The Forge of Fury

Sabern moves ahead, stopping near Gerlari at the doors. He hastily reloads his crossbow as he waits for the others to catch up.

[sblock=OOC]

Move to P/L next to Gerlari at the door. Reload crossbow.

[/sblock]
 

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Sabern unaware of the orcs across the way leans against the wall to cock back is crossbow and fit a bolt into it. Lusk sees Ears and Auris turn the corner into the courtyard and notices the orc arrow shaft deep in the half-elves shoulder as he puts his back to the wall to catch his breath.

Auris keeps low and near the wall just below the arrow slit not wanting to give the orcs a target.

From the area inside where the arrow slits are you can hear the orcs gruttal voices, some seem upset they don't have anymore targets.


l lalblcldlelflglhliljlklllmlnlolplqlrlsltlulvlwlxlylzl
lal l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l lll l l l l l l l l l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l
lel l l l l l l l l l l l l l l l l l l l l l l l l l l
lfl l l l l l l l l l l l l l l l l l l l l l l l l l l
lgl l l l l l l l l l l l l l l l l l l l l l l l l l l
lhl l l l l l l l l l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l l l l l l
ljl l l l l l l l l l l l l l l l l l l l l l l l l l l
lkl l l l l l l l l l l l l l l l l l l l l l l l l l l
lll l l l l l l l l l l l l l l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l l l l l l l l
lnl l l l l l l l lAl lEl l l l l l l l l l l l l l l l
lol l l l l l l l l l l l l l l l l l l l l l lxl l l l
lpl l l l l l l l l lLl lSl l lxlxlxlxlxlxl l l lOl l l
lql l l l l l l l l l l lGl l lxlxlxlxlxlxl l l lOl l l
lrl l l l l l l l l l l l l l l l l l l l l lxl l l l l
lsl l l l l l l l l l l l l l l l l l l l l l l l l l l
ltl l l l l l l l l l l l l l l l l l l l l l l l l l l
lul l l l l l l l l l l l l l l l l l l l l l l l l l l


KEY:
l l = mountain
l = location of arrow slit
l = door
l l = path
l l = drop off
l l = chasm
lxl = rope bridge (not 10' wide)
lxl = cover

O = Orc
L = Lusk
G = Gerlari
S = Sabern
A = Auris
E = Ears

[sblock=Combat]

Code:
[U]Character         HP    AC    In hand/Condition[/U]
Sabern            40    20    lt.cbow/none
Auris             40    [COLOR=royalblue]20[/COLOR]    wand/mage armor
Orc1               6    13    bow/none
Orc2               6    13    bow/none 
Lusk              60    21    axe/none
Ears              [COLOR=lime]29[/COLOR]    18    s.bow/none
Gerlari           58    18    gr.axe/none
Orc3               6    13    bow/none
Orc4               6    13    bow/none 
Orc5               6    13    bow/none
Orc6               6    13    bow/none
[/sblock]

[sblock=NOTES]
Lusk is up then Gerlari wow we are moving right along.

[/sblock]
 
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"Keep moving, more arrow slits above ya, and over th'r." Lusk indicates with his shield before he moves into the room scanning the darkness for shapes or other items of interest.

[sblock=Rolls]
Move Action: Move to P/N
Standard Action: Taking a good look around the room

Perception Check
1d20+8=16

Additional Possible Mods
unusual stone work: +2
Favored Enemy (Ex) Orc's:+2 Perception
Favored Terrain (Ex) Underground (caves and dungeons): +2 Perception
[/sblock]
 

Gerlari drops his axe at his feat and unlimbers his bow, quickly knocking an arrow and firing at the Orcs across the bridge.

[sblock=Actions]Move Action: Draw Bow
Standard Action - FIRE!
To Hit (1d20+8=16)
Damage (1d8+4=6)

Wow - Below average rolls for TH and Damage both! :( Not sure if the 16 hits. Gerlari should be able to see them just at the edge of his range, and the map doesn't look like they have cover right now. Can't make out if they've acted yet in the combat - if not they're still flat-footed so their DEX mods wouldn't count for AC . . .[/sblock]

[sblock=StatBlock]
Code:
   HP: 58/58     AC: 18   AC(T): 13   AC(FF): 15
 Init: +03    ST(F):+09   ST(R):+03    ST(W):+00    Saves: +1 vs. Fear

  BAB: 04       CMB:+08     CMD: 21

Weapon                      Attack    Damage      Critical     Special
GreatAxe (+1)                  +09    1d12+7         20/x3     +1 Confirm Crit &
Composite Longbow (+4 STR)     +08    1d08+4         20/x3     +3 Damage on Crit
[/sblock]
 

End of Round 5

Lusk pushes forward into the chasm room and looks about. As he turns to see the orcs on the other side of the room, an arrow flooshes!! by his ear and hits one of the orcs in the belly. It instantly drops to it's knees and scrambles behind a rock formation. The other orc also runs to a low stalagmite and tries to draw an arrow but fumbles badly and ends up with a bunch of them scattered across the ground.

Auris hear's alot of grumbling coming from within the arrow slit, probably the orcs are mad that they lost most of their targets. It is strange that no arrows are flying out of the arrow slit to the south.


l lalblcldlelflglhliljlklllmlnlolplqlrlsltlulvlwlxlylzl
lal l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l lll l l l l l l l l l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l
lel l l l l l l l l l l l l l l l l l l l l l l l l l l
lfl l l l l l l l l l l l l l l l l l l l l l l l l l l
lgl l l l l l l l l l l l l l l l l l l l l l l l l l l
lhl l l l l l l l l l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l l l l l l
ljl l l l l l l l l l l l l l l l l l l l l l l l l l l
lkl l l l l l l l l l l l l l l l l l l l l l l l l l l
lll l l l l l l l l l l l l l l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l l l l l l l l
lnl l l l l l l l lAl lEl l l l l l l l l l l l l l l l
lol l l l l l l l l l l l l l l l l l l l l l lxlOl l l
lpl l l l l l l l l l l lSl lLlxlxlxlxlxlxl l l l l l l
lql l l l l l l l l l l lGl l lxlxlxlxlxlxl l l l l l l
lrl l l l l l l l l l l l l l l l l l l l l lxlOl l l l
lsl l l l l l l l l l l l l l l l l l l l l l l l l l l
ltl l l l l l l l l l l l l l l l l l l l l l l l l l l
lul l l l l l l l l l l l l l l l l l l l l l l l l l l


KEY:
l l = mountain
l = location of arrow slit
l = door
l l = path
l l = drop off
l l = chasm
lxl = rope bridge (not 10' wide)
lxl = cover

O = Orc
L = Lusk
G = Gerlari
S = Sabern
A = Auris
E = Ears

[sblock=Combat]

Code:
[U]Character         HP    AC    In hand/Condition[/U]
Sabern            40    20    lt.cbow/none
Auris             40    [COLOR=royalblue]20[/COLOR]    wand/mage armor
Orc1               6    13    bow/none
Orc2               6    13    bow/none 
Lusk              60    21    axe/none
Ears              [COLOR=lime]29[/COLOR]    18    s.bow/none
Gerlari           58    18    l.bow/none
Orc3               6    13    bow/none
Orc4               6    13    bow/none 
Orc5               6    13    bow/none; [COLOR=palegreen]location-O,X[/COLOR]
Orc6               [COLOR=red]0 [/COLOR] 13    bow/total cover; [COLOR=palegreen]location-R,W[/COLOR]
[/sblock]

[sblock=NOTES]
@Mowgli AC and hp are posted so you can fluff up your own posts. I like reading what others come up with if they hit or miss and it saves time for others if they know an enemy is down. And go ahead and look up orcs in the bestiary, pg 222 that way you would know that they have no Dex mod to AC teh +1 to hit with the bows is from thier BAB only. This way if I goof on a monster you can let me know.

Location added to those orcs you can see.

http://invisiblecastle.com/roller/view/2600830/ - yes I rolled a 1 how did you know??
[/sblock]
 
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Auris

Auris chooses to try to move back to the middle of the group, ready to throw a minor bolt at the first target he sees.


[sblock=OOC]

move up to the middle of the group.
prepared action: Acid splash (electric) on first enemy he sees).

mage armor: 2,397 rds remain (4h - 3rds)
---

Auris D'Leroy
AC 18 (T17, FF13), HP 40/40, F +5,R+7,W+6

Spells: 7/7 , 4/4
Electric Ray: 6/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
Cantrips- 6, 1st- 3, 2nd- 1, + 1 bloodline spell
0: Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1: Mage Armor, Magic Missle, Sleep - Burning Hands (electric)
2: Glitterdust

Effects: -

XP: 6,000


[/sblock]
 

Ears stays in his safe corner trying to listen to what is going on inside the arrow slits, while Auris moves up and into the doorway. The halfling gazes into the darkness unable to see what the others are shooting at.

l lalblcldlelflglhliljlklllmlnlolplqlrlsltlulvlwlxlylzl
lal l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l lll l l l l l l l l l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l
lel l l l l l l l l l l l l l l l l l l l l l l l l l l
lfl l l l l l l l l l l l l l l l l l l l l l l l l l l
lgl l l l l l l l l l l l l l l l l l l l l l l l l l l
lhl l l l l l l l l l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l l l l l l
ljl l l l l l l l l l l l l l l l l l l l l l l l l l l
lkl l l l l l l l l l l l l l l l l l l l l l l l l l l
lll l l l l l l l l l l l l l l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l l l l l l l l
lnl l l l l l l l l l lEl l l l l l l l l l l l l l l l
lol l l l l l l l l l l l l l l l l l l l l l lxlOl l l
lpl l l l l l l l l l l lAl lLlxlxlxlxlxlxl l l l l l l
lql l l l l l l l l l l lGlSl lxlxlxlxlxlxl l l l l l l
lrl l l l l l l l l l l l l l l l l l l l l lxlOl l l l
lsl l l l l l l l l l l l l l l l l l l l l l l l l l l
ltl l l l l l l l l l l l l l l l l l l l l l l l l l l
lul l l l l l l l l l l l l l l l l l l l l l l l l l l


KEY:
l l = mountain
l = location of arrow slit
l = door
l l = path
l l = drop off
l l = chasm
lxl = rope bridge (not 10' wide)
lxl = cover

O = Orc
L = Lusk
G = Gerlari
S = Sabern
A = Auris
E = Ears

[sblock=Combat]

Code:
[U]Character         HP    AC    In hand/Condition[/U]
Sabern            40    20    lt.cbow/none
Auris             40    [COLOR=royalblue]20[/COLOR]    wand/mage armor
Orc1               6    13    bow/none
Orc2               6    13    bow/none 
Lusk              60    21    axe/none
Ears              [COLOR=lime]29[/COLOR]    18    s.bow/none
Gerlari           58    18    l.bow/none
Orc3               6    13    bow/none
Orc4               6    13    bow/none 
Orc5              [COLOR=red]-1[/COLOR]    [COLOR=yellow]17[/COLOR]    bow/cover; [COLOR=palegreen]location-O,X[/COLOR]
Orc6               [COLOR=red]0    [/COLOR]13    bow/total cover; [COLOR=palegreen]location-R,W[/COLOR]
[/sblock]

[sblock=NOTES]
@WD need lowlight or darkvision to see past 30' sorry

Lusk and Gerlari are both up then Orcs 5&6

[/sblock]
 
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Lusk takes a knee at the edge of the chasm and inspects the ropes, while keeping his shield up to protect himself from the Orc's arrows.

[sblock=Rolls]
Perception to check/test the ropes
Roll
1d20+10=23

This includes my bonus for underground.[/sblock]
 

"Go ahead, Lusk! I'll keep 'em pinned down from here!" The hulking half-orc suits action to words and fires off another shot at the cowering orcs. His shot finds the shoulder of the orc he hit before - protruding slightly from behind it's covering rock.

[sblock=Actions/Rolls]To Hit (1d20+8=25)
Damage (1d8+4=7)[/sblock]
 

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