The Forge of Fury


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Adding something not in the module but fits...

Hinderpick gives the first door on the left a good going over before he allows Auris to look for magical auras. The halfling nods silently the all clear and Gerlari moves to open the door.

It swings into the room noisily on it's old hinges and the group cringes as they wait to see if it stirs up anything from inside. Nothing happens. After the door is all the way open and Gerlari shrugs.

With his axe in both hands he peers into the room the others looking in around him. He takes a step unto the threshold and suddenly a blue glow fills the room.

The glow comes from the transparent, ghostly form of several dwarven women. Suddenly one yells "Bar the door! Don't let them get in!" in a hollow voice.

The dwarven apparitions don't move but the door slams shut in the half-orcs face.

OCC: Know Religion checks if you wish.
 


[sblock=OOC] WoW nat 20 to know, :D Well that was a haunt:

The distinction between a trap and an undead creature blurs when you introduce a haunt—a hazardous region created by unquiet spirits that react violently to the presence of the living. The exact conditions that cause a haunt to manifest vary from case to case—but haunts always arise from a source of terrific mental or physical anguish endured by living, tormented creatures. A single, source of suffering can create multiple haunts, or multiple sources could consolidate into a single haunt. The relative power of the source has little bearing on the strength of the resulting haunt—it's the magnitude of the suffering or despair that created the haunt that decides its power. Often, undead inhabit regions infested with haunts—it's even possible for a person who dies to rise as a ghost (or other undead) and trigger the creation of numerous haunts. A haunt infuses a specific area, and often multiple haunted areas exist within a single structure. The classic haunted house isn't a single haunt, but usually a dozen or more haunted areas spread throughout the structure.


In the case for this one - A Slamming Portal - Sabern knows that sprinkling holy water around the door will settle the restless spirits. A group of dwarven women cut down by orcs during their attack on the halls.


Just getting more use out of my Carrion Crown adventure book. :p[/sblock]
 

Sabern relays to the group "Those were likely ghosts of dwarven women slain in the attack by orcs that took these halls from the dwarves. They mean us no harm. Let me see if I can put their souls at ease."

Sabern unslings his pack in the hall and rummages through it, somewhat unusually as he has always seemed to have been able to pull just what he was looking from out of the pack in but a moment. One can see several scrolls mixed amongst some of the other things in his pack as Sabern spends several more minutes reaching into every cranny of the pack and checking the side pockets.

Finally with a shrug and a frown he puts the items back into the pack. He reshoulders the pack as he stands, a slightly embarrassed look on his face. "I seem to have neglected to pack any holy water for this excursion. I need that to put these poor dwarven souls to rest."

Regardless, he does move closer to the door, motioning Gerlari aside. He kneels to one knee with holy symbol in hand. He begins "Our goddess of justice, Iomedae. Please aide me in giving these dwarven women's souls rest and peace. They have spent much too long being in a state of unrest. Allow your power and neverending quest for justice to allow them rest once more.

[sblock=OOC]

Ack! Sabern has no holy water with him!

[/sblock]
 


OOC: Ah! If the group found some and Gerlari is willing to share, Sabern will be glad to sprinkle Holy Water to put the spirits at rest.
 

As Sabern kneels and prays Gerlari quietly reaches into his pack. Waiting till the priest looks done with his prayers he taps the man on the shoulder with a small vial.

"Ain't you holy types suppose to throw this around when you ask for a blessing?"
he asks with a toothy grin.

OCC: Given 1 vial of holy water.
 


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