[/sblock]
 

Sabern replies quickly to the prisoners in a whisper as Ears works the lock. "Best be keeping your heads low then once Ears here works that lock."

Sabern looks past the barrels and hears the orcs bellow as they charge down the corridor, Lusk just ahead of him. Not having the clearest of shots, he pops off a shot from the crossbow sending the bolt emanating light down the hall in their general direction before stashing the crossbow between his pack and back.

[sblock=OOC]

Init: 1d20+1=12

The orcs likely have some sort of cover with Lusk in front of me. The main goal is some distraction with getting the bolt I cast light on down that way to shed some light on the area, if I hit an orc, all the better!

Attack w/ Crossbow: 1d20+4=15
Damage: 1d8=4

[/sblock]
 

The noise of the cavern escslates and bounces of the walls in all directions. Somewhere dogs start barking manically to join in the noise that seems to come from everywhere.

The first orc runs straight towards Lusk and doesn't seem to feel the small electric charge or cut from Gerlari's axe that takes him as he exits from the hallway. He starts to raise his blade as he gets closer to the dwarf but Gerlari is quicker and with a massive swing takes the orcs head from his shoulders and the beast drops a foot from the dwarf.

Lusk was ready to impale that orc, and so when another comes running towards him he sticks the beast with a sharp spike from his armor. The swing the orc wanted to make never happens as it tries instead to remove the spike from it's guts. Two more orcs follow as well as an old orc with wrinkled skin and white hair. The "old orc" carries a shield and hand axe and looks about for a target.

Ears continues to work at the lock but doesn't move to quickly, he wants to get it right the first time and hopefully beable to get these people out of the cage and away from this fight. Sabern takes a quick shot with his crossbow but doesn't want to hit Lusk so he aims a little to high and the bolt goes off down the hallway to break against the wall, although it does still glows with the spell casted on it. Auris steps away from the orcs and starts to chant in the language of magic, and bringing his hands up filled with sand. The orc in front of him shrinks back as he fears another blast of electricity like before, and is pushed aside for his cowardice by the old orc. Taking his throwing axe the old orc aims at Auris and then throws. The butt end of the axe barely catches the halfling in the temple and continues on to hit the cage above Ears.

Meanwhile Gerlari faces off against another orc and they trade blows back and forth although it looks like the orc wins this first pass opening a huge wound down Gerlari's side. The half orc manages to get a cut or two in on the orc causing it to breath a little heavier.

Lusk and Sabern join the fight and wonder like everyone else were the mad barking dogs are.


l l1l2l3l4l5l6l7l8lalblcldlelflglhliljlklllmlnlolplqlrlsltlulvlwlxlylzl
lal l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lel l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lfl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lgl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lhl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ljl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lkl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lll l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l l l l l lxlxlxlxl l l l l l l
lnl l l l l l l l l l l l l l l l l l l l l l lYlOlGlxlxl l l l l l l l
lol l l l l l l l l l l l lxl l l l l l l l lOl lOl l lxl l l l l l l l
lpl l l l lxlxlxlxlxlxl l l l l l l l l l l l l lLl l l l l l l l l l l
lql l l l lxlxlxlxlxlxl l l l l l l l l l l l lAlxlxl l l l l l l l l l
lrl l l l l l l l l l l lxl l l l l l l l l l lElSlxlxl l l l l l l l l
lsl l l l l l l l l l l l l l l l l l l l l l l...lxlxl l l l l l l l l
ltl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lul l l l l l l l l l l l l l l l l l l l l lpl l l l l l l l l l l l l
lvl l l l l l l l l l l l l l l l l l l l l lpl l l l l l l lxl l l l l
lwl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lxl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l

KEY:
l l = mountain
l l = shadowy path
l l = path
l l = chasm
lxl = rope bridge (not 10' wide)
lxl = cover
... = wooden gate
lxl = crates and barrels
lxl = coals burning

L = Lusk
G = Gerlari
S = Sabern
A = Auris
E = Ears
p = prisoners
O = orcs (multicolored to match combat block)
Y = Yarrack

[sblock=Combat]

Code:
[U]Character         HP    AC    In hand/Condition[/U]
Ears              [COLOR=lime]29[/COLOR]    18    tools/none
Auris             [COLOR=lime]38[/COLOR]    [COLOR=royalblue]20[/COLOR]    wand/mage armor;casting sleep
Yarrack           22    18    t.axe&shield/none
[COLOR=yellow]Orc               -7    [/COLOR][COLOR=white]13    falchion[/COLOR]/staggered
[COLOR=orange]Orc                [/COLOR][COLOR=orange]6    [/COLOR][COLOR=royalblue]17[/COLOR]    falchion/total def.
[COLOR=red]Orc               [/COLOR][COLOR=red]-4[/COLOR]    [COLOR=white]13    [/COLOR]falchion/staggered
Gerlari           [COLOR=yellow]37[/COLOR]    18    gr.axe/none
Lusk              60    21    axe/none
Sabern            40    20    none/none
[/sblock]

[sblock=NOTES]
http://invisiblecastle.com/roller/view/2628979/ - this is ready action and AoO beheads orc1
http://invisiblecastle.com/roller/view/2628996/ - red orc shaken
http://invisiblecastle.com/roller/view/2629001/ - hit and 9 damage to red orc (red orc needs food)
http://invisiblecastle.com/roller/view/2629008/ - init = Gerlari
http://invisiblecastle.com/roller/view/2630005/ - Auris and Ears init
http://invisiblecastle.com/roller/view/2630012/ - electric splash ready action attack
Attack vs Auris = 1d20+3 = 21, dmg = 2 So a concentration check DC 13 or lose the spell, please. (pg 206 Core book)
Attacks vs Gerlari and Lusk = possible crit on Gerlari missed Lusk
Confirming crit - confirmed dmg = 21

[/sblock]
 
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Sabern sees the approaching orcs and moves ahead, drawing his mace as he does so, to help shield Auris and Ears as he watches Lusk and Gerlari weighing a heavy toll on the orcs trying to get by them. Sabern boldly utters words to Iomedae as he braces for the orc attack "Glory be to Iomedae as we call upon your blessing!"

[sblock=OOC]

Sabern moves to Q/N.

Sabern casts bless. 50-ft burst centered on me (so it should reach Gerlari I believe). +1 morale bonus on attack rolls and saving throws against fear effects.

[/sblock]
 

Gerlari takes a step to position himself for an attack on the old orc and takes a massive swing. His axe carves a furrow in the orcs belly and continues its arc, ending its motion planted deep in the staggering orc next to the old one.

[sblock=Actions]Move: 5' Step to [m,p]
vs. White Hair: To Hit (1d20+7=26), Damage (1d12+13=25)
vs. Red Orc: TH (1d20+7=17), Damage (1d12+13=20) (Red Orc is about to die! :lol:)

Edit: Forgot Sabern's Bless - TH rolls should be 27 and 18.[/sblock]

[sblock=Stat Block]
Code:
   HP: 37/58       AC: 18      AC(T): 13  AC(FF): 15   Init: +03
  BAB: 04     CMB/CMD: 08/21     ACP: 00     ASF: 00   Perc: +04

RAGE (9/9 Rnds per Day):
   HP: 45/66       AC: 16      AC(T): 11  AC(FF): 13   CMB/CMD: 10/21

Saving Throw   Total  Base   Mod  Misc   Special
Fort:            09     6     +3         +2 when Raging 
Ref:             03     0     +3          
Will:            00     0     +0         +1 vs. Fear, +2 when Raging

Weapon                     Attack    Damage      Critical     Special
+1 Great Axe               +9        1d12+07        20/x3     +1 Confirm Crits
+1 Great Axe (PA)          +7        1d12+13        20/x3     +3 Critical Damage
Comp Longbow (MW, STR +4)  +8        1d08+04        20/x3        (All Attacks)
[/sblock]
 
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Lusk step to his left to block the orcs path to the others, looking at each of the closest orcs in turn. He then draws his axe and swings it at the orc trying harder to defend its self in one single motion. The fast moving axe cleaves through the orcs attempts at defense and crunchs in to his shoulder and runs down the front of its body, blood spraying in all directrions.

[sblock=Rolls]
5' step to P/O
Move Action draw Waraxe
Standard: Swing on Orange Orc
1d20+14=20
Damage
1d10+8=11
[/sblock]
 

End of Round 1

Lusk step to his left to block the orcs path to the others, looking at each of the closest orcs in turn. He then draws his axe and swings it at the orc trying harder to defend its self in one single motion. The fast moving axe cleaves through the orcs attempts at defense and crunchs in to his shoulder and runs down the front of its body, blood spraying in all directrions.

Sabern sees the approaching orcs and moves ahead, drawing his mace as he does so, to help shield Auris and Ears as he watches Lusk and Gerlari weighing a heavy toll on the orcs trying to get by them. Sabern boldly utters words to Iomedae as he braces for the orc attack "Glory be to Iomedae as we call upon your blessing!"

Divine light erupts from the clerics holy symbol and engulfs all the party members in it's warm embrace.


l l1l2l3l4l5l6l7l8lalblcldlelflglhliljlklllmlnlolplqlrlsltlulvlwlxlylzl
lal l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lel l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lfl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lgl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lhl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ljl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lkl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lll l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l l l l l lxlxlxlxl l l l l l l
lnl l l l l l l l l l l l l l l l l l l l l l lYlOlGlxlxl l l l l l l l
lol l l l l l l l l l l l lxl l l l l l l l lOl lOl l lxl l l l l l l l
lpl l l l lxlxlxlxlxlxl l l l l l l l l l l l lLl l l l l l l l l l l l
lql l l l lxlxlxlxlxlxl l l l l l l l l l l lSlAlxlxl l l l l l l l l l
lrl l l l l l l l l l l lxl l l l l l l l l l lEl lxlxl l l l l l l l l
lsl l l l l l l l l l l l l l l l l l l l l l l...lxlxl l l l l l l l l
ltl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lul l l l l l l l l l l l l l l l l l l l l lpl l l l l l l l l l l l l
lvl l l l l l l l l l l l l l l l l l l l l lpl l l l l l l lxl l l l l
lwl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lxl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l

KEY:
l l = mountain
l l = shadowy path
l l = path
l l = chasm
lxl = rope bridge (not 10' wide)
lxl = cover
... = wooden gate
lxl = crates and barrels
lxl = coals burning

L = Lusk
G = Gerlari
S = Sabern
A = Auris
E = Ears
p = prisoners
O = orcs (multicolored to match combat block)
Y = Yarrack

[sblock=Combat]

Code:
[U]Character         HP    AC    In hand/Condition[/U]
Ears              [COLOR=lime]29[/COLOR]    18    tools/[I][COLOR=paleturquoise]bless[/COLOR][/I]
Auris             [COLOR=lime]38[/COLOR]     [COLOR=royalblue]20[/COLOR]    wand/mage armor;casting sleep;[COLOR=paleturquoise][I]bless[/I][/COLOR]
Yarrack           22    18    h.axe&shield/none
[COLOR=yellow]Orc               -8    [/COLOR][COLOR=white]13    falchion[/COLOR]/staggered
[COLOR=orange]Orc               -5[/COLOR][COLOR=white]    13[/COLOR]    falchion/staggered
[COLOR=red]Orc               [/COLOR][COLOR=red]-5[/COLOR]    [COLOR=white]13    [/COLOR]falchion/staggered
Gerlari           [COLOR=yellow]37[/COLOR]    18    gr.axe/[COLOR=paleturquoise][I]bless[/I][/COLOR]
Lusk              60    21    axe/[I][COLOR=paleturquoise]bless[/COLOR][/I]
Sabern            40    20    mace/[I][COLOR=paleturquoise]bless[/COLOR][/I]
[/sblock]

[sblock=NOTES]
Ok round 2 Ears is up first - "Still working on the lock." - Ears

Ok then WD your character is up, and after the spell goes off you will get your regular rounds actions.
[/sblock]

[sblock=Edit] Oh and thanks for the fluff guys made my job a whole lot easier. [/sblock]
 
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