The Forge of Fury

End of Round 6

Lusk inspects the rope bridge and although it is shoddy orc engineering it should hold with little problem. Gerlari let's loose another arrow and finds his mark in one of the orcs. Yelping in pain the beast turns and runs for the door eager to escape. The second orc stays behind it's stalagmite not wanting to come out and be shot full of arrows.

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lal l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l lll l l l l l l l l l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l
lel l l l l l l l l l l l l l l l l l l l l l l l l l l
lfl l l l l l l l l l l l l l l l l l l l l l l l l l l
lgl l l l l l l l l l l l l l l l l l l l l l l l l l l
lhl l l l l l l l l l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l l l l l l
ljl l l l l l l l l l l l l l l l l l l l l l l l l l l
lkl l l l l l l l l l l l l l l l l l l l l l l l l l l
lll l l l l l l l l l l l l l l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l l l l l l l l
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lol l l l l l l l l l l l l l l l l l l l l l lxll l l
lpl l l l l l l l l l l lAl lLlxlxlxlxlxlxl l l l lOl l
lql l l l l l l l l l l lGlSl lxlxlxlxlxlxl l l l l l l
lrl l l l l l l l l l l l l l l l l l l l l lxlOl l l l
lsl l l l l l l l l l l l l l l l l l l l l l l l l l l
ltl l l l l l l l l l l l l l l l l l l l l l l l l l l
lul l l l l l l l l l l l l l l l l l l l l l l l l l l


KEY:
l l = mountain
l = location of arrow slit
l = door
l l = path
l l = drop off
l l = chasm
lxl = rope bridge (not 10' wide)
lxl = cover

O = Orc
L = Lusk
G = Gerlari
S = Sabern
A = Auris
E = Ears

[sblock=Combat]

Code:
[U]Character         HP    AC    In hand/Condition[/U]
Sabern            40    20    lt.cbow/none
Auris             40    [COLOR=royalblue]20[/COLOR]    wand/mage armor
Orc1               6    13    bow/none
Orc2               6    13    bow/none 
Lusk              60    21    axe/none
Ears              [COLOR=lime]29[/COLOR]    18    s.bow/none
Gerlari           58    18    l.bow/none
Orc3               6    13    bow/none
Orc4               6    13    bow/none 
Orc5              [COLOR=red]-8[/COLOR]        [COLOR=white]13[/COLOR]    bow/cover; [COLOR=palegreen]location-P,Y[/COLOR]
Orc6               [COLOR=red]0    [/COLOR]13    bow/total cover; [COLOR=palegreen]location-R,W[/COLOR]
[/sblock]

[sblock=NOTES]
Ok time to play with the Acrobatics skill.

DC 10 = move at half speed as a standard action
DC 15 = move at full speed as a full-round action

You may not take ten at this time.
If you fail you may not move and if you fail by 5 or more you need to make an Acrobatics check DC 10 or fall prone. Fail this check by 5 or more and you fall off the rope bridge. I suggest not doing that.

While on the bridge you are considered flat-footed and lose your DEX bonus to AC. If you take damage while on the bridge you need to make a DC10 Acrobatics check or fall prone. Fail this check by five or more and you fall of the bridge. Again let me stress that would be bad. (Drop equals 200')

Sabern is up
[/sblock]
 

Attachments

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Sabern loads his crossbow as he waits at the end of the bridge with the others. Once his crossbow is loaded he will whisper a few short words to Iomedae and touch the crossbow bolt loaded in the bow wrapping it in a sheath of light. Sabern watches for any signs of more orcs as Lusk prepares to cross the bridge.


[sblock=OOC]

Simply reloading the crossbow and casting light on the bolt - to provide immediate light and possibly light at range should it be useful.

[/sblock]
 

Auris

A swarm of electric glowing motes leave Auris' hands, traveling until the nearest orc becomes visible.

[sblock=OOC]

standard: Magic Missle Damage (2d4+2=5)

casts dancing lights to lighten up the orcs.
mage armor: 2,396 rds remain (4h - 4rds)
---

Auris D'Leroy
AC 18 (T17, FF13), HP 40/40, F +5,R+7,W+6

Spells: 7/7 , 4/4
Electric Ray: 6/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
Cantrips- 6, 1st- 3, 2nd- 1, + 1 bloodline spell
0: Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1: Mage Armor, Magic Missle, Sleep - Burning Hands (electric)
2: Glitterdust

Effects: -

XP: 6,000


[/sblock]
 
Last edited:

Lusk looks over the edge of chasm, and then shakes his head swearing to himself.

Once he has steadied himself he stows his axe and starts to pull items from his gear.

[sblock=OOC]
Ok my plan is to keep using the shield for cover as I dig out the following...
Rope, 2 Pitons & hammer

Once i have the needed supplies out I will hammer the two pitons in to the floor about 5' back from the edge of the chasm. Once they are secure I will tie one end of the rope to them and the other to my belt.

I realize this will take a couple rounds, which is fine. Just wanted you to know what the overall plan is.[/sblock]
 

Gerlari keeps his eyes - and his bow - trained on the far side of the chasm. As soon as one of the cowardly (or is that smart?) Hobgoblins shows itself he takes a shot.

[sblock=Actions]Ready longbow. Rolls below so you can move forward whether he gets a shot or not.

To Hit (1d20+8=17)
Damage (1d8+4=7) (Just in Case) :)[/sblock]

[sblock=StatBlock]
Code:
   HP: 58/58     AC: 18   AC(T): 13   AC(FF): 15
 Init: +03    ST(F):+09   ST(R):+03    ST(W):+00    Saves: +1 vs. Fear

  BAB: 04       CMB:+08     CMD: 21

Weapon                      Attack    Damage      Critical     Special
GreatAxe (+1)                  +09    1d12+7         20/x3     +1 Confirm Crit &
Composite Longbow (+4 STR)     +08    1d08+4         20/x3     +3 Damage on Crit
[/sblock]
 

Combat Ended

As Auris and Sabern light up the chasm room one of the orcs starts to open the door on the far side. Gerlari sees this and let's fly another arrow hitting the creature in the back. It slumps to the ground leaning partially against the open door.

Lusk starts to dig in his backpack and Ears steps into the room his bow in hand. "I tried listening to what the orcs behind the arrow slits were saying but it made no sense." the half-elf says his back to the wall.

Suddenly the other orc leaps from his hiding place and runs towards the open door. Quickly it sqeezes through and out of sight.

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lal l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l lll l l l l l l l l l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l
lel l l l l l l l l l l l l l l l l l l l l l l l l l l
lfl l l l l l l l l l l l l l l l l l l l l l l l l l l
lgl l l l l l l l l l l l l l l l l l l l l l l l l l l
lhl l l l l l l l l l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l l l l l l
ljl l l l l l l l l l l l l l l l l l l l l l l l l l l
lkl l l l l l l l l l l l l l l l l l l l l l l l l l l
lll l l l l l l l l l l l l l l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l l l l l l l l
lnl l l l l l l l l l l l l l l l l l l l l l l l l l l
lol l l l l l l l l l l l lEl l l l l l l l l lxl l l l
lpl l l l l l l l l l l lAl lLlxlxlxlxlxlxl l l l l l l
lql l l l l l l l l l l lGl lSlxlxlxlxlxlxl l l l l l l
lrl l l l l l l l l l l l l l l l l l l l l lxl l l l l
lsl l l l l l l l l l l l l l l l l l l l l l l l l l l
ltl l l l l l l l l l l l l l l l l l l l l l l l l l l
lul l l l l l l l l l l l l l l l l l l l l l l l l l l


KEY:
l l = mountain
l = location of arrow slit
l = door
l l = path
l l = drop off
l l = chasm
lxl = rope bridge (not 10' wide)
lxl = cover

O = Orc
L = Lusk
G = Gerlari
S = Sabern
A = Auris
E = Ears

[sblock=Combat]

Code:
[U]Character         HP    AC    In hand/Condition[/U]
Sabern            40    20    lt.cbow/none
Auris             40    [COLOR=royalblue]20[/COLOR]    wand/mage armor
Orc1               6    13    bow/none
Orc2               6    13    bow/none 
Lusk              60    21    axe/none
Ears              [COLOR=lime]29[/COLOR]    18    s.bow/none
Gerlari           58    18    l.bow/none
Orc3               6    13    bow/none
Orc4               6    13    bow/none 
Orc5             [COLOR=red]-15[/COLOR]   [COLOR=white]13[/COLOR]    bow/dead
Orc6               [COLOR=red]0    [/COLOR]13    bow/out of fight
[/sblock]

[sblock=NOTES]
Combat Over.

You may all let me know your actions in any order and may take 10 in trying to cross the bridge. Just that will take a little bit of time.
[/sblock]
 

Auris

Auris continues his concentration on the light and waits for someone else to cross the chasm first.

[sblock=OOC]

concentrates on dancing lights.
mage armor: ca. 4hrs
---

Auris D'Leroy
AC 18 (T17, FF13), HP 40/40, F +5,R+7,W+6

Spells: 6/7 , 4/4
Electric Ray: 6/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
Cantrips- 6, 1st- 3, 2nd- 1, + 1 bloodline spell
0: Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1: Mage Armor, Magic Missle, Sleep - Burning Hands (electric)
2: Glitterdust

Effects: -

XP: 6,000


[/sblock]
 


Sabern will wait for Lusk to have his rigging in place. While he waits he will cover Gerlari with his crossbow in the event more orcs show up across the bridge.
 

It takes Gerlari a little time to carefully move across the rope bridge. Meanwhile Auris keeps his electric motes moving near the door so Sabern can keep his crossbow trained on it. Before Gerlari makes it across Lusk has his pitons and rope secure ready to use.

Ears quiety says tp the others while he watches the doorway the group came through first. "Unkown I heard one of those orcs talking from behind those arrow slits. And what he said was really strange. He said, 'I'll watch here you go watch the other door incase they find it.' Strange even for an orc. How can you miss a 10' tall stone door?" he asks indicating the door on the far side of the room.

[sblock=OOC]
Ok assuming alot... but to speed things along bear with me.

a) Gerlari takes 10 as he crosses the chasm (which takes the time to cross from 2 rounds up to 8 rounds instead)
b) Sabern use a ready action to watch the doorway across the room
c) Lusk finished what he set out to do although it will be easier to cross now without the threat of the orcs on the otherside.
d) no one has played/read this module before LOL... I hope you all have, it is a great adventure. :p

please continue Gerlari is on the far side alone and Lusk's safety rope is secure. [/sblock]
 

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