The Forge of Fury

Hinderpick watches quietly, surprisingly interested in the priest's prayers and actions. "A rather large oversight to forget such an essential tool of your trade."
 

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[sblock=OOC]

A family emergency is drawing me out of town for the next few days. My posting is apt to be scarce until Sunday (6/5). Feel free to take actions on Sabern's behalf to keep me from holding anything up.

[/sblock]
 



After calming the spirits of the poor dwarven dead the group starts it's searching of the rooms. They look to be living quarters with all the smashed furniture and items about.

The group sifts through the debris turning up nothing of value, as the rooms were probably all looted long ago. After completely searching all for rooms they move to what looks like a common are with a dark pool in the center of the room and broken stone benches along the walls. The hallway continues off to the west where they see more doors that possibly will lead to more living quarters.

But they halt in the common area a moment their keen adventurer senses telling them something is not right.

Gerlari watches his axe in hand and then points to an old broken piece of crockery as it starts to float into the air on it's own. "Think we got trouble here," he says gripping the axe in both hands.

Slowly shattered pieces of bench along with other debris and broken items join the crockery to float before the group.

OCC: No INIT post your actions - will do first to post is first to go. Gerlari ready action to attack if attacked.
 

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Auris

"I would bet that is some other ghostly phenomenon. Sabern?"
The halfling asks.

[sblock=OOC]

Total defense

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Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+6

Spells: 5/7 , 4/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 

"Ghostly? Ghost, no it would have tried to manifest and scare us. But it does..." Sabern says thinking back to his training.

"Oh no! Watch out it's a Poltergeist!!"
the cleric warns as the debris flies through the air at the group.

No INIT - Group is up.
 
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Sabern again grabs his holy symbol and speaks loudly to the debris field even as bits of it fly by the party "Return to rest foul spirit as the power of Iomedae flows through me and calms your spirit!"

[sblock=OOC]

Channel Positive Energy to damage undead, 30' burst radius. DC14 Will Save (no channel resistance modifiers to their saves due to Sun domain)

Channel Damage -- 3d6+5*=12

* adding cleric level to damage due to Sun domain

[/sblock]
 

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