The Forge of Fury

"We will just be careful, besides you did not even get hit by that carpet, how tough could it have been?" Sabern says with a smile as he helps search the room again.
 

log in or register to remove this ad

The group resumes it's search of the room finding an old wooden chest under the bed. Inside the chest they find it full to almost overflowing with silver and copper coins.

After they have thoroughly searched the room they bring the chest out into the hallway for picking up and taking along with them on their way back to the throne room.

Picking up there search of the remaining doors they find no more strange rooms only dusty looted dwarven dwellings. The last door in the hallway proves to be trouble as it is a large iron thing whose lock was broken long ago. It looks like it will need to be forced open or left alone as more doors have become present from moving further into the old living areas of the long dead dwarves.

OCC: Iron door or start search process with the newly found doors? Also I will assume Auris used Detect Magic on all rooms searched, will let you know if you pick anything up.
 

"Let's put our back into this door, Gerlari. The others can stand ready for whatever comes out." Hinderpick stretches a bit before leaning all of his weight onto the stubborn portal.
 

Gerlari starts to step up and help but a great burst of strength from the dwarf is enough to open the door on his own. With a small smile Gerlari winks at the dwarf to let him know he did a good job before looking into the room without entering.

Rows of empty weapon racks and a dozen or more stands for missing suits of armor indicate that this room was once an armory. Some debris litters the floor - wrecked stands and hacked arming dummies, but nothing of value is readily apparent.

"Well at least there's no carpet," the half-orc comments.
 

Hinderpick will do a moderately quick walk around to the room to see if he can spot any hidden doors or something of value that may have been missed.

OOC: Taking 10 on perception check.
OOC:
 

Gerlari watches once more as the dwarf moves through another room. The last three were totally empty (of treasure and monsters) so he is weary, and with good reason.

An arming dummy springs from it's spot along the back wall as Hinderpick moves towards the south east corner. The dwarf readies his axe and the wooden construct readies his two knobbly arms.

"Ambush!" Gerlari roars entering the room.

<roll INIT>

Arming Dummy AC 14, HP 36, Hardness 5


[sblock=Map]Red dots are weapon racks (impassable), blue dots are difficult terrain.[/sblock]
 

Attachments

  • FoF-arming dummy fight.jpg
    FoF-arming dummy fight.jpg
    59.2 KB · Views: 98
  • FoF-foundry update.jpg
    FoF-foundry update.jpg
    55 KB · Views: 97

Auris

Auris ...

[sblock=OOC]
No energy type ignores hardness, right, so all my below level 2 spells are useless...

is his mage armor still active?

---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+5/+7

Spells: 5/7 , 4/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 
Last edited:

Sabern reacts slowly from the hall as his guard was down as Hinderpick was clearing the room. Hearing sounds from within he moves into the room to close the distance to the dummy attacking the dwarf.

[sblock=OOC]

Move to I7

Init -- 1d20+1=3

[/sblock]
 

OCC: Mage armor still active (I would say somewhere between 30-40 minutes left on it). Ouch bad INIT there IW. As for spells to bypass hardness I will allow the acid splash to do such, seems fitting for a wooden dummy.
 

Auris

Auris quickly enters the room and throws an acid blob with unheard precision at the dummy, using his training to avoid Hinderpick.

[sblock=OOC]

move: G4
standard: acid splash at training dummy
total of 6 acid damage with critical. Only 2 without.

---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+5/+7

Spells: 5/7 , 4/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 
Last edited:

Remove ads

Top