The Forges of the Mountain King Chapter 1- Bottom's Up!

OOC: Posting now as Kazzagin's action is unlikely to affect anything else.

He stumbled below the water in the current, vaguely catching sight of shapes and forms leaving him behind and the darkness looming ever closer and deeper in the lake. I be the son of Aethor One-Arm! I be not letting this happen! He struggled to right himself, the weight of his armor too heavy and keeping him down. He spent too much time looking after Dark Mind Dwellers, and devoting himself to Pelor that water had never featured in his mind. A futile kick brought him nowhere as his feet stomped up clumsy dirt.

I be the son of Aethor One-Arm! I be not letting this happen! As the current dragged him like a rag across the floor he started to grow ever more frantic, kicking more wildly and trying something, anything that would get him out of this mess and closer to the surface. Again he floundered. His eyes looked around, everywhere, anywhere for something that might help. He need to get back - he needed to kill that ogre and protect the other dwarves. The Dark Mind Dwellers depended on it.

The current pulled him further past the dark walls of an even darker tower. His breath was slowly fading. I be the son of Aethor One-Arm! I be not letting this happen! He kicked crazily at anything beneath him, determined to get to the surface, armor and all. Luck! Sheer Luck! His foot found a stone on the ground, something solid. And with the remaining desparate strength he kick against in, finding enough grip and footing to launch himself upwards for a breath of precious air.


OOC: Minor - None
Move - Athletics Check (Swim) - 2
Move - Athletics Check (Swim) - 2
Action Point - Athletics Check (Swim) - 13

Really starting to think that the DiceBot hates me... All Hail the DiceBot!?

Light and glorious air, a prayer answered... Kazzagin lives.


[sblock=Combat]

Encounter #2 The Ravine

Turn: 6

Initiative (* = Next to play)

20 Len
16 Ogre
15 Ragged Dwarf #2
15 Thorgrim
15 Kazzagin
14 Krogan*
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 Chanting +1 Underwater- 3 Turns left
Kazzagin 31/25 Surges 13/11 Underwater- 3 Turn left
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/5 Surges Bloodied 11/10 Underwater- 0 Turns left.
Mardred 25/25 Surges 7/7
Thorgrim 33/2 Surges 9/7 Bloodied.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2
Ogre- 95 damage taken- Bloodied. Quarry (Thorgrim). Marked (Len).

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim- Second Wind & +2 on all defences. Move AI38. Move AF43. Action Point. Charge Marauder's Rush Ragged Dwarf #2- Miss.

Kazzagin- Drift downstream 2 squares. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Grab Axe. Run. Charge Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move Ambush Trick AL35. Ranged basic Attack Dagger with Combat Advantage Ogre (Cover) with Sneak Attack- Hit 14 damage & Bloodied.

Cinara- Lift Kazzagin- Fail. Move (Swim) & Surface AO36. Move (Swim) AN38. Action Point. Earthen Hail Combat Advantage Ogre- Hit 18 damage- Bloodied and +2 AC & Fort for Cinara & Len.

Turn #6

Len- Athletics against current- Success. Shield Feint Ogre- Hit 11 damage & Marked.

Ogre- Angry Smash Len- Hit 20 damage and Bloodied. Len Endurance check- Fail= out of breath. Ogre Athletics check- stay in position- Success.

Ragged Dwarf #2- Shift back Crossbow with Aimed Shot Thorgrim- Hit 14 damage- Bloodied.

Kazzagin- Attempt to surface- Fail. Attempt to surface- Fail. Action Point. Attempt to surface- Success.

Krogan-

[/sblock]

New Map- not needed.

Krogan's up...
 

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But I think while we're waiting a little bit of Mardred wouldn't hurt.

Mardred scurries about on the trail, looking for a safer place to stand. In his hand is... his last dagger, the rest have been lost to the river now, after this- well, he'll just have to get his bow out.

He balances his last Dagger, can't help but grin again- he's peering down at the pock-marked Ogre's head- 'I did that', he thinks to himself.

And let's the dagger fly...

And that's the last of Mardred's daggers.

He stamps his foot- the ledge crumbles and Mardred edges back just in time and grabs out his shortbow.

"KILL IT!" He screams at the swirling water below.

[sblock=Mardred Combat]
Move: Ambush Trick AK36 Combat Advantage Ogre.
Standard: Dagger Ogre (Cover)- Miss.
Minor: Draw Shortbow
[/sblock]


[sblock=Combat]

Encounter #2 The Ravine

Turn: 6

Initiative (* = Next to play)

20 Len
16 Ogre
15 Ragged Dwarf #2
15 Thorgrim*
15 Kazzagin
14 Krogan*
13 Mardred
13 Cinara*

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 Chanting +1 Underwater- 3 Turns left
Kazzagin 31/25 Surges 13/11 Underwater- 3 Turn left
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/5 Surges Bloodied 11/10 Underwater- 0 Turns left.
Mardred 25/25 Surges 7/7
Thorgrim 33/2 Surges 9/7 Bloodied.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2
Ogre- 95 damage taken- Bloodied. Quarry (Thorgrim). Marked (Len).

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim- Second Wind & +2 on all defences. Move AI38. Move AF43. Action Point. Charge Marauder's Rush Ragged Dwarf #2- Miss.

Kazzagin- Drift downstream 2 squares. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Grab Axe. Run. Charge Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move Ambush Trick AL35. Ranged basic Attack Dagger with Combat Advantage Ogre (Cover) with Sneak Attack- Hit 14 damage & Bloodied.

Cinara- Lift Kazzagin- Fail. Move (Swim) & Surface AO36. Move (Swim) AN38. Action Point. Earthen Hail Combat Advantage Ogre- Hit 18 damage- Bloodied and +2 AC & Fort for Cinara & Len.

Turn #6

Len- Athletics against current- Success. Shield Feint Ogre- Hit 11 damage & Marked.

Ogre- Angry Smash Len- Hit 20 damage and Bloodied. Len Endurance check- Fail= out of breath. Ogre Athletics check- stay in position- Success.

Ragged Dwarf #2- Shift back Crossbow with Aimed Shot Thorgrim- Hit 14 damage- Bloodied.

Thorgrim-

Kazzagin- Attempt to surface- Fail. Attempt to surface- Fail. Action Point. Attempt to surface- Success.

Krogan-

Mardred- Ambush Trick AK36. Dagger Combat Advantage Ogre (Cover)- Miss. Draw Shortbow.

Cinara-

[/sblock]

Thorgrim, Krogan and Cinara to attack.

New Map-

http://gallery.rptools.net/v/contrib/goonalan/Dwarf1/?g2_page=7

Come on, let's finish this...
 
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Come on, let's finish this...

OOC: "I'm not dead yet... I feel happy!"


Cinara

"Why won't you just lie down and sleep wit' the fishes!?"

OOC: Std: Burden of Earth, regardless of hit or miss, next attack by ally vs. ogre is at +1
Move: athl check to stay afloat if ogre still alive / or to move west toward Kazz if ogre dead
Minor: none
 
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Thorgrim Wildaxe

Thorgrim feels the life pumping out of his body but still continues swinging at the ragged dwarf. Now with a bit more success ...

[sblock=OOC]

minor: quarry on ragged dwarf
move: shift to 48 Z
standard: Sudden Strike


[sblock=sheet]
Thorgrim Wildaxe
Played by Walking Dad
Dwarf Ranger Level 1

Perception: 17 Insight: 12 Low-light Vision

AC 14 Fortitude 15 Reflex 12 Will 12
Initiative: +1 Speed: 5
Str 18 Con 16 Dex 13 Int 10 Wis 14 Cha 8

Hit Points: 2 / 33 Bloodied: 16
Temporary Hit Points: 0
Healing Surge Value: 8 Surges per day: 7 / 9
Milestones: 1

Resist:
Saving Throw: +5 vs Poison.

Action Points: 0 Second Wind: 0 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Athletics +8, Dungeoneering +9, Endurance +9, Heal +7, Perception +7.
Other Skills: Acrobatics 0, Arcana 0, Bluff -1, Diplomacy -1, History +0, Insight +2, Intimidate -1, Nature +2, Religion +0, Stealth 0, Streetwise -1, Thievery 0.

Feats: Toughness, Dwarven Weapon Training.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
Prime Shot- +1 To Hit if closest to enemy with Ranged attack.

At-Will Powers: Standard Actions.
Melee Basic Attack (Waraxe): +6 vs AC 1d12+6 damage.
Ranged Basic Attack (None):
Marauder's Rush (Waraxe): +6 vs AC 1d12+8 damage (Wis bonus included in damage). Can use in place of Charge attack.
Twin Strike (Waraxe & Waraxe) +6 vs AC 1d12+2 damage & +6 vs AC 1d12+2 damage.

At-Will Powers: Minor Actions.
Hunter's Quarry: You designate the nearest enemy as your Quarry and deal an extra 1d6 damage against the creature. The Quarry remains active until the creature is killed or you designate a different enemy as Quarry. Minor Action.

Encounter Powers: Minor Actions.
Off-Hand Strike (Waraxe & Waraxe): +6 vs AC 1d12+6 damage. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Sudden Strike (Waraxe & Waraxe): +6 vs AC 1d12+2 damage. Regardless of hit or not Shift 1 square and make a secondary attack against the same target. +6 vs AC 2d12+6 damage, and the target is Weakened until the end of your next Round.

Conditions: bloodied

[/sblock]
[/sblock]
 
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Krogan

" You should have kept that crossbow..you waz good with that...now it is my turn!" Krogan said to the dwarf moment before he stuck his axe in the belly of the enemy.. That block that dwarf tried to make was not nearly enough for the might of Krogans blow...
OOC:
Shift to AA48
Attack with Desperate fury..


[sblock=sheet] [FONT=verdana, geneva]Dwarf Barbarian Level 1

Perception: 10 Insight: 10 Low-light Vision

AC 17 Fortitude 16 Reflex 14 Will 10
Initiative: +3 Speed: 5
Str 19 Con 14 Dex 16 Int 8 Wis 10 Cha 8

Hit Points: 34 / 34 Bloodied: 17
Temporary Hit Points: 0
Healing Surge: 8 Surges per day: 8 / 10

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1 Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Acrobatics +7, Athletics +8, Endurance +8.
Other Skills: Arcana -1, Bluff -1, Diplomacy -1, Dungeoneering +2, Heal 0, History -1, Insight 0, Intimidate -1, Nature 0, Perception 0, Religion -1, Stealth +2, Streetwise -1, Thievery +2.

Feats: Versatile Expertise (Axe & Heavy Blade).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
Barbarian Agility- +1 to AC & Reflex when not wearing Heavy Armour/tier.
Rageblood Vigour- Drop enemy to 0 HP to gain 2 (Con bonus) Temporary Hit Points.
Rampage- On Critical Hit grants free Basic Melee Attack. Once/Round. Must be using Barbarian Attack Power.

At-Will Powers: Standard Actions.
Melee Basic Attack (Greataxe): +7 vs AC 1d12+4 damage. High Crit.
Ranged Basic Attack (None):
Howling Strike (Greataxe): +7 vs AC 1d12+1d6+4 damage. High Crit. Can use this power in place of a Charge attack, if Raging can Charge an extra 2 squares with this power.
Pressing Strike (Greataxe): You Shift 2 squares and can Shift through enemies. +7 vs AC 1d12+4 damage, and the target is Pushed 1 square. High Crit. If Raging this attack does an extra 1d6 damage.

Encounter Powers: Standard Actions.
Desperate Fury (Greataxe): +7 vs AC 2d12+6 damage (Con bonus included in damage). Miss: You can take 5 damage to re-roll the attack, if the re-roll misses you take an additional 5 damage. High Crit.

Encounter Powers: Minor Actions.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Encounter Powers: Free Actions.
Swift Charge: You reduce an enemy to 0 HP. You Charge an enemy. Free Action.

Daily Powers: Standard Actions.
Swift Panther Rage (Greataxe): +7 vs AC 3d12+4 damage. Miss: Half damage
[/FONT]
[FONT=verdana, geneva]e. Regardless of hit [/FONT][FONT=verdana, geneva]or not you enter the Rage of the Swift Panther- you gain +2 to Speed and can Shift 2 squares as a Move Action. See other effects on attacks above. High Crit. [/FONT]
[FONT=verdana, geneva]Dwarf Barbarian Level 1

Perception: 10 Insight: 10 Low-light Vision

AC 17 Fortitude 16 Reflex 14 Will 10
Initiative: +3 Speed: 5
Str 19 Con 14 Dex 16 Int 8 Wis 10 Cha 8

Hit Points: 34 / 34 Bloodied: 17
Temporary Hit Points: 0
Healing Surge: 8 Surges per day: 8 / 10

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1 Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Acrobatics +7, Athletics +8, Endurance +8.
Other Skills: Arcana -1, Bluff -1, Diplomacy -1, Dungeoneering +2, Heal 0, History -1, Insight 0, Intimidate -1, Nature 0, Perception 0, Religion -1, Stealth +2, Streetwise -1, Thievery +2.

Feats: Versatile Expertise (Axe & Heavy Blade).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
Barbarian Agility- +1 to AC & Reflex when not wearing Heavy Armour/tier.
Rageblood Vigour- Drop enemy to 0 HP to gain 2 (Con bonus) Temporary Hit Points.
Rampage- On Critical Hit grants free Basic Melee Attack. Once/Round. Must be using Barbarian Attack Power.

At-Will Powers: Standard Actions.
Melee Basic Attack (Greataxe): +7 vs AC 1d12+4 damage. High Crit.
Ranged Basic Attack (None):
Howling Strike (Greataxe): +7 vs AC 1d12+1d6+4 damage. High Crit. Can use this power in place of a Charge attack, if Raging can Charge an extra 2 squares with this power.
Pressing Strike (Greataxe): You Shift 2 squares and can Shift through enemies. +7 vs AC 1d12+4 damage, and the target is Pushed 1 square. High Crit. If Raging this attack does an extra 1d6 damage.

Encounter Powers: Standard Actions.
Desperate Fury (Greataxe): +7 vs AC 2d12+6 damage (Con bonus included in damage). Miss: You can take 5 damage to re-roll the attack, if the re-roll misses you take an additional 5 damage. High Crit.

Encounter Powers: Minor Actions.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Encounter Powers: Free Actions.
Swift Charge: You reduce an enemy to 0 HP. You Charge an enemy. Free Action.

Daily Powers: Standard Actions.
Swift Panther Rage (Greataxe): +7 vs AC 3d12+4 damage. Miss: Half damage
[/FONT]
[FONT=verdana, geneva]e. Regardless of hit [/FONT][FONT=verdana, geneva]or not you enter the Rage of the Swift Panther- you gain +2 to Speed and can Shift 2 squares as a Move Action. See other effects on attacks above. High Crit. [/sblock]
[/FONT]
 

Huzzah Thorgrim! Huzzah Krogan! HUZZAH!!

Guess at this point we need to wait and see whether either the ogre (or the dwarf for that matter!) are still standing before Len takes his turn....

Otherwise, once they're dropped, the 3 in the water make for the beach, while the 3 still on the ledge carry dwarf #2 back to the tower and we regroup there?

Here's hoping we've got at least one of these buggers down........ :)
 
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OOC: "I'm not dead yet... I feel happy!"


Cinara

"Why won't you just lie down and sleep wit' the fishes!?"

OOC: Std: Burden of Earth, regardless of hit or miss, next attack by ally vs. ogre is at +1
Move: athl check to stay afloat if ogre still alive / or to move west toward Kazz if ogre dead
Minor: none

And Cinara connects again, the Ogre is lost- panic ensues, the creature flails forlornly- trying to turn away- get away, it's out of its element and almost done for.

It's head bobs under the water, every now and then, half-heard screams and cries mixed with tremendous clouds of bubbles- the beast has lost control... clinging on to life by the slenderest of threads, a trapped animal...

[sblock=Combat]

Encounter #2 The Ravine

Turn: 6

Initiative (* = Next to play)

20 Len
16 Ogre
15 Ragged Dwarf #2
15 Thorgrim*
15 Kazzagin
14 Krogan*
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 Chanting +1 Underwater- 3 Turns left
Kazzagin 31/25 Surges 13/11 Underwater- 3 Turn left
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/5 Surges Bloodied 11/10 Underwater- 0 Turns left.
Mardred 25/25 Surges 7/7
Thorgrim 33/2 Surges 9/7 Bloodied.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2
Ogre- 104 damage taken- Bloodied. Quarry (Thorgrim). Marked (Len).

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim- Second Wind & +2 on all defences. Move AI38. Move AF43. Action Point. Charge Marauder's Rush Ragged Dwarf #2- Miss.

Kazzagin- Drift downstream 2 squares. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Grab Axe. Run. Charge Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move Ambush Trick AL35. Ranged basic Attack Dagger with Combat Advantage Ogre (Cover) with Sneak Attack- Hit 14 damage & Bloodied.

Cinara- Lift Kazzagin- Fail. Move (Swim) & Surface AO36. Move (Swim) AN38. Action Point. Earthen Hail Combat Advantage Ogre- Hit 18 damage- Bloodied and +2 AC & Fort for Cinara & Len.

Turn #6

Len- Athletics against current- Success. Shield Feint Ogre- Hit 11 damage & Marked.

Ogre- Angry Smash Len- Hit 20 damage and Bloodied. Len Endurance check- Fail= out of breath. Ogre Athletics check- stay in position- Success.

Ragged Dwarf #2- Shift back Crossbow with Aimed Shot Thorgrim- Hit 14 damage- Bloodied.

Thorgrim-

Kazzagin- Attempt to surface- Fail. Attempt to surface- Fail. Action Point. Attempt to surface- Success.

Krogan-

Mardred- Ambush Trick AK36. Dagger Combat Advantage Ogre (Cover)- Miss. Draw Shortbow.

Cinara- Burden of Earth Ogre- Hit 9 damage, next attack +1 To Hit. Swim check- Success.

[/sblock]

New Map to follow when others resolved.
 

Thorgrim Wildaxe

Thorgrim feels the life pumping out of his body but still continues swinging at the ragged dwarf. Now with a bit more success ...

[sblock=OOC]

minor: quarry on ragged dwarf
move: shift to 48 Z
standard: Sudden Strike

[/sblock]

Thorgrim's first waraxe catches the ragged Dwarf a glancing blow, the creature grins and drools a little- seemingly unconcerned.

His second waraxe wipes the smile from the ragged Dwarf's face altogether, he rips in to the humanoid's right bicep mangling flesh and muscle- Thorgrim rips and rakes the blade free- severing tendons. The Dwarf's right arm hangs limp- useless...

The creature's face shows pain, it screams-

"Dead gods live- death comes soon- the glow!"

Each word is hard come by- the creature sounds and seems almost incapable of reasoned speech...

What is this strange abomination? How did this happen? And to a Dwarf?

[sblock=Combat]

Encounter #2 The Ravine

Turn: 6

Initiative (* = Next to play)

20 Len
16 Ogre
15 Ragged Dwarf #2
15 Thorgrim*
15 Kazzagin
14 Krogan*
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 Chanting +1 Underwater- 3 Turns left
Kazzagin 31/25 Surges 13/11 Underwater- 3 Turn left
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/5 Surges Bloodied 11/10 Underwater- 0 Turns left.
Mardred 25/25 Surges 7/7
Thorgrim 33/2 Surges 9/7 Bloodied.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2- 19 damage taken. Quarry & Weakened (Thorgrim).
Ogre- 104 damage taken- Bloodied. Marked (Len).

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim- Second Wind & +2 on all defences. Move AI38. Move AF43. Action Point. Charge Marauder's Rush Ragged Dwarf #2- Miss.

Kazzagin- Drift downstream 2 squares. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Grab Axe. Run. Charge Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move Ambush Trick AL35. Ranged basic Attack Dagger with Combat Advantage Ogre (Cover) with Sneak Attack- Hit 14 damage & Bloodied.

Cinara- Lift Kazzagin- Fail. Move (Swim) & Surface AO36. Move (Swim) AN38. Action Point. Earthen Hail Combat Advantage Ogre- Hit 18 damage- Bloodied and +2 AC & Fort for Cinara & Len.

Turn #6

Len- Athletics against current- Success. Shield Feint Ogre- Hit 11 damage & Marked.

Ogre- Angry Smash Len- Hit 20 damage and Bloodied. Len Endurance check- Fail= out of breath. Ogre Athletics check- stay in position- Success.

Ragged Dwarf #2- Shift back Crossbow with Aimed Shot Thorgrim- Hit 14 damage- Bloodied.

Thorgrim- Quarry Ragged Dwarf #2. Shift Z48. Sudden Strike Ragged Dwarf #2- Hit & Hit 19 damage & Weakened.

Kazzagin- Attempt to surface- Fail. Attempt to surface- Fail. Action Point. Attempt to surface- Success.

Krogan-

Mardred- Ambush Trick AK36. Dagger Combat Advantage Ogre (Cover)- Miss. Draw Shortbow.

Cinara- Burden of Earth Ogre- Hit 9 damage, next attack +1 To Hit. Swim check- Success.

[/sblock]

New Map to follow Krogan's turn.
 

" You should have kept that crossbow..you waz good with that...now it is my turn!" Krogan said to the dwarf moment before he stuck his axe in the belly of the enemy.. That block that dwarf tried to make was not nearly enough for the might of Krogans blow...
OOC:
Shift to AA48
Attack with Desperate fury..

Krogan's greataxe connects and opens up a great gash in the ragged Dwarf's belly, instinctively the creature attempts to protect the wound with his right arm, but the limb is dead.

The impact of the blow also sends the humanoids backwards, it's head clunks as it connects with the wall of the Ravine, the beast-Dwarf, chokes off jumbled words-

"Dead gods- kill! The glow!"

Then slicks blood down itself- it giggles and froths at the mouth- a bloody foam.

Thorgrim and Krogan almost have to turn aside as long grey sausages of intestine slither from it's belly wound to pool on the floor.

And still it giggles and chokes, attempting to heft it's warhammer to make an attack...

[sblock=Combat]

Encounter #2 The Ravine

Turn: 7

Initiative (* = Next to play)

20 Len*
16 Ogre
15 Ragged Dwarf #2
15 Thorgrim
15 Kazzagin
14 Krogan
13 Mardred
13 Cinara

HP & Conditions

PCs
Cinara 29/26 Surges 10/8 Chanting +1 Underwater- 3 Turns left
Kazzagin 31/25 Surges 13/11 Underwater- 3 Turn left
Krogan 34/29 Surges 10/8 Chanting +1
Len 29/5 Surges Bloodied 11/10 Underwater- 0 Turns left.
Mardred 25/25 Surges 7/7
Thorgrim 33/2 Surges 9/7 Bloodied.

Monsters

Ragged Dwarf #1- 52 (non-lethal) damage taken- Unconscious.
Ragged Dwarf #2- 40 damage taken- Bloodied. Quarry & Weakened (Thorgrim).
Ogre- 104 damage taken- Bloodied. Marked (Len).

Actions To Date

Turn #1

Len- Charge Shield Bash Ragged Dwarf #1- Hit 15 non-lethal damage & knocked Prone.

Thorgrim- Charge Marauder's Rush Ragged Dwarf #1- '1' Miss.

Kazzagin- Combat Challenge Ragged Dwarf #1.

Krogan- Moshing.

Mardred- Move AN30.

Cinara- Move (Run) AP32. Perception...

Turn #2

Len- Shield Feint Ragged Dwarf #1- Miss.

Ragged Dwarf #1- Stand. Drop Crossbow. Draw Warhammer. Warhammer Len- Hit 13 damage. Combat Challenge- 5 Radiant damage from Kazzagin.

Ragged Dwarf #2- Run out of sight.

Thorgrim- Quarry ragged Dwarf #1. Twin Strike ragged Dwarf #1- both Hit 16 damage & Bloodied.

Kazzagin- Move AO31. Holy Strike Ragged Dwarf #1- Miss.

Krogan- Ready Action.

Mardred- Ambush Trick Move AM29. RBA Dagger Combat Advantage Ragged Dwarf #1- Miss.

Cinara- Shift AO33. Earth's Endurance Combat Advantage Ragged Dwarf #1- Hit 7 damage- Bloodied still. Healing Word +3 Len.

Turn #3

Len- Shift A032. Shield Feint ragged Dwarf #1- Hit 9 damage- KO'd.

Ogre- Double Move.

Ragged Dwarf #1- Unconscious.

Ragged Dwarf #2- Double Move.

Thorgrim- Quarry Ogre. Stow Waraxe. Draw Handaxe.

Kazzagin- Move AL35. Total Defence.

Krogan- Move AM33. Perception check- Ogre and Dwarf on their way.

Mardred- Move AM32. Ready Action.

Cinara- Move AL30.

Turn #4

Len- Move AN25 dragging ragged Dwarf #1 with him.

Ogre- Move. Charge Kazzagin. Mardred OA Dagger Ogre- Miss. Charge Kazzagin Greatclub- Hit 20 damage & Bloodied & knocked of ledge in to the river.

Ragged Dwarf #2- Move Z51. Crossbow Krogan-Miss. Reload Crossbow.

Thorgrim- Move AN33. Hand Axe Ogre- Miss. Draw Warpick.

Kazzagin- Drift downstream 2 squares. Second Wind 7HP back and +2 to all Defences. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Charge Howling Strike to AK35 and smash the ground beneath the Ogres feet- Hit but minimum damage & Krogan shift. Action Point and attempt to Push the Ogre off balance- contested Athletics check, Krogan 24 vs Ogre 22- the Ogre shifts a little... but not enough.

Mardred- Move Ambush Trick AN32. Ranged Basic Attack Dagger with Backstab & Sneak Attack Ogre- Miss. Draw Dagger. Action Point. Ranged Basic Attack Dagger with Sneak Attack Ogre- Crit 25 damage- the Ogre Saves '1' and falls head first off the ledge taking another 13 damage.

Cinara- Move & Drop in to river AQ34. Healing Word +6 HP Kazzagin. Stone's Resolve DR5 Kazzagin.

Turn #5

Len- Move AN30. Move AM35. Action Point Charge and Leap down (1 HP damage to Len) on Ogre Battleaxe- Hit 7 damage and 7 Cold damage & Slowed & Marked.

Ogre- Athletics check to Stand- Success. Angry Smash Greatclub (Underwater) Len- Miss & Miss.

Ragged Dwarf #1- Ko'd

Ragged Dwarf #2- Move AA48. Aimed Shot Crossbow Thorgrim- Crit 25 damage- Bloodied. Reload.

Thorgrim- Second Wind & +2 on all defences. Move AI38. Move AF43. Action Point. Charge Marauder's Rush Ragged Dwarf #2- Miss.

Kazzagin- Drift downstream 2 squares. Swim to surface- Fail. Swim to surface- Fail.

Krogan- Grab Axe. Run. Charge Howling Strike Ragged Dwarf #2- Miss.

Mardred- Move Ambush Trick AL35. Ranged basic Attack Dagger with Combat Advantage Ogre (Cover) with Sneak Attack- Hit 14 damage & Bloodied.

Cinara- Lift Kazzagin- Fail. Move (Swim) & Surface AO36. Move (Swim) AN38. Action Point. Earthen Hail Combat Advantage Ogre- Hit 18 damage- Bloodied and +2 AC & Fort for Cinara & Len.

Turn #6

Len- Athletics against current- Success. Shield Feint Ogre- Hit 11 damage & Marked.

Ogre- Angry Smash Len- Hit 20 damage and Bloodied. Len Endurance check- Fail= out of breath. Ogre Athletics check- stay in position- Success.

Ragged Dwarf #2- Shift back Crossbow with Aimed Shot Thorgrim- Hit 14 damage- Bloodied.

Thorgrim- Quarry Ragged Dwarf #2. Shift Z48. Sudden Strike Ragged Dwarf #2- Hit & Hit 19 damage & Weakened.

Kazzagin- Attempt to surface- Fail. Attempt to surface- Fail. Action Point. Attempt to surface- Success.

Krogan- Shift AA48. Desperate Fury Ragged Dwarf #2- Hit 21 damage- Bloodied.

Mardred- Ambush Trick AK36. Dagger Combat Advantage Ogre (Cover)- Miss. Draw Shortbow.

Cinara- Burden of Earth Ogre- Hit 9 damage, next attack +1 To Hit. Swim check- Success.

Turn #7

Len-

Ogre-

Ragged Dwarf #1- Ko'd.

Ragged Dwarf #2-

[/sblock]


New Maps, the Ragged Dwarf's last stand-

060 The Ravine- The ragged Dwarf's last stand

New Maps, the Ogre's last stand-

061 The Ravine- The Ogre's last stand

Len's up next, and +4 To Hit the Ogre (+3 from his Shield Feint last time and +1 from Cinara).
 

Len

Pain flares in Len's muscles and bones as the ogre lands a heavy blow. Ya gonna git what's comin' to ya! Already struggling with the length of time he's been underwater, he focuses his mind on one thing and one thing only - the ogre in front of him. He'll worry about drowning and dying later.

Still reeling from his previous attack, Len fails to relent in his pursuit of victory. Shield and axe make a powerful combination - he uses the shield to bask a kneecap, the ogre now seriously unbalanced in the water while Len's footing is firm. A few tentative prods and cuts with the battleaxe give him the opportunity he's looking for. He places one foot on the ogre's knee, launches himself upward as the ogre's arms flail wildly and unbalanced. He reaches a higher vantage point and aims for the neck. The blow cuts deeply. Len tumbles backward, the water making the summersault all too easy. In a fraction of a second he's on the bottom, shield raised. Just waiting. Waiting for the ogre to fall. Come on, ya great oaf. Fall damn ya!


OOC: Minor - Second Wind - 7 hp back
Move - Athletics Check (Swim) to remain where he is - 16
Standard - Shield Feint 24 vs. AC Ogre - Damage 9 hp

Ignore those last rolls - he's already used his action point. Endurance Check 9 vs. Drowning. Lose 1 Healing Surge.

[SBLOCK=Len]Leonard D Apricot
Played by Hairychin
Dwarf Fighter- Weaponmaster Level 1

Perception: 11 Insight: 11 Low-light Vision

AC 18 Fortitude 18 Reflex 13 Will 12
Initiative: +0 Speed: 5
Str 20 Con 14 Dex 10 Int 10 Wis 12 Cha 10

Hit Points: 29 / 29 Bloodied: 14
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 8 / 11

Resist:
Saving Throw: +5 vs Poison

Action Points: 0
Second Wind: *1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Athletics +7, Endurance +6, Intimidate +5.
Other Skills: Acrobatics -3, Arcana 0, Bluff 0, Diplomacy 0, Dungeoneering +5, Heal +1, History 0, Insight +1, Nature +1, Perception +1, Religion 0, Stealth -3, Streetwise 0, Thievery -3.

Feats: Improved Defences.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
Combat Superiority- Your Opportunity Attacks (including with Combat Challenge) gain Wis bonus (+1) To Hit and stop movement (not Shift though).

At-Will Powers: Standard Actions
Melee Basic Attack (Battleaxe): +8 vs AC 1d10+5 damage. (+1 to both, see Axe)
Ranged Basic Attack (Throwing Hammer): Range 5/10 +8 vs AC 1d6+5 damage.
Cleave (Battleaxe): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and a different adjacent enemy takes Str (5) damage.
Shield Feint (Battleaxe & Shield): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and +3 To Hit on next attack roll against same creature before end of next turn.

At-Will Powers: Free Actions
Combat Challenge- you Mark all you attack; Marked are -2 To Hit others; if Move or Attack other you make attack with Combat Superiority. Free Action.

Encounter Powers: Standard Actions
Shield Bash (Battleaxe & Shield): +8 vs Reflex 1d10+6 damage (Wis bonus added to damage) (+1 to both, see Axe), and you Push target 1 square and knock it Prone. Can be used as a Charge attack.

Encounter Powers: Minor Actions
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions
Shove & Slap (Battleaxe & Shield): +9 vs Fortitude 2d10+5 damage (+1 to both, see Axe), and you Push target 2 squares (including Wis bonus) and can Shift 1 in to vacated square. Miss: Half damage. Then make a Secondary Attack on one creature other than the Primary target: +9 vs Fortitude 5 damage, and the target is Dazed (save ends).

Conditions:
Equipment:
Frost Weapon
Level 3 Uncommon
A thin layer of frost coats the business end of this weapon.

Price: 680 gp
Weapon: Any
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 cold damage

Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn. [/SBLOCK]
 
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