• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Forgotten Forge

Rogarth lights a torch and tosses it out into the chamber about twenty feet from the opening so that the area they intend to climb down into is well lit. He has several torches and plans on leaving this one here as a beacon so that they can quickly find their way back to the tunnel should they need to flee.

Using his keen night vision he scans the area for anything of note.

OOC taking 10 on listen and spot checks: Spot 18 and Listen 14.

"Who wants to go first? Should we keep to the established marching order or would those good at searching for clues or traps prefer to be in the front?" He looks to Kim Kim and then Thalmarose expectantly.
 

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Cole Pegason - Human Cleric (Dol Dorn) - 12/12hp

Once the torch from Rogarth lands on the ground Cole will attempt to see or hear any movement responding to the light. If he detects nothing he'll look back to the group and suggest "Perhaps our little friend Kim Kim can scout ahead, I think he can see see without a light and stay out of sight"

Spot & Listen (1d20+4=16, 1d20+4=16)
 




A constant background noise rises from the walls and ruins around you. It takes a moment to recognize, but eventually the sounds of chittering and buzzing can be picked out from among the cacophony. It's not unlike the sound of insects in the King's Forest, except the chamber seems to amplify and echo the noise in disturbing ways. C, Cole, and Thalmarose hear the angry chittering and clacking of carapaces suddenly grow louder. A dark carpet slides across the dusty floor and moves toward you. No, not a carpet, but a mass of squirming, chittering, shiny black beetles that swarm toward you with hungry purpose.
 



Rogarth rushes to the torch he lit and threw out earlier. Brandishing it like a weapon before him he backpedals to the group. Talking over his shoulder but without taking his eyes off the carpet of creeping doom that approaches, he asks,

"Any ideas? I'm pretty sure that weapons will be of little use against bugs so small."

OOC Knowledge check to know the capabilities, strengths, and weaknesses of vermin swarms: Knowledge Nature 1d20+7 = 23
 


Into the Woods

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