The Forge of Fury

Sabern watches as a flurry of actions takes place, the big ogre shrinking back from the sparkling dust suddenly surrounding it and Gerlari chopping down a wolf as if it was but a weed in the field. Sabern steps forward and quickly utters more words to his goddess and a shimmering longsword appears near the ogre and it immediately slashes through the air at the backstepping ogre.

[sblock=OOC]

Bless still in effect for folks.

Sabern moves one square forward to P/P.

Cast Spiritual Weapon. 4 rounds duration, cast as standard action and attacks on round summoned. Attacks at my BAB(+3) + WIS(+4) modifier for 1d8+1.

Hoping to place it at O/S.

Spiritual Weapon Attack -- 1d20+7=15 I think a miss, but just in case:
Spiritual Weapon Damage -- 1d8+1=8

[/sblock]
 

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[sblock=OOC]Might not miss - Ulfe is blinded, meaning he's both -2 to AC and loses his DEX bonus (if any) to AC. Depends on whether the 15 HM listed is before or after he's blinded . . .[/sblock]
 

Lusk laughs at the orc's failed shots and exclaims "Let me show you how its done boys!' as he glances around looking for a bow and a few arrows that may have been dropped earlier in the battle.

[sblock=OOC]
Move Action - move to square that has a bow and some arrows in it, preferably next to cover.

Free Action - drop axe and shield in that square

Standard Action - pick up bow and arrow[/sblock]
 

End of Round 3

Sabern watches as a flurry of actions takes place, the big ogre shrinking back from the sparkling dust suddenly surrounding it and Gerlari chopping down a wolf as if it was but a weed in the field. Sabern steps forward and quickly utters more words to his goddess and a shimmering longsword appears near the ogre and it immediately slashes through the air at the backstepping ogre. Blood flows from the ogres shoulder as th eblade of magic force connects.

Lusk laughs at the orc's failed shots and exclaims "Let me show you how its done boys!' as he glances around looking for a bow and a few arrows that may have been dropped earlier in the battle. Finding what he seeks the dwarf stands ready orc bow in hand arrows about his feet.

The Great Ulfe doesn't feel so great at the moment and it slashes wildly around the area in front of him.




l l1l2l3l4l5l6l7l8lalblcldlelflglhliljlklllmlnlolplqlrlsltlulvlwlxlylzl
lal l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lel l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lfl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lgl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lhl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ljl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lkl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lll l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l l l l l lxlxlxlxl l l l l l l
lnl l l lOl l l l l l l l l l l l l l l l l l l l l ldlUlLl l l l l l l
lol l l l l l l l l l l l lxlLl l l l l l l l l l ldldlFlEl l l l l l l
lpl l l lOlxlxlxlxlxlxl l l l l l l l l l l l l lSldl l lwl l l l l l l
lql l l lOlxlxlxlxlxlxl l l l l l l l lAl l l l lxlxlGl l l l l l l l l
lrl l l l l l l l l l l lxl l l l l l l l l l lEl lxlxl l l l l l l l l
lsl l l l l l l l l l l l l l l l l l l l l l l...lxlxl l l l l l l l l
ltl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lul l l l l l l l l l l l l l l l l l l l l lpl l l l l l l l l l l l l
lvl l l l l l l l l l l l l l l l l l l l l lpl l l l l l l lxl l l l l
lwl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lxl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l

KEY:
l l = mountain
l l = shadowy path
l l = path
l l = chasm
l l = secert door
lxl = rope bridge (not 10' wide)
lxl = cover
... = wooden gate
lxl = crates and barrels
ldl = difficult terrian
lxl = coals burning

L = Lusk
G = Gerlari
S = Sabern
A = Auris
E = Ears
p = prisoners
w = wolf
ULFE = Great Ulfe (ogre)
O = orcs (multicolored to match combat block)

[sblock=Combat]

Code:
[U]Character         HP    AC    In hand/Condition[/U]
Ulfe              [COLOR=lime]36[/COLOR]    [COLOR=orange]15[/COLOR]    g.axe/[COLOR=orange]blinded[/COLOR]
Ears              [COLOR=lime]29[/COLOR]    18    tools/[I][COLOR=paleturquoise][B]bless[/B][/COLOR][/I]
Auris             [COLOR=lime]38[/COLOR]    [COLOR=royalblue]20[/COLOR]    wand/mage armor;[I][B][COLOR=paleturquoise]bless[/COLOR][/B][/I]
Yarrack          [COLOR=red] -5[/COLOR]    18    h.axe&shield/none
Gerlari           [COLOR=yellow]37[/COLOR]    18    gr.axe/[COLOR=paleturquoise][I][B]bless[/B][/I][/COLOR]
[COLOR=yellow]Orc                [/COLOR][COLOR=white]6    13[/COLOR][COLOR=white]    l.bow[/COLOR]/none
[COLOR=orange]Orc                [/COLOR][COLOR=white]6    13    l.bow[/COLOR]/[COLOR=white]none[/COLOR]
[COLOR=red]Orc                [/COLOR][COLOR=white]6    13    l.bow[/COLOR][COLOR=white]/none[/COLOR]
[COLOR=white][COLOR=yellowgreen]Vak               [/COLOR][COLOR=red]-2[/COLOR]    14    none/[/COLOR][COLOR=red]dying[/COLOR]
[COLOR=darkorchid]Thrag[/COLOR]             15    [COLOR=orange]10[/COLOR]    none/[COLOR=orange]blinded[/COLOR]
Lusk              60    21    axe&shield/[I][COLOR=paleturquoise][B]bless[/B][/COLOR][/I]
Sabern            40    20    mace&shield/[B][I][COLOR=paleturquoise]bless[/COLOR][/I][/B]
[/sblock]

[sblock=NOTES]
Wild swing vs Gerlari = miss
Ears is working (Anyone know someone who would be willing to take Ears over?)
And yes I did change the AC if you ever see a stat colored that means it is different from the norm.

Auris and Gerlari are up.


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Auris

With the other enemies glittering on his own, Auris conjures some light to make the orcs on the other side a possible target for further spells.

[sblock=OOC]

starts casting.

mage armor: ca. 4hrs
---

Auris D'Leroy
AC 18 (T17, FF13), HP 40/40, F +5,R+7,W+6

Spells: 5/7 , 3/4
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
Cantrips- 6, 1st- 3, 2nd- 1, + 1 bloodline spell
0: Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1: Mage Armor, Magic Missle, Sleep - Burning Hands (electric)
2: Glitterdust

Wand: 50/50

Effects: -

XP: 6,000


[/sblock]
 
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Again Gerlari steps up, this time taking a shot at the staggering ogre. His strike against the ogre is short, but this just means the great axe whistles unabated through the air and is buried deep in the side of the wolf.

[sblock=Actions]5' step to [p,s].
Swing at Ogre, miss. To Hit (1d20+7=9)
Cleave at Wolf, hit. To Hit (1d20+7=20) for Damage (1d12+13=24)

Note: Gerlari's AC is 16 in any round he uses Cleave (it carries a -2 AC Penalty)[/sblock]
 
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Taking time to aim one of the orcs clips the dwarf with an arrow. From across the chasm the creatures jump up and down with glee and ready another volley. A fourth orc steps out from behind the secert door wanting to get in on the action.

Noone can see Auris in the shadowy hallway draw forth his mixture of sand and rose petals. He chants softly readying to cast.

The wolf smells it's enemy and uses that to help in it's attack. It lashes out and grabs Gerlari by the wrist and using it's weight tries to bring the big warrior down, but Gerlri snatches his hand back to quickly.

[sblock=OOC]
orc attack = hit, 4 dmg got a nat 20 and the rules say thats a threat but as a house rule if you need a nat 20 you shouldn't benefit more you should be glad just for the hit. So this is one rule for PF that I won't play for now so long as I know it, :p for LPF.

Now for the wolf: hit, 5 dmg darn I have to look up Gerlari's CMD. EDIT: trip attempt fails

@ Mowgli - Cleave says you only get the second attack if you hit with the first. Which is different from 3.5, there you had to kill an enemy to cleave through. And do you still get the neg AC even on a missed attempt?

@ WD you know you can't see into the chasm room the orcs put out the lights that where there by the first doorway. Lusk and they are having a darkvision fight.

Lusk and Sabern are up I need to edit in trip attack but it shouldn't effect their actions.[/sblock]
 
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[sblock=OOC]Sorry HM - forgot about the 'have to hit' clause. You do take the AC penalty anyway; it's based on the attempt not the success, and (like the Pawer Attack penalty TH) it's in effect until the beginning of Gerlari's next turn).[/sblock]
 


Lusk nods in the orc's direction, "Nice shot! But I think you just got lucky. Let's see if I'm any better?" With the banter done Lusk pulls back and lets loose an arrow at the orc that hit him. The arrow flies over the chasm and sinks in to the orc's chest, appearing to inflict a bit more damage than the orc's shot had. "Guess I can use one of these things!"


[sblock=Rolls]
Standard Action
1 Shot with LB
BAB +4 DEX +1 ORC FE + 2 HATRED +1 = +8
1d20+8=26 HIT!

Damge
1d8 ORC FE +2 BLOODED +1 = 1d8 + 3
1d8+3=6

Move action grab another arrow.
[/sblock]
 

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