The Forge of Fury


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The holy burst of light engulfs the room and the group hears a female like scream as the holy energy touches the undead creature.

"Aieeeee!!" a hollow female dwarven voice screams out.

Then it appears before the hallway in it's frightening transparent form to scream at the party. A wave of fear settles over the group and they each try to fight it off as best they can.

"I see you now! And now you die again!" Gerlari says running towards the monster. He swings where the creature is right before it fades away again into invisibility.

OCC: Party is up again but first DC 14 Will save or become frightened for 1d4 rounds. Poltergeist: HP 3/16 AC 12
 

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Auris

Totally unfazed by the undead creature Auris quickly conjures a minor spell with a wink of his hand. A ray of positive energy misses apparition.

[sblock=OOC]

rolled a 2 when I only needed a 4 :(

---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+5/+7

Spells: 5/7 , 4/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 
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Unshaken by the sudden appearance and subsequent disappearance of the ghostly figure Sabern continues, his holy symbol in hand held confidently before him sure in Iomedae's protections. "Your form has no power over me while I am protected by the righteous Iomedae. Go foul spirit and return to rest and trouble us no more!"


[sblock=OOC]

Will Save -- 1d20+8=19

Channel Positive Energy to damage undead, 30' burst radius. DC14 Will Save (no channel resistance modifiers to their saves due to Sun domain)

Channel Energy -- 3d6+5*=14

* adding cleric level to damage due to Sun domain

[/sblock]
 

Another burst of holy light escapes the righteous cleric of Iomedae and the poltergeist screams once more.

"AAiiieee.....!!" It's voice trailing off as it dissipates back into the void dead once more and dead for good.

The pieces of pottery and bench drop to the ground around Gerlari.

The half-orc takes a look at his weapon and gives the others a toothy grin. "Ya know I think I like fighting ghostly sprirts. No need to clean my axe afterward."
 

"Good work. Some things are simply beyond what an axe can handle. Given the fountain here, I would guess that these doors lead to either public places or houses of the well to do." Hinderpick comments as he continues the thorough search of the living area.
 

"The dwarven spirits here are very restless, you can be assured their end did not come peacefully." Sabern replies, his eyes scanning the room as he lets his holy symbol drop back to his chest and hefts his mace.
 

Everyone sets themselves to continue ready to help but the restless to rest.

OCC: Double checking that you wish to go back to checking rooms back and forth as you proceed down the hall.
 

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