The Forges of the Mountain King Chapter 1- Bottom's Up!

Pain flares in Len's muscles and bones as the ogre lands a heavy blow. Ya gonna git what's comin' to ya! Already struggling with the length of time he's been underwater, he focuses his mind on one thing and one thing only - the ogre in front of him. He'll worry about drowning and dying later.

Still reeling from his previous attack, Len fails to relent in his pursuit of victory. Shield and axe make a powerful combination - he uses the shield to bask a kneecap, the ogre now seriously unbalanced in the water while Len's footing is firm. A few tentative prods and cuts with the battleaxe give him the opportunity he's looking for. He places one foot on the ogre's knee, launches himself upward as the ogre's arms flail wildly and unbalanced. He reaches a higher vantage point and aims for the neck. The blow cuts deeply. Len tumbles backward, the water making the summersault all too easy. In a fraction of a second he's on the bottom, shield raised. Just waiting. Waiting for the ogre to fall. Come on, ya great oaf. Fall damn ya!


OOC: Minor - Second Wind - 7 hp back
Move - Athletics Check (Swim) to remain where he is - 16
Standard - Shield Feint 24 vs. AC Ogre - Damage 9 hp

Ignore those last rolls - he's already used his action point. Endurance Check 9 vs. Drowning. Lose 1 Healing Surge.

The Ogre suddenly looks pained, tries desperately to reach up with his hand to the rent on his neck- his greatclub abandoned sinks to the bottom of the river. The great beast thrashes once emitting a fog of blood and bubbles... and then nothing- stillness.

The Ogre slowly sinks to the bottom.

Meantime Len's chest grows tight, he blinks furiously, as gravity- such as it is beneath the water, begins to press down upon him- his chest burns- he needs air, quickly.

[sblock=Len] Needs to surface next turn, if he fails then another Endurance check, harder than last time, on failure the loss of another Healing Surge.[/sblock]

The Ogre is dead- now to get the Dwarf's the hell out of dodge.

Remember you move an extra 2 squares down stream anyway.

[sblock=Combat]

Encounter #2 The Ravine

Turn: 7

Initiative (* = Next to play)

20 Len
15 Ragged Dwarf #2*
15 Thorgrim
15 Kazzagin
14 Krogan
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 Chanting +1 Underwater- 3 Turns left
Kazzagin 31/25 Surges 13/11 Underwater- 3 Turn left
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/12 Surges Bloodied 11/8 Underwater- 0 Turns left.
Mardred 25/25 Surges 7/7
Thorgrim 33/2 Surges 9/7 Bloodied.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2- 40 damage taken- Bloodied. Quarry & Weakened (Thorgrim).
Ogre- 113 damage taken- Dead.

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim- Second Wind & +2 on all defences. Move AI38. Move AF43. Action Point. Charge Marauder's Rush Ragged Dwarf #2- Miss.

Kazzagin- Drift downstream 2 squares. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Grab Axe. Run. Charge Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move Ambush Trick AL35. Ranged basic Attack Dagger with Combat Advantage Ogre (Cover) with Sneak Attack- Hit 14 damage & Bloodied.

Cinara- Lift Kazzagin- Fail. Move (Swim) & Surface AO36. Move (Swim) AN38. Action Point. Earthen Hail Combat Advantage Ogre- Hit 18 damage- Bloodied and +2 AC & Fort for Cinara & Len.

Turn #6

Len- Athletics against current- Success. Shield Feint Ogre- Hit 11 damage & Marked.

Ogre- Angry Smash Len- Hit 20 damage and Bloodied. Len Endurance check- Fail= out of breath. Ogre Athletics check- stay in position- Success.

Ragged Dwarf #2- Shift back Crossbow with Aimed Shot Thorgrim- Hit 14 damage- Bloodied.

Thorgrim- Quarry Ragged Dwarf #2. Shift Z48. Sudden Strike Ragged Dwarf #2- Hit & Hit 19 damage & Weakened.

Kazzagin- Attempt to surface- Fail. Attempt to surface- Fail. Action Point. Attempt to surface- Success.

Krogan- Shift AA48. Desperate Fury Ragged Dwarf #2- Hit 21 damage- Bloodied.

Mardred- Ambush Trick AK36. Dagger Combat Advantage Ogre (Cover)- Miss. Draw Shortbow.

Cinara- Burden of Earth Ogre- Hit 9 damage, next attack +1 To Hit. Swim check- Success.

Turn #7

Len- Second Wind 7HP back +2 all defences. Swim Check- Success. Shield Feint Ogre- Hit 9 damage- Dead. Endurance Check- Fail = -1 Healing Surge.

Ragged Dwarf #1- Ko'd.

Ragged Dwarf #2-

Thorgrim-

Kazzagin-

Krogan-

Mardred-

Cinara-

[/sblock]

Next up ragged Dwarf #2, then the New Map.
 

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Ragged Dwarf #2

The creature spills his crossbow and does his best to lever his warhammer in to position, the blow when it comes- aimed at Thorgrim is half-hearted, and yet- if it connects... and it does...

Thorgrim slumps against the wall of the ravine, slides first to his knees, and then face forwards on to the floor- a trickle of blood from his left ear, where the ragged Dwarf's warhammer connected.

[sblock=Ragged Dwarf #2 Combat]
Free: Drop Crossbow
Minor: Draw Warhammer
Standard: Warhammer Thorgrim- Hit 5 damage- Dying!
[/sblock]

The ragged Dwarf gibbers and giggles some more, his ragged beard now stiff with blood- the twinkle in his eyes seems to grow as the strange humanoid shifts it's attention to Krogan.

"Next!" It gargles, spitting out fresh blood.

[sblock=Combat]

Encounter #2 The Ravine

Turn: 7

Initiative (* = Next to play)

20 Len
15 Ragged Dwarf #2
15 Thorgrim*
15 Kazzagin
14 Krogan
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 Chanting +1 Underwater- 3 Turns left
Kazzagin 31/25 Surges 13/11 Underwater- 3 Turn left
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/12 Surges Bloodied 11/8 Underwater- 0 Turns left.
Mardred 25/25 Surges 7/7
Thorgrim 33/-3 Surges 9/7- Dying.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2- 40 damage taken- Bloodied. Quarry & Weakened (Thorgrim).
Ogre- 113 damage taken- Dead.

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim- Second Wind & +2 on all defences. Move AI38. Move AF43. Action Point. Charge Marauder's Rush Ragged Dwarf #2- Miss.

Kazzagin- Drift downstream 2 squares. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Grab Axe. Run. Charge Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move Ambush Trick AL35. Ranged basic Attack Dagger with Combat Advantage Ogre (Cover) with Sneak Attack- Hit 14 damage & Bloodied.

Cinara- Lift Kazzagin- Fail. Move (Swim) & Surface AO36. Move (Swim) AN38. Action Point. Earthen Hail Combat Advantage Ogre- Hit 18 damage- Bloodied and +2 AC & Fort for Cinara & Len.

Turn #6

Len- Athletics against current- Success. Shield Feint Ogre- Hit 11 damage & Marked.

Ogre- Angry Smash Len- Hit 20 damage and Bloodied. Len Endurance check- Fail= out of breath. Ogre Athletics check- stay in position- Success.

Ragged Dwarf #2- Shift back Crossbow with Aimed Shot Thorgrim- Hit 14 damage- Bloodied.

Thorgrim- Quarry Ragged Dwarf #2. Shift Z48. Sudden Strike Ragged Dwarf #2- Hit & Hit 19 damage & Weakened.

Kazzagin- Attempt to surface- Fail. Attempt to surface- Fail. Action Point. Attempt to surface- Success.

Krogan- Shift AA48. Desperate Fury Ragged Dwarf #2- Hit 21 damage- Bloodied.

Mardred- Ambush Trick AK36. Dagger Combat Advantage Ogre (Cover)- Miss. Draw Shortbow.

Cinara- Burden of Earth Ogre- Hit 9 damage, next attack +1 To Hit. Swim check- Success.

Turn #7

Len- Second Wind 7HP back +2 all defences. Swim Check- Success. Shield Feint Ogre- Hit 9 damage- Dead. Endurance Check- Fail = -1 Healing Surge.

Ragged Dwarf #1- Ko'd.

Ragged Dwarf #2- Drop crossbow. Draw warhammer. Warhammer Thorgrim- Hit 5 damage- dying.

Thorgrim-

Kazzagin-

Krogan-

Mardred-

Cinara-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...he+Ravine-+Ogre+dead_+Thorgrim+dying.jpg.html

Thorgrim- Death Saving Throw please.

Kazzagin, Krogan, Mardred and Cinara please...
 
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Kazzagin

The air tasted good, if air could be tasted. The vantage from above the water at least gave him a view of where he was. From here he saw the combined power of Cinary and Len take down the powerful ogre, though he didn't see the attacks Len made from the bottom of the river. From here too he could see the tower looming above him and the directions he needed to go in. Thanking Pelor for fresh air, he renewed his efforts to swim around the tower and to the beach. His armor was still too heavy though, and he merely managed to drift with the light current roughly in the direction he was aiming for in any case.

OOC: Minor - None
Move - Athletics Check (Swim) - 8
Move - Athletics Check (Swim) - 8

Not sure how to interpret the swimming rules, but a failure by 4 or less as in this case means he just stays afloat about the water and get dragged by the current?

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 99)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 25 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 11 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 0 Second Wind: *1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (Battleaxe): +7 vs AC 1d10+4 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (Battleaxe): +7 vs AC 1d10+4 Radiant damage. If you marked the target it takes an 1 (Wis Bonus) damage.
Valiant Strike (Battleaxe): +7 vs AC 1d10+4 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (Battleaxe): +7 vs AC 2d10+5 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (Battleaxe): +7 vs AC 3d10+4 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

Gold: 39 gp 6 sp[/SBLOCK]
 
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The air tasted good, if air could be tasted. The vantage from above the water at least gave him a view of where he was. From here he saw the combined power of Cinary and Len take down the powerful ogre, though he didn't see the attacks Len made from the bottom of the river. From here too he could see the tower looming above him and the directions he needed to go in. Thanking Pelor for fresh air, he renewed his efforts to swim around the tower and to the beach. His armor was still too heavy though, and he merely managed to drift with the light current roughly in the direction he was aiming for in any case.

OOC: Minor - None
Move - Athletics Check (Swim) - 8
Move - Athletics Check (Swim) - 8

Not sure how to interpret the swimming rules, but a failure by 4 or less as in this case means he just stays afloat about the water and get dragged by the current?

GM: I agree...


Kazzagin goes bob, bob, bobbing along- carried by the current...

New Map- not needed, we'll see it when others move off.
 

Thorgrim Wildaxe

Thorgrim lies on the rock, bleeding...

[sblock=OOC]

[sblock=sheet]
Thorgrim Wildaxe
Played by Walking Dad
Dwarf Ranger Level 1

Perception: 17 Insight: 12 Low-light Vision

AC 14 Fortitude 15 Reflex 12 Will 12
Initiative: +1 Speed: 5
Str 18 Con 16 Dex 13 Int 10 Wis 14 Cha 8

Hit Points: 2 / 33 Bloodied: 16
Temporary Hit Points: 0
Healing Surge Value: 8 Surges per day: 7 / 9
Milestones: 1

Resist:
Saving Throw: +5 vs Poison.

Action Points: 0 Second Wind: 0 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Athletics +8, Dungeoneering +9, Endurance +9, Heal +7, Perception +7.
Other Skills: Acrobatics 0, Arcana 0, Bluff -1, Diplomacy -1, History +0, Insight +2, Intimidate -1, Nature +2, Religion +0, Stealth 0, Streetwise -1, Thievery 0.

Feats: Toughness, Dwarven Weapon Training.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
Prime Shot- +1 To Hit if closest to enemy with Ranged attack.

At-Will Powers: Standard Actions.
Melee Basic Attack (Waraxe): +6 vs AC 1d12+6 damage.
Ranged Basic Attack (None):
Marauder's Rush (Waraxe): +6 vs AC 1d12+8 damage (Wis bonus included in damage). Can use in place of Charge attack.
Twin Strike (Waraxe & Waraxe) +6 vs AC 1d12+2 damage & +6 vs AC 1d12+2 damage.

At-Will Powers: Minor Actions.
Hunter's Quarry: You designate the nearest enemy as your Quarry and deal an extra 1d6 damage against the creature. The Quarry remains active until the creature is killed or you designate a different enemy as Quarry. Minor Action.

Encounter Powers: Minor Actions.
Off-Hand Strike (Waraxe & Waraxe): +6 vs AC 1d12+6 damage. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Sudden Strike (Waraxe & Waraxe): +6 vs AC 1d12+2 damage. Regardless of hit or not Shift 1 square and make a secondary attack against the same target. +6 vs AC 2d12+6 damage, and the target is Weakened until the end of your next Round.

Conditions: bloodied, dying

[/sblock]
[/sblock]
 

Posting out of turn as I'm sure it will have no effect on anyone else.

Cinara

"C'mon, Len, I still hear the sounds of battle from up above, hurry...."

OOC: With 2x Athletics checks plus current will attempt to move as far west as possible.
 

Krogan

Krogan was unable to stop the previous blow from the dwarf, but he will make sure that that is his last one...
Raising his axe in an upward arc, Krogan found a clear opening in dwarfs defenses...
 

Krogan was unable to stop the previous blow from the dwarf, but he will make sure that that is his last one...
Raising his axe in an upward arc, Krogan found a clear opening in dwarfs defenses...

OOC: Or not...


OOC: I must inform you guys that I am leaving today to Zagreb on my first module in my MBA studies. I will be there until next saturday, so my posts will be sporadic. I know I will have internet connection in the school, but in the apartment that we rented there is none. Since my classes start from 9am and finish at 7 pm, I guess there will be enough time to post... ;-)
 

Krogan was unable to stop the previous blow from the dwarf, but he will make sure that that is his last one...
Raising his axe in an upward arc, Krogan found a clear opening in dwarfs defenses...

At the last moment the ragged Dwarf raises his warhammer and parries the blow- his strength has returned, his arm no-longer useless, the creature grins- looks sidewards and down at Thorgrim bleeding out on the cold stone floor and barks-

"DEAD, dead, DEAD, dead- next you", and nods at Krogan.

Mardred

Mardred rumbles forward, loading his shortbow as he progresses, comes to a halt and... fires.

Alas the arrow 'thunks' against the stone wall of the ravine, well wide... things are getting desperate.

[sblock=Mardred Combat]
Move: AH41
Standard: Shortbow Ragged Dwarf #2- Miss.
[/sblock]


[sblock=Combat]

Encounter #2 The Ravine

Turn: 7

Initiative (* = Next to play)

20 Len
15 Ragged Dwarf #2
15 Thorgrim
15 Kazzagin
14 Krogan
13 Mardred
13 Cinara*

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 Underwater- 3 Turns left
Kazzagin 31/25 Surges 13/11 Underwater- 3 Turn left
Krogan 34/29 Surges 10/8
Len 29/12 Surges Bloodied 11/8 Underwater- 0 Turns left.
Mardred 25/25 Surges 7/7
Thorgrim 33/-3 Surges 9/7- Dying.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2- 40 damage taken- Bloodied.
Ogre- 113 damage taken- Dead.

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim- Second Wind & +2 on all defences. Move AI38. Move AF43. Action Point. Charge Marauder's Rush Ragged Dwarf #2- Miss.

Kazzagin- Drift downstream 2 squares. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Grab Axe. Run. Charge Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move Ambush Trick AL35. Ranged basic Attack Dagger with Combat Advantage Ogre (Cover) with Sneak Attack- Hit 14 damage & Bloodied.

Cinara- Lift Kazzagin- Fail. Move (Swim) & Surface AO36. Move (Swim) AN38. Action Point. Earthen Hail Combat Advantage Ogre- Hit 18 damage- Bloodied and +2 AC & Fort for Cinara & Len.

Turn #6

Len- Athletics against current- Success. Shield Feint Ogre- Hit 11 damage & Marked.

Ogre- Angry Smash Len- Hit 20 damage and Bloodied. Len Endurance check- Fail= out of breath. Ogre Athletics check- stay in position- Success.

Ragged Dwarf #2- Shift back Crossbow with Aimed Shot Thorgrim- Hit 14 damage- Bloodied.

Thorgrim- Quarry Ragged Dwarf #2. Shift Z48. Sudden Strike Ragged Dwarf #2- Hit & Hit 19 damage & Weakened.

Kazzagin- Attempt to surface- Fail. Attempt to surface- Fail. Action Point. Attempt to surface- Success.

Krogan- Shift AA48. Desperate Fury Ragged Dwarf #2- Hit 21 damage- Bloodied.

Mardred- Ambush Trick AK36. Dagger Combat Advantage Ogre (Cover)- Miss. Draw Shortbow.

Cinara- Burden of Earth Ogre- Hit 9 damage, next attack +1 To Hit. Swim check- Success.

Turn #7

Len- Second Wind 7HP back +2 all defences. Swim Check- Success. Shield Feint Ogre- Hit 9 damage- Dead. Endurance Check- Fail = -1 Healing Surge.

Ragged Dwarf #1- Ko'd.

Ragged Dwarf #2- Drop crossbow. Draw warhammer. Warhammer Thorgrim- Hit 5 damage- dying.

Thorgrim- Death Save- 2 (1 Fail).

Kazzagin- Drifting in the river, failing Athletics checks to swim.

Krogan- Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move AH41. Shortbow Ragged Dwarf #2- Miss.

Cinara-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...+Ravine-+The+ragged+Dwarf+fights+on_.jpg.html

Cinara up (I'll post this in a moment), then Pinotage with Len please...
 
Last edited:

Posting out of turn as I'm sure it will have no effect on anyone else.

Cinara

"C'mon, Len, I still hear the sounds of battle from up above, hurry...."

OOC: With 2x Athletics checks plus current will attempt to move as far west as possible.

Cinara swims as fast as she can in an attempt to get out of the river... alas not fast enough.


[sblock=Combat]

Encounter #2 The Ravine

Turn: 8

Initiative (* = Next to play)

20 Len*
15 Ragged Dwarf #2
15 Thorgrim
15 Kazzagin
14 Krogan
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 Underwater- 3 Turns left
Kazzagin 31/25 Surges 13/11 Underwater- 3 Turn left
Krogan 34/29 Surges 10/8
Len 29/12 Surges Bloodied 11/8 Underwater- 0 Turns left.
Mardred 25/25 Surges 7/7
Thorgrim 33/-3 Surges 9/7- Dying.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2- 40 damage taken- Bloodied.
Ogre- 113 damage taken- Dead.

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim- Second Wind & +2 on all defences. Move AI38. Move AF43. Action Point. Charge Marauder's Rush Ragged Dwarf #2- Miss.

Kazzagin- Drift downstream 2 squares. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Grab Axe. Run. Charge Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move Ambush Trick AL35. Ranged basic Attack Dagger with Combat Advantage Ogre (Cover) with Sneak Attack- Hit 14 damage & Bloodied.

Cinara- Lift Kazzagin- Fail. Move (Swim) & Surface AO36. Move (Swim) AN38. Action Point. Earthen Hail Combat Advantage Ogre- Hit 18 damage- Bloodied and +2 AC & Fort for Cinara & Len.

Turn #6

Len- Athletics against current- Success. Shield Feint Ogre- Hit 11 damage & Marked.

Ogre- Angry Smash Len- Hit 20 damage and Bloodied. Len Endurance check- Fail= out of breath. Ogre Athletics check- stay in position- Success.

Ragged Dwarf #2- Shift back Crossbow with Aimed Shot Thorgrim- Hit 14 damage- Bloodied.

Thorgrim- Quarry Ragged Dwarf #2. Shift Z48. Sudden Strike Ragged Dwarf #2- Hit & Hit 19 damage & Weakened.

Kazzagin- Attempt to surface- Fail. Attempt to surface- Fail. Action Point. Attempt to surface- Success.

Krogan- Shift AA48. Desperate Fury Ragged Dwarf #2- Hit 21 damage- Bloodied.

Mardred- Ambush Trick AK36. Dagger Combat Advantage Ogre (Cover)- Miss. Draw Shortbow.

Cinara- Burden of Earth Ogre- Hit 9 damage, next attack +1 To Hit. Swim check- Success.

Turn #7

Len- Second Wind 7HP back +2 all defences. Swim Check- Success. Shield Feint Ogre- Hit 9 damage- Dead. Endurance Check- Fail = -1 Healing Surge.

Ragged Dwarf #1- Ko'd.

Ragged Dwarf #2- Drop crossbow. Draw warhammer. Warhammer Thorgrim- Hit 5 damage- dying.

Thorgrim- Death Save- 2 (1 Fail).

Kazzagin- Drifting in the river, failing Athletics checks to swim.

Krogan- Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move AH41. Shortbow Ragged Dwarf #2- Miss.

Cinara- Swim- one Fail, one Success + drift.

Turn #8

Len-

Ragged Dwarf #1- Ko'd.

Ragged Dwarf #2-

[/sblock]


New Map-

064 The Ravine- Set adrift

Pinotage with Len please...

Thorgrim another Death Saving Throw please...

GM: Just to state, there's a strong possibility we are about to witness the death of Thorgrim- he needs a DC15 Heal Check to stabilise, as a Standard Action...
 

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