The Forge of Fury

Hinderpick simply sighs at the introduction of yet another cliche animated object and swings away at the latest thing to disturb the party's peace as he tries to get into a flanking position. "I suppose I shouldn't complain too much, but is it really too much to ask for some minor creativity? At least make it a weapon rack instead of a training dummy, or a bed instead of a rug; that would be halfway interesting."
 
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Combat Over

Gerlari moves in after Auris moves by him. The halfings acidic spell burns into the side of the thing giving it a sever wound. And the half-orc is hardly slowed by the debris and gets to the action with his axe poised over one shoulder. (like a batter ready to swing)

"RRAAGH!" the half-orc bellows as his swing connetcs and takes off the dummies head.

The body of the dummy falls flat as Hinderpick takes a slice out of it.

Sabern rushes in to see the chopped up and smoldering remains of the creature lying in a heap.

"Not as good a work out as I would have hoped," Gerlari says as he checks the blade of his axe. "Maybe we should have gone after the dragon."

OOC: Crit with Power attack great Axe?!?! DMG = 60 pts ?!?!
 


Hinderpick searches for a bit but finds nothing of interest. The room has been looted long ago and if any hidden doors are about they are truly well hidden.

The group moves out into another living area similar to the one they fought the poltergeist in.

The hallway leads to a second open chamber about 30 feet deep and 40 wide. Three doors open into this room, and another dark pool waits in a low stone basin in the center of the chamber. This room is littered with the remains of old warriors. No less than seven dwarven corpses lie where they fell a hundred years ago, surrounded by at least a dozen orc warriors. Someone has gone to the trouble to strip the dead of their arms and armor, leaving behind a handful of broken weapons and shattered shields.

OOC: Where to?
 

"Would our good cleric like to make sure that the spirits of these warriors are indeed passed on to the next realm? I would hate to disturb these remains if they still have spirits attached to them."
 

OOC: Great Axe crits are pretty crazy usually...

Sabern moves forward as Hinderpick calls for examination of the room ahead. Peering in from the doorway Sabern takes his time to scan the room, looking for any signs of unrestful spirits. Once he has done that he will move cautiously into the room.

[sblock=OOC]

Perception and Knowledge:Religion for scanning the room.

Perception -- 1d20+5=7
Knowledge:Religion -- 1d20+8=14

[/sblock]
 

The dead are truly dead and so no signs of being restless. The group moves to the far wall where the three doors are and once more decide to explore each from the top down. The two doors in the east lead to more empty rooms that once served as living spaces for the dwarves, but the south door leads to something else.

This room was once a library or study of a scholar. Bookshelves stand against the walls. Several piles of books rest on reading table in the middle of the room, and the room reeks of moldy paper. Two doors exit to the east and south.

A slender woman of medium height and long black hair sits in a chair at the table, looking extremely sad. Her clothing looks well worn, though it does not detract from the beauty of her appearance.
"Oh thank the Gods! Please help me I am a prisoner here. Please help set me free." the woman says leaping up from the chair a look of relief filling her features.
 

Auris

"Stay where you are!" Auris calls at the approaching 'woman'.
"Quick, Sabern, is she real or another 'apparation'?" He asks while trying to invoke his own magic senses Hinderpick.

[sblock=OOC]

use detect magic

---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+5/+7

Spells: 5/7 , 4/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 

"Please stay where you are lady." Sabern cautions the figure ahead as he studies her and allows his periphery vision to scan the rest of the room. He keeps his shield at the ready, not trusting the woman ahead yet.

"Who is keeping you prisoner here? How long have you been here?

[sblock=OOC]

Perception to scan the room. Knowledge religion to see if this is a spirit.

Perception -- 1d20+5=6
Knowledge:Religion -- 1d20+8=17

[/sblock]
 

Auris spell doesn't detect any magic coming from the woman, but he does get a "pull" towards one of the shelves lined with books.

Sabern senses nothing out of the ordinary and the woman is as real and alive as the rest of the group. "A wizard left me in here alone what seems like ages ago. I only wish to go home. Please I can't stand this place a minute longer."

Gerlari grunts his disapproval of the odd situation but says nothing.
 

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