The Forges of the Mountain King Chapter 1- Bottom's Up!

Len

His lungs were bursting and it didn't help that the massive lumbering ogre's body slumped down nearly on top of him. He brushed the body aside, floundered in the water and then kicked to get away. His foot caught on the ogre's body, dragging him back down but he managed to shake it free after a brief tug. Dang beast! Ya git what come to ya!

Kicking harder, he launched off the bottom and reached the surface with ease taking in a deep breath. His head bobbed up above the water and he quickly checked around to see where everybody was. He spotted Mardred on the ledge above, and Cinara and Kazzagin floating downstream. "Ya be holdin' tight, Mardred!" he yelled, "We be comin' for ya." He looked downstream again. "Aye, lass, ya think ya can be helpin Kazz get hisself outta the water?" he called to Cinara.


OOC: Minor - None
Move - Athletics Check (Swim) - 11
Move - Athletics Check (Swim) - 26 - Swim diagonally up to AN36

[SBLOCK=Len]Leonard D Apricot
Played by Hairychin
Dwarf Fighter- Weaponmaster Level 1

Perception: 11 Insight: 11 Low-light Vision

AC 18 Fortitude 18 Reflex 13 Will 12
Initiative: +0 Speed: 5
Str 20 Con 14 Dex 10 Int 10 Wis 12 Cha 10

Hit Points: 12 / 29 Bloodied: 14
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 8 / 11

Resist:
Saving Throw: +5 vs Poison

Action Points: 0
Second Wind: *1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Athletics +7, Endurance +6, Intimidate +5.
Other Skills: Acrobatics -3, Arcana 0, Bluff 0, Diplomacy 0, Dungeoneering +5, Heal +1, History 0, Insight +1, Nature +1, Perception +1, Religion 0, Stealth -3, Streetwise 0, Thievery -3.

Feats: Improved Defences.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
Combat Superiority- Your Opportunity Attacks (including with Combat Challenge) gain Wis bonus (+1) To Hit and stop movement (not Shift though).

At-Will Powers: Standard Actions
Melee Basic Attack (Battleaxe): +8 vs AC 1d10+5 damage. (+1 to both, see Axe)
Ranged Basic Attack (Throwing Hammer): Range 5/10 +8 vs AC 1d6+5 damage.
Cleave (Battleaxe): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and a different adjacent enemy takes Str (5) damage.
Shield Feint (Battleaxe & Shield): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and +3 To Hit on next attack roll against same creature before end of next turn.

At-Will Powers: Free Actions
Combat Challenge- you Mark all you attack; Marked are -2 To Hit others; if Move or Attack other you make attack with Combat Superiority. Free Action.

Encounter Powers: Standard Actions
*Shield Bash (Battleaxe & Shield): +8 vs Reflex 1d10+6 damage (Wis bonus added to damage) (+1 to both, see Axe), and you Push target 1 square and knock it Prone. Can be used as a Charge attack.

Encounter Powers: Minor Actions
*Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions
Shove & Slap (Battleaxe & Shield): +9 vs Fortitude 2d10+5 damage (+1 to both, see Axe), and you Push target 2 squares (including Wis bonus) and can Shift 1 in to vacated square. Miss: Half damage. Then make a Secondary Attack on one creature other than the Primary target: +9 vs Fortitude 5 damage, and the target is Dazed (save ends).

Conditions:
Equipment:
Frost Weapon
Level 3 Uncommon
A thin layer of frost coats the business end of this weapon.

Price: 680 gp
Weapon: Any
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 cold damage

Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

*Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn. [/SBLOCK]
 
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Kazzagin

"I be coming!" he called back, hoping that his words were true. His allies needed him, and his monumental failure to defend them in this battle was starting to weigh on his mind as much as his armor in this water. Steeling his resolve, he continued to make way towards the edge of the tower. If he could reach it, he could grab hold and drag himself along the wall rather than trying to swim the whole way.

He made the first bit of ground easily enough, if he could just reach the tower edge he could drag himself around the corner. Unfortunately he focus on grabbing hold of the wall meant he wasn't as coordinated as he need to be and before long he was floundering beneath the water again. His hands reached out to grab the rock on the side of the tower to steady himself and pull his way along.


OOC: Minor - None
Move - Athletics Check (Swim) - 20 to AS27
Move - Athletics Check (Swim) - 6 to AU25

Athletics Check to grab hold of rock on side of tower, if possible. Not sure how it would work to drag himself along the wall rather than swim back to the beach.

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 99)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 25 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 11 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 0 Second Wind: *1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (Battleaxe): +7 vs AC 1d10+4 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (Battleaxe): +7 vs AC 1d10+4 Radiant damage. If you marked the target it takes an 1 (Wis Bonus) damage.
Valiant Strike (Battleaxe): +7 vs AC 1d10+4 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (Battleaxe): +7 vs AC 2d10+5 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (Battleaxe): +7 vs AC 3d10+4 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

Gold: 39 gp 6 sp[/SBLOCK]
 
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His lungs were bursting and it didn't help that the massive lumbering ogre's body slumped down nearly on top of him. He brushed the body aside, floundered in the water and then kicked to get away. His foot caught on the ogre's body, dragging him back down but he managed to shake it free after a brief tug. Dang beast! Ya git what come to ya!

Kicking harder, he launched off the bottom and reached the surface with ease taking in a deep breath. His head bobbed up above the water and he quickly checked around to see where everybody was. He spotted Mardred on the ledge above, and Cinara and Kazzagin floating downstream. "Ya be holdin' tight, Mardred!" he yelled, "We be comin' for ya." He looked downstream again. "Aye, lass, ya think ya can be helpin Kazz get hisself outta the water?" he called to Cinara.


OOC: Minor - None
Move - Athletics Check (Swim) - 11
Move - Athletics Check (Swim) - 26 - Swim diagonally up to AN36

Len breaks the surface and gasps down great lungfuls of cold air- a blessed relief, the current continues to take him out of the ravine.

Meanwhile, back up top, on the trail-

Ragged Dwarf #2

The humanoid eyes Krogan and then attempts to deliver an over-head blow with its warhammer- and does so, smashing hard in to Krogan's shoulder- bending and buckling armour and chipping the bone beneath.

"Glow DEAD!" The strange creature recites, as blood begins to pour from it's nose.

Krogan is bloodied.

[sblock=Ragged Dwarf #2 Combat]
Standard: Warhammer Krogan- Hit 13 damage & Bloodied.
[/sblock]

[sblock=Combat]

Encounter #2 The Ravine

Turn: 8

Initiative (* = Next to play)

20 Len
15 Ragged Dwarf #2
15 Thorgrim*
15 Kazzagin
14 Krogan*
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8
Kazzagin 31/25 Surges 13/11
Krogan 34/16 Surges 10/8- Bloodied.
Len 29/12 Surges Bloodied 11/8
Mardred 25/25 Surges 7/7
Thorgrim 33/-3 Surges 9/7- Dying- Death Save Failures = 1.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2- 40 damage taken- Bloodied.
Ogre- 113 damage taken- Dead.

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim- Second Wind & +2 on all defences. Move AI38. Move AF43. Action Point. Charge Marauder's Rush Ragged Dwarf #2- Miss.

Kazzagin- Drift downstream 2 squares. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Grab Axe. Run. Charge Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move Ambush Trick AL35. Ranged basic Attack Dagger with Combat Advantage Ogre (Cover) with Sneak Attack- Hit 14 damage & Bloodied.

Cinara- Lift Kazzagin- Fail. Move (Swim) & Surface AO36. Move (Swim) AN38. Action Point. Earthen Hail Combat Advantage Ogre- Hit 18 damage- Bloodied and +2 AC & Fort for Cinara & Len.

Turn #6

Len- Athletics against current- Success. Shield Feint Ogre- Hit 11 damage & Marked.

Ogre- Angry Smash Len- Hit 20 damage and Bloodied. Len Endurance check- Fail= out of breath. Ogre Athletics check- stay in position- Success.

Ragged Dwarf #2- Shift back Crossbow with Aimed Shot Thorgrim- Hit 14 damage- Bloodied.

Thorgrim- Quarry Ragged Dwarf #2. Shift Z48. Sudden Strike Ragged Dwarf #2- Hit & Hit 19 damage & Weakened.

Kazzagin- Attempt to surface- Fail. Attempt to surface- Fail. Action Point. Attempt to surface- Success.

Krogan- Shift AA48. Desperate Fury Ragged Dwarf #2- Hit 21 damage- Bloodied.

Mardred- Ambush Trick AK36. Dagger Combat Advantage Ogre (Cover)- Miss. Draw Shortbow.

Cinara- Burden of Earth Ogre- Hit 9 damage, next attack +1 To Hit. Swim check- Success.

Turn #7

Len- Second Wind 7HP back +2 all defences. Swim Check- Success. Shield Feint Ogre- Hit 9 damage- Dead. Endurance Check- Fail = -1 Healing Surge.

Ragged Dwarf #1- Ko'd.

Ragged Dwarf #2- Drop crossbow. Draw warhammer. Warhammer Thorgrim- Hit 5 damage- dying.

Thorgrim- Death Save- 2 (1 Fail).

Kazzagin- Drifting in the river, failing Athletics checks to swim.

Krogan- Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move AH41. Shortbow Ragged Dwarf #2- Miss.

Cinara- Swim- one Fail, one Success + drift.

Turn #8

Len- Swim- Fail. Swim- Success + Drift.

Ragged Dwarf #1- Ko'd.

Ragged Dwarf #2- Warhammer Krogan- Hit 13 damage Bloodied.

Thorgrim-

Kazzagin-

Krogan-

[/sblock]

Thorgrim for the Death Save please.

Krogan to go now... and we're in trouble, Thorgrim has already failed one Death Save.

New Map after Kazzagin's turn.
 
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"I be coming!" he called back, hoping that his words were true. His allies needed him, and his monumental failure to defend them in this battle was starting to weigh on his mind as much as his armor in this water. Steeling his resolve, he continued to make way towards the edge of the tower. If he could reach it, he could grab hold and drag himself along the wall rather than trying to swim the whole way.

He made the first bit of ground easily enough, if he could just reach the tower edge he could drag himself around the corner. Unfortunately he focus on grabbing hold of the wall meant he wasn't as coordinated as he need to be and before long he was floundering beneath the water again. His hands reached out to grab the rock on the side of the tower to steady himself and pull his way along.


OOC: Minor - None
Move - Athletics Check (Swim) - 20 to AS27
Move - Athletics Check (Swim) - 6 to AU25

Athletics Check to grab hold of rock on side of tower, if possible. Not sure how it would work to drag himself along the wall rather than swim back to the beach.

The current continues to cause Kazz to drift on... however from somewhere the Dwarf seems to find a new seam of strength ('20'), he manages to keep himself above the water as long as he can- until he's beyond the tower, out of the current.

His arms are like lead, no use... he sinks, and yet with a mighty effort claws himself back up again to breach the surface- clinging on to the tower- a sheer wall, the beach is not so far away.

GM: Note- there is no current beyond the tower (where you are), you can climb the tower but that requires a succesful Athletics check (DC10), once again this counts as difficult terrain and you have to climb 2 squares- in practical terms it takes you one successfull Climb check, and one whole movement phase to climb up to the top of the tower. Remember the Tower is a broken shell- you then can jump down without harm as another Movement Action, this would put you inside the tower.


[sblock=Combat]

Encounter #2 The Ravine

Turn: 8

Initiative (* = Next to play)

20 Len
15 Ragged Dwarf #2
15 Thorgrim*
15 Kazzagin
14 Krogan*
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8
Kazzagin 31/25 Surges 13/11
Krogan 34/16 Surges 10/8- Bloodied.
Len 29/12 Surges Bloodied 11/8
Mardred 25/25 Surges 7/7
Thorgrim 33/-3 Surges 9/7- Dying- Death Save Failures = 1.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2- 40 damage taken- Bloodied.
Ogre- 113 damage taken- Dead.

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim- Second Wind & +2 on all defences. Move AI38. Move AF43. Action Point. Charge Marauder's Rush Ragged Dwarf #2- Miss.

Kazzagin- Drift downstream 2 squares. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Grab Axe. Run. Charge Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move Ambush Trick AL35. Ranged basic Attack Dagger with Combat Advantage Ogre (Cover) with Sneak Attack- Hit 14 damage & Bloodied.

Cinara- Lift Kazzagin- Fail. Move (Swim) & Surface AO36. Move (Swim) AN38. Action Point. Earthen Hail Combat Advantage Ogre- Hit 18 damage- Bloodied and +2 AC & Fort for Cinara & Len.

Turn #6

Len- Athletics against current- Success. Shield Feint Ogre- Hit 11 damage & Marked.

Ogre- Angry Smash Len- Hit 20 damage and Bloodied. Len Endurance check- Fail= out of breath. Ogre Athletics check- stay in position- Success.

Ragged Dwarf #2- Shift back Crossbow with Aimed Shot Thorgrim- Hit 14 damage- Bloodied.

Thorgrim- Quarry Ragged Dwarf #2. Shift Z48. Sudden Strike Ragged Dwarf #2- Hit & Hit 19 damage & Weakened.

Kazzagin- Attempt to surface- Fail. Attempt to surface- Fail. Action Point. Attempt to surface- Success.

Krogan- Shift AA48. Desperate Fury Ragged Dwarf #2- Hit 21 damage- Bloodied.

Mardred- Ambush Trick AK36. Dagger Combat Advantage Ogre (Cover)- Miss. Draw Shortbow.

Cinara- Burden of Earth Ogre- Hit 9 damage, next attack +1 To Hit. Swim check- Success.

Turn #7

Len- Second Wind 7HP back +2 all defences. Swim Check- Success. Shield Feint Ogre- Hit 9 damage- Dead. Endurance Check- Fail = -1 Healing Surge.

Ragged Dwarf #1- Ko'd.

Ragged Dwarf #2- Drop crossbow. Draw warhammer. Warhammer Thorgrim- Hit 5 damage- dying.

Thorgrim- Death Save- 2 (1 Fail).

Kazzagin- Drifting in the river, failing Athletics checks to swim.

Krogan- Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move AH41. Shortbow Ragged Dwarf #2- Miss.

Cinara- Swim- one Fail, one Success + drift.

Turn #8

Len- Swim- Fail. Swim- Success + Drift.

Ragged Dwarf #1- Ko'd.

Ragged Dwarf #2- Warhammer Krogan- Hit 13 damage Bloodied.

Thorgrim-

Kazzagin- Swim- '20'. Swim- Fail but hold on to Tower with Athletics check.

Krogan-

[/sblock]

New Map-

065 The Ravine- Kazz clings on to the Tower. Thorgrim only just clings on to life.

Thorgrim Death Save please...

Krogan, what's it to be- try to kill the Dwarf, or try to save Thorgrim?
 

you can climb the tower but that requires a succesful Athletics check (DC10), once again this counts as difficult terrain and you have to climb 2 squares- in practical terms it takes you one successfull Climb check, and one whole movement phase to climb up to the top of the tower. Remember the Tower is a broken shell- you then can jump down without harm as another Movement Action, this would put you inside the tower

OOC: Oh well this is good news! Can Cinara try to climb the tower side at AQ31 and plop down on the edge of the bridge? This post will attempt to do exactly that... if you don't think that's possible, then she'll just swim swim swim around to Kazz.


OOC: Option 1: drift to AQ31 and climb -- obviously this was a horrible failure, but it was her first choice if it were possible.

Option 2: drift and swim fast as she can around the tower toward Kazz.
 
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Thorgrim Death Save please...

Krogan, what's it to be- try to kill the Dwarf, or try to save Thorgrim?

OOC: How many battles have you been in that have gone this down to the wire, folks!? This is such a nail-biter! I'm chompin' at the bit wondering if we'll all survive. I'm even feeling like a personal failure for not being there for Thorgrim. Krogran's got a tough choice, one that's even harder to make without knowing if Thorgrim makes or fails his second death save. Life and death in the balance... good show! :)
 

OOC: Oh well this is good news! Can Cinara try to climb the tower side at AQ31 and plop down on the edge of the bridge? This post will attempt to do exactly that... if you don't think that's possible, then she'll just swim swim swim around to Kazz.


OOC: Option 1: drift to AQ31 and climb -- obviously this was a horrible failure, but it was her first choice if it were possible.

Option 2: drift and swim fast as she can around the tower toward Kazz.

Cinara tries to grab at the Tower wall, alas the current takes her, she manages to swim back towards the tower but cannot get close enough.

[sblock=Combat]

Encounter #2 The Ravine

Turn: 8

Initiative (* = Next to play)

20 Len
15 Ragged Dwarf #2
15 Thorgrim*
15 Kazzagin
14 Krogan*
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8
Kazzagin 31/25 Surges 13/11
Krogan 34/16 Surges 10/8- Bloodied.
Len 29/12 Surges Bloodied 11/8
Mardred 25/25 Surges 7/7
Thorgrim 33/-3 Surges 9/7- Dying- Death Save Failures = 1.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2- 40 damage taken- Bloodied.
Ogre- 113 damage taken- Dead.

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim- Second Wind & +2 on all defences. Move AI38. Move AF43. Action Point. Charge Marauder's Rush Ragged Dwarf #2- Miss.

Kazzagin- Drift downstream 2 squares. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Grab Axe. Run. Charge Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move Ambush Trick AL35. Ranged basic Attack Dagger with Combat Advantage Ogre (Cover) with Sneak Attack- Hit 14 damage & Bloodied.

Cinara- Lift Kazzagin- Fail. Move (Swim) & Surface AO36. Move (Swim) AN38. Action Point. Earthen Hail Combat Advantage Ogre- Hit 18 damage- Bloodied and +2 AC & Fort for Cinara & Len.

Turn #6

Len- Athletics against current- Success. Shield Feint Ogre- Hit 11 damage & Marked.

Ogre- Angry Smash Len- Hit 20 damage and Bloodied. Len Endurance check- Fail= out of breath. Ogre Athletics check- stay in position- Success.

Ragged Dwarf #2- Shift back Crossbow with Aimed Shot Thorgrim- Hit 14 damage- Bloodied.

Thorgrim- Quarry Ragged Dwarf #2. Shift Z48. Sudden Strike Ragged Dwarf #2- Hit & Hit 19 damage & Weakened.

Kazzagin- Attempt to surface- Fail. Attempt to surface- Fail. Action Point. Attempt to surface- Success.

Krogan- Shift AA48. Desperate Fury Ragged Dwarf #2- Hit 21 damage- Bloodied.

Mardred- Ambush Trick AK36. Dagger Combat Advantage Ogre (Cover)- Miss. Draw Shortbow.

Cinara- Burden of Earth Ogre- Hit 9 damage, next attack +1 To Hit. Swim check- Success.

Turn #7

Len- Second Wind 7HP back +2 all defences. Swim Check- Success. Shield Feint Ogre- Hit 9 damage- Dead. Endurance Check- Fail = -1 Healing Surge.

Ragged Dwarf #1- Ko'd.

Ragged Dwarf #2- Drop crossbow. Draw warhammer. Warhammer Thorgrim- Hit 5 damage- dying.

Thorgrim- Death Save- 2 (1 Fail).

Kazzagin- Drifting in the river, failing Athletics checks to swim.

Krogan- Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move AH41. Shortbow Ragged Dwarf #2- Miss.

Cinara- Swim- one Fail, one Success + drift.

Turn #8

Len- Swim- Fail. Swim- Success + Drift.

Ragged Dwarf #1- Ko'd.

Ragged Dwarf #2- Warhammer Krogan- Hit 13 damage Bloodied.

Thorgrim-

Kazzagin- Swim- '20'. Swim- Fail but hold on to Tower with Athletics check.

Krogan-

Mardred-

Cinara- Grab to Climb- Fail. Swim- Success & Fail + Drift.

[/sblock]

New Map-

066 The Ravine- Synchronised Dwarf swimming team

Thorgrim for the Death Save.

Krogan for the action- Fight the Ragged Dwarf or try to Heal Thorgrim?
 


OOC: Thorgrim's second death save (1 failed).

Do we have no one with remaining healing powers in the group?

OOC: Verflixte DiceBot!

At this point I'm thinking unless Krogan or Mardred pop a DC15 heal check on you, there's nothing else. I'd hoped Cinara could climb the tower before having to swim around it (curse the DiceBot again!)...now it's going to take her a number of turns to get to Thor. Cinara's used both her Healing Words and her Heal 9 doesn't help him this far away...... :( Fingers crossed!

And the killer is Krogan/Ressurectah's post saying his replies would be sporadic for a week starting today as he's enroute to Zagreb. And so, we wait....... :)

Unless.... can Krogan "delay" until Mardred goes? Thinking maybe/hopefully Mardred can take out ragged dwarf #2 from range taking away the choice for Krogan to have to decide between trying to heal Thor and combat. Will that work, DM?
 
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krogan

Here we go... Krogan will finish off the dwarf. It is n his blood to pursue until death. If Moradin is looking, he will need to help us now.


Now that the dwarf is finally dead, I will aproach to Thor and put preassure on his worst wound. I know I can't use my heal check, bit maybe I could help Mardred with a bonus... God speed Mardred..
 
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