The Forge of Fury


log in or register to remove this ad


OCC: first two doors...

Hinderpick checks the northern door for traps while Auris scans it and the area for magical emanations. Once everything is clear Gerlari opens it and step through.

They find the northern room to be like most of the others. Ransacked and dusty. A search reveals a few pieces of old dwarven art objects still in descent shape. An old brass pipe with a darkwood carved stem and a silver flask with a dwarven rune etched into it, go into the group loot bag for dividing later and the searching continues, but nothing else is found.

The southern door is checked the same way as all the others and when it is open it reveals an odd sight.

Surprisingly, this room has not been looted. These were once the personal quarters of an important dwarf, decorated with tapestries and furnished comfortably, although age has taken it's toll on the rooms contents. A beautiful rug easily 20 feet across covers the floor in the center of the room, and a simple bed and writing desk stand in the southwest corner of the chamber.

Gelari doesn't step into this room as he has the others. The seasoned warrior knows that oddities like this should be checked out by more skilled hands first.
 


Auris

Auris takes a peek from outside the room, using his arcane sight and says:
"I want Sabern's opinion on this. Ghosts are more his expertise."

[sblock=OOC]


---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+5/+7

Spells: 5/7 , 4/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 

Sabern moves up towards the doorway with Auris' urging. He looks about the room letting his gaze fall upon the tapestries and rug in the middle of the room, looking for any indication from the patterns or designs on them for more clues about this room.

"Why wouldn't anyone take the things from this room?" Sabern wonders out loud. "Maybe we could throw something in on that rug in the middle of the room from here - see if that tells us something about what might ward this room?"

[sblock=OOC]

Perception -- 1d20+5=15
Knowledge:Religion -- 1d20+8=15

[/sblock]
 

There is no magic detected by Auris's spell and Sabern sees nothing that might be signs of undead habitation. Gerlari heads back to the well room real quick and grabs a large chunk of bench.

The half-orc returns and throws the stone onto the rug. Everyone braces but nothing happens. The room is still and quiet.

"Do we need to search it?" the half orc asks. "We could come back of we don't find nothin' elsewhere."
 

"Be ready, just in case, but I may as well search it now, rather than spend time to come back later." Hinderpick will go ahead and step in, taking 20 to search the room and it's contents thoroughly.
 

Hinderpick enters cautiously and starts checking the walls and floor as he moves. He is very careful and takes his time, nearly to much time as he hasn't even gotten a third of the room searched and it has been nearly forty minutes.

OCC: Anyone wish to help to shorten the time? I know Gerlari will get impatient pretty soon.
 


Remove ads

Top