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The Forges of the Mountain King Chapter 1- Bottom's Up!

Goonalan

Legend
Supporter
Krogan will start running towards Thorgrim and ragged dwarf. While doing so, he will grab his axe from the ground and try to land a blow to dwarfs side. Hopefully averting the heat from Thorgrim and onto himself..

OOC: minor - pick up the axe
movement- double move/run.. whatever will get me there..
standard- charge with howling strike

[sblock=Krogan's Run]Alas the only way to get to him is to run, these are the rules for run-

–5 Penalty to Attack Rolls: You have a –5 penalty to attack rolls until the start of your next turn.

Grant Combat Advantage: As soon as you begin running, you grant combat advantage to all enemies until the start of your next turn.

I'm going to presume that you do this, unless you come up with a better idea before we get round to the Ragged Dwarf again.[/sblock]

Krogan heads forward as fast as he can go, constantly looking behind him- aware of the what's going on below in the river, in seconds he's in the face of the second Ragged Dwarf, alas his axe blow is high wide and handsome- and in the process he's left himself exposed- easy to hit.

Mardred

Mardred meanwhile shuffles to the edge of the ledge and stares down in to the ravine, the Ogre's head and shoulders are above the water- if he could only, he takes aim and...

THUNG!

Not quite as good as the last time but...

"GRRRROOOAAAGGHH!"

Below the Ogre growls and tries to remove the second dagger from just behind his ear.

Mardred claps his hands, then looks around to see that nobody is watching him- he performs a little dance, beneath his feet the rock cracks a little, he suddenly goes statue still and reddens, looks again to make sure no-one is watching.

Mardred grins- he's doing his bit.

[sblock=Mardred Combat]
Move: Ambush Strike AL35.
Standard: Ranged basic Attack Dagger with Combat Advantage Ogre (Cover)- 14 damage
Free: Sneak Attack.
[/sblock]


[sblock=Combat]

Encounter #1 The Ravine

Turn: 5

Initiative (* = Next to play)

20 Len
16 Ogre
15 Ragged Dwarf #2
15 Thorgrim
15 Kazzagin
14 Krogan
13 Mardred
13 Cinara*

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 Chanting +1 Underwater- 3 Turns left
Kazzagin 31/25 Surges 13/11 Underwater- 1 Turn left
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/25 Surges 11/10 Underwater- 3 Turns left.
Mardred 25/25 Surges 7/7
Thorgrim 33/16 Surges 9/7 Bloodied.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2
Ogre- 66 damage taken- Bloodied. Quarry (Thorgrim). Slowed & Marked (Len).

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim- Second Wind & +2 on all defences. Move AI38. Move AF43. Action Point. Charge Marauder's Rush Ragged Dwarf #2- Miss.

Kazzagin- Drift downstream 2 squares. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Grab Axe. Run. Charge Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move Ambush Trick AL35. Ranged basic Attack Dagger with Combat Advantage Ogre (Cover) with Sneak Attack- Hit 14 damage & Bloodied.

Cinara-

[/sblock]

New Map-

http://gallery.rptools.net/v/contrib/goonalan/Dwarf1/?g2_page=7

Cinara's up.
 
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Goonalan

Legend
Supporter
Posting ahead of Krogran figuring his actions shouldn't affect Cinara's.

Cinara

Feeling/sensing/seeing/knowing Kazz is having problems getting to the surface, Cinara reaches down, gets Kazz' attention, and cups her hands for him to step into. She's not strong in the sense of pure brawn, but she hoped it will be enough to help him to the surface for some air and help propel him westward toward the beach. Unfortunately, all she managed to do was push her own feet deeper into the sands and silt at the bottom....

Then, not fully knowing Len has jumped in the water and thinking she is likely the only thing between the ogre and Kazzigan at this point, she pushes off from the bottom hard as her stubby legs can muster toward the creature. Kicking with all her might, she finally makes her way to the horrific beast and unleashes stone rain upon it, laced with some additional freezies couresty of her forgeborn heritage.

[sblock=Combat round]
Minor: Strength check to assist/lift Kazz
Move: Athletics check to move to the surface at AO36
Move: Athletics check to move to AN38
AP: Earthen Hail + Elemental Legacy (Len and Cinara are both +2 AC and Fort until end of Cinara's next turn)
[/sblock]

OOC: Leaving Len's next action to someone else...I didn't have the best of luck my last try... LOL

Cinara swims furiously, thrashing the water to a foam, gulps air at the surface and then swims against the tide to the Ogre, using all of her balance and straining her muscles she manages to maintain her position and (with Combat Advantage) manages to connect with her warhammer- delivering a brief burst of icy damage to augment her weapon's effect.

"BUGG'RIT!"

The Ogre cries again and flails in the water, one arm numbed he shakes it furiously to be free of the ice that has formed around his elbow...

The creature is battered and bruised, and yet has more than enough strength left to fight on... this is going to go down to the wire.

[sblock=Combat]

Encounter #1 The Ravine

Turn: 6

Initiative (* = Next to play)

20 Len*
16 Ogre
15 Ragged Dwarf #2
15 Thorgrim
15 Kazzagin
14 Krogan
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 Chanting +1 Underwater- 3 Turns left
Kazzagin 31/25 Surges 13/11 Underwater- 1 Turn left
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/25 Surges 11/10 Underwater- 3 Turns left.
Mardred 25/25 Surges 7/7
Thorgrim 33/16 Surges 9/7 Bloodied.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2
Ogre- 84 damage taken- Bloodied. Quarry (Thorgrim). Slowed & Marked (Len).

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim- Second Wind & +2 on all defences. Move AI38. Move AF43. Action Point. Charge Marauder's Rush Ragged Dwarf #2- Miss.

Kazzagin- Drift downstream 2 squares. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Grab Axe. Run. Charge Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move Ambush Trick AL35. Ranged basic Attack Dagger with Combat Advantage Ogre (Cover) with Sneak Attack- Hit 14 damage & Bloodied.

Cinara- Lift Kazzagin- Fail. Move (Swim) & Surface AO36. Move (Swim) AN38. Action Point. Earthen Hail Combat Advantage Ogre- Hit 18 damage- Bloodied and +2 AC & Fort for Cinara & Len.

Turn #6

Len-

[/sblock]

New Map-

The Forges of the Mountain King

Next up Len, then the Ogre and then the Ragged Dwarf. I'm not rolling for Len so someone better step in- Pinotage please...
 


Pinotage

Explorer
Len

Len smirked beneath the water as he watched the ogre bleed. It couldn't be easy for the massive beast to fight while its head was above the water. The water played funny tricks with your eyes. Either way, it was time to recycle this ogre as only UNCRAP could do.

He spun in the water, streamlining his body to avoid the current, like a spear thrown at a target. He effortlessly came up behind the ogre which he could see was already slipping in the sand from its wounds. Driving his feet firmly into the sand, he slammed his shield into the back of the ogre's knee. The force buckled the ogre over, just enough for Len to push off from the bottom and drive his cold and unforgiving battleaxe into the small of the ogre's back.


OOC: Minor - None
Move - Athletics Check (Swim) to remain where he is - 25
Standard - Shield Feint vs. Ogre AC - 22. Damage - 10 hp

Not sure if the axe has been added to the values in his character sheet. If not, the Shield Feint is 23 vs. AC and 11 hp damage.

[SBLOCK=Len]Leonard D Apricot
Played by Hairychin
Dwarf Fighter- Weaponmaster Level 1

Perception: 11 Insight: 11 Low-light Vision

AC 18 Fortitude 18 Reflex 13 Will 12
Initiative: +0 Speed: 5
Str 20 Con 14 Dex 10 Int 10 Wis 12 Cha 10

Hit Points: 29 / 29 Bloodied: 14
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 11 / 11

Resist:
Saving Throw: +5 vs Poison

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Athletics +7, Endurance +6, Intimidate +5.
Other Skills: Acrobatics -3, Arcana 0, Bluff 0, Diplomacy 0, Dungeoneering +5, Heal +1, History 0, Insight +1, Nature +1, Perception +1, Religion 0, Stealth -3, Streetwise 0, Thievery -3.

Feats: Improved Defences.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
Combat Superiority- Your Opportunity Attacks (including with Combat Challenge) gain Wis bonus (+1) To Hit and stop movement (not Shift though).

At-Will Powers: Standard Actions
Melee Basic Attack (Battleaxe): +8 vs AC 1d10+5 damage. (+1 to both, see Axe)
Ranged Basic Attack (Throwing Hammer): Range 5/10 +8 vs AC 1d6+5 damage.
Cleave (Battleaxe): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and a different adjacent enemy takes Str (5) damage.
Shield Feint (Battleaxe & Shield): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and +3 To Hit on next attack roll against same creature before end of next turn.

At-Will Powers: Free Actions
Combat Challenge- you Mark all you attack; Marked are -2 To Hit others; if Move or Attack other you make attack with Combat Superiority. Free Action.

Encounter Powers: Standard Actions
Shield Bash (Battleaxe & Shield): +8 vs Reflex 1d10+6 damage (Wis bonus added to damage) (+1 to both, see Axe), and you Push target 1 square and knock it Prone. Can be used as a Charge attack.

Encounter Powers: Minor Actions
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions
Shove & Slap (Battleaxe & Shield): +9 vs Fortitude 2d10+5 damage (+1 to both, see Axe), and you Push target 2 squares (including Wis bonus) and can Shift 1 in to vacated square. Miss: Half damage. Then make a Secondary Attack on one creature other than the Primary target: +9 vs Fortitude 5 damage, and the target is Dazed (save ends).

Conditions:
Equipment:
Frost Weapon
Level 3 Uncommon
A thin layer of frost coats the business end of this weapon.

Price: 680 gp
Weapon: Any
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 cold damage

Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn. [/SBLOCK]
 
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Pinotage

Explorer
Kazzagin

OOC: Posting now as Kazzagin's action is unlikely to affect anything else.

He stumbled below the water in the current, vaguely catching sight of shapes and forms leaving him behind and the darkness looming ever closer and deeper in the lake. I be the son of Aethor One-Arm! I be not letting this happen! He struggled to right himself, the weight of his armor too heavy and keeping him down. He spent too much time looking after Dark Mind Dwellers, and devoting himself to Pelor that water had never featured in his mind. A futile kick brought him nowhere as his feet stomped up clumsy dirt.

I be the son of Aethor One-Arm! I be not letting this happen! As the current dragged him like a rag across the floor he started to grow ever more frantic, kicking more wildly and trying something, anything that would get him out of this mess and closer to the surface. Again he floundered. His eyes looked around, everywhere, anywhere for something that might help. He need to get back - he needed to kill that ogre and protect the other dwarves. The Dark Mind Dwellers depended on it.

The current pulled him further past the dark walls of an even darker tower. His breath was slowly fading. I be the son of Aethor One-Arm! I be not letting this happen! He kicked crazily at anything beneath him, determined to get to the surface, armor and all. Luck! Sheer Luck! His foot found a stone on the ground, something solid. And with the remaining desparate strength he kick against in, finding enough grip and footing to launch himself upwards for a breath of precious air.


OOC: Minor - None
Move - Athletics Check (Swim) - 2
Move - Athletics Check (Swim) - 2
Action Point - Athletics Check (Swim) - 13

Really starting to think that the DiceBot hates me... All Hail the DiceBot!?

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 99)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 25 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 11 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 0 Second Wind: *1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (Battleaxe): +7 vs AC 1d10+4 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (Battleaxe): +7 vs AC 1d10+4 Radiant damage. If you marked the target it takes an 1 (Wis Bonus) damage.
Valiant Strike (Battleaxe): +7 vs AC 1d10+4 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (Battleaxe): +7 vs AC 2d10+5 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (Battleaxe): +7 vs AC 3d10+4 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

Gold: 39 gp 6 sp[/SBLOCK]
 
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larryfinnjr

First Post
Really starting to think that the DiceBot hates me...
OOC:
It even channeled its hatred through me as Cinara tried to help you up! I hear if you pay for a subscription, you get +1 to all your rolls.... LOL


OOC: Well played w/ Len, too! Actually to ALL of you, well played! I'm just LOVING the care everyone is putting into their turns. This is a VERY enjoyable romp!!!
 

Goonalan

Legend
Supporter
Len smirked beneath the water as he watched the ogre bleed. It couldn't be easy for the massive beast to fight while its head was above the water. The water played funny tricks with your eyes. Either way, it was time to recycle this ogre as only UNCRAP could do.

He spun in the water, streamlining his body to avoid the current, like a spear thrown at a target. He effortlessly came up behind the ogre which he could see was already slipping in the sand from its wounds. Driving his feet firmly into the sand, he slammed his shield into the back of the ogre's knee. The force buckled the ogre over, just enough for Len to push off from the bottom and drive his cold and unforgiving battleaxe into the small of the ogre's back.


OOC: Minor - None
Move - Athletics Check (Swim) to remain where he is - 25
Standard - Shield Feint vs. Ogre AC - 22. Damage - 10 hp

Not sure if the axe has been added to the values in his character sheet. If not, the Shield Feint is 23 vs. AC and 11 hp damage.

Len's axe cuts under the Ogre's guard, which is beginning to lose its edge, the great creature is sliced across its belly which produces a ribbon of red in the water. The beast is fading fast, but still has a little left in store- particularly as its icy limbs have since thawed.

The creature shuffles and it's feet and attempts to steady its balance, fighting against the current, before launching another Greatclub attack- a thrusting smack towards Len.

Len, alas, has no more to avoid the blow and takes it full force, his back and head are smashed in to the wall behind, for a second his limbs go limp, his eyes droop and he struggles to keep in his breath (Len makes an Immediate Endurance check), it's not enough- a stream of bubbles follow. Len's eyes blink open as he watches his air supply race to the surface- he must surface as soon as or he will begin to drowned.

The Ogre maintains it's position, unaffected by the current.

[sblock=Ogre Combat]
Free: Recharge Angry Smash (two attacks- take best).
Standard: Angry Smash- Greatclub Len- Hit 20 damage.
Move: Athletics check to stay in position. [/sblock]


[sblock=Combat]

Encounter #1 The Ravine

Turn: 6

Initiative (* = Next to play)

20 Len
16 Ogre
15 Ragged Dwarf #2
15 Thorgrim*
15 Kazzagin
14 Krogan
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 Chanting +1 Underwater- 3 Turns left
Kazzagin 31/25 Surges 13/11 Underwater- 1 Turn left
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/5 Surges Bloodied 11/10 Underwater- 0 Turns left.
Mardred 25/25 Surges 7/7
Thorgrim 33/16 Surges 9/7 Bloodied.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2
Ogre- 95 damage taken- Bloodied. Quarry (Thorgrim). Marked (Len).

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim- Second Wind & +2 on all defences. Move AI38. Move AF43. Action Point. Charge Marauder's Rush Ragged Dwarf #2- Miss.

Kazzagin- Drift downstream 2 squares. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Grab Axe. Run. Charge Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move Ambush Trick AL35. Ranged basic Attack Dagger with Combat Advantage Ogre (Cover) with Sneak Attack- Hit 14 damage & Bloodied.

Cinara- Lift Kazzagin- Fail. Move (Swim) & Surface AO36. Move (Swim) AN38. Action Point. Earthen Hail Combat Advantage Ogre- Hit 18 damage- Bloodied and +2 AC & Fort for Cinara & Len.

Turn #6

Len- Athletics against current- Success. Shield Feint Ogre- Hit 11 damage & Marked.

Ogre- Angry Smash Len- Hit 20 damage and Bloodied. Len Endurance check- Fail= out of breath. Ogre Athletics check- stay in position- Success.

[/sblock]

New Map-

Next time.
 
Last edited:

Goonalan

Legend
Supporter
Ragged Dwarf #1

The Dwarf quickly steps back, and from point blank range, almost, fires its crossbow aimed straight for Thorgim's gut- it hits, and Thorgrim is left staggering clutching at the spot, ony a few inches of the crossbow boltjut from the wound... It's getting nasty now.

[sblock=Ragged Dwarf #2]
Move: Shift Z49.
Standard: Crossbow Thorgrim witb Aimed Shot
Free: Drop Crossbow
Minor: Draw Warhammer.
[/sblock]



[sblock=Combat]

Encounter #1 The Ravine

Turn: 6

Initiative (* = Next to play)

20 Len
16 Ogre
15 Ragged Dwarf #2
15 Thorgrim*
15 Kazzagin
14 Krogan
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 Chanting +1 Underwater- 3 Turns left
Kazzagin 31/25 Surges 13/11 Underwater- 1 Turn left
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/5 Surges Bloodied 11/10 Underwater- 0 Turns left.
Mardred 25/25 Surges 7/7
Thorgrim 33/2 Surges 9/7 Bloodied.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2
Ogre- 95 damage taken- Bloodied. Quarry (Thorgrim). Marked (Len).

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim- Second Wind & +2 on all defences. Move AI38. Move AF43. Action Point. Charge Marauder's Rush Ragged Dwarf #2- Miss.

Kazzagin- Drift downstream 2 squares. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Grab Axe. Run. Charge Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move Ambush Trick AL35. Ranged basic Attack Dagger with Combat Advantage Ogre (Cover) with Sneak Attack- Hit 14 damage & Bloodied.

Cinara- Lift Kazzagin- Fail. Move (Swim) & Surface AO36. Move (Swim) AN38. Action Point. Earthen Hail Combat Advantage Ogre- Hit 18 damage- Bloodied and +2 AC & Fort for Cinara & Len.

Turn #6

Len- Athletics against current- Success. Shield Feint Ogre- Hit 11 damage & Marked.

Ogre- Angry Smash Len- Hit 20 damage and Bloodied. Len Endurance check- Fail= out of breath. Ogre Athletics check- stay in position- Success.

Ragged Dwarf #2- Shift back Crossbow with Aimed Shot Thorgrim- Hit 14 damage- Bloodied.

[/sblock]

New Map-

http://gallery.rptools.net/v/contrib/goonalan/Dwarf1/?g2_page=7

Note- Len must surface or else make an Endurance check, or else loses a Healing Surge as he drowns.

Kazzagin you're next, followed by Krogan, Mardred (me) and Cinara- last big push... maybe!
 
Last edited:

larryfinnjr

First Post
Kazzagin you're next, followed by Krogan, Mardred (me) and Cinara- last big push... maybe!

OOC: Pinotage posted for Kazz' turn in #255 ahead of time... figuring that Krogran will be engaged w/ the dwarf, I'll wait until you post again for Mardred....


OOC: Also, as I missed the first enounter in the foyer, will the end of this encounter be a milestone? i.e., i've currently used my one and only AP so far?
 
Last edited:

Goonalan

Legend
Supporter
OOC: Pinotage posted for Kazz' turn in #255 ahead of time... figuring that Krogran will be engaged w/ the dwarf, I'll wait until you post again for Mardred....


OOC: Also, as I missed the first enounter in the foyer, will the end of this encounter be a milestone? i.e., i've currently used my one and only AP so far?

Got it, and yes...

Hang on, I've missed Thorgrim...
 
Last edited:

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