The Four Lands - The Colony

Alton Kanri (HP 61/85; AC 23) ; Marc Jonason (HP 51/99; AC 21)

OOC: We're near the end of the round, so this may need to change...

Marc meets 3 with his long sword swinging, yet stays within 5 ft of Alton. the first swing slahes deep into the chest of 3, while the second swing cuts(?) into the arm of 3.

Alton casts a spell at 4 and 3, if 3 still stands. Rays of fire stream from Alton's hand, as he intones the words of power, towards 4 (and 3?), burning them.

[sblock=OOC]
Marc uses Power Attack 2, Dodge v. 3, Combat Expertise 2, and Cover-transfering his shield bonus to Alton (+4 Alton AC/-4 Marc AC).

Marc +13/+8 to hit with long sword and d8+8 damage on a hit on 3. (actually +10) forgot Weapon Specialization
1d20+13; 1d20+8 → [17,13] = (30)
1d20+13; 1d20+8 → [6,8] = (14)

Damage:
1d8+8; 1d8+8 → [8,8] = (16) +2 (WS) = 18
1d8+8; 1d8+8 → [5,8] = (13) +2 (WS) = 15


Alton cast Anyspell (Scorching Ray) (using a 3rd level arcane slot) at the 4 (2 rays) and 3 (1 ray if standing, otherwise 3 rays v 4)-ranged touch attacks

1d20+12; 1d20+12; 1d20+12 → [2,12] = (14) v 4
1d20+12; 1d20+12; 1d20+12 → [14,12] = (26) v 4
1d20+12; 1d20+12; 1d20+12 → [17,12] = (29) v 3 if standing, otherwise 4

Fire Damage:
4d6 → [6,4,5,2] = (17)
4d6 → [3,6,1,5] = (15)
4d6 → [4,4,1,4] = (13)

Alton's Spells remaining for the day:

Divine Spell Slots
0:6 Resistance, Guidance, Mending, Purify Food & Drink, Purify Food & Drink, Virtue
1:5+1B+1D Bless, Divine Favor, Float, Resurgence, Shield of Faith, Magic Missile + Detect Secret Doors
2:4+1B+1D Divine Insight, Lesser Restoration, Remove Paralysis, Shield Other, Spiritual Weapon + Detect Thoughts
3:4+1B+1D Dispel Magic, Magic Circle Against Evil, Protection from Energy, Prayer, Frost Bite + Anyspell (Sorching Ray 3 4d6 rays L12)
4:3+1D Spell Immunity, Neutralize Poison, Discern Lies + Anyspell (Sorching Ray 3 4d6 rays L12)
5:3+1D Flame Strike ; Raise Dead; Spell Resistance + Break Enchantment
6:2+1D Anyspell (Arcane Sight); Anyspell, Greater (Haste) + Anyspell, Greater (Fireball L12)

Arcane Spell Slots
0:5
1:5+1B
2:5+1B
3:5+1B used 2 GMA, Anyspell (SR)
4:5+1B
5:4
6:2

[/sblock]
 
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Pandak Kaswitikan

Reacting with almost supernatural speed to the appearance of the ambushers, Pandak swings his WarAxe Mayelo Malati at one of the thugs as he almost negligently tosses his hand axe Pukól in a backhand motion at another. Quickly following up, he turns his full attention to his first target and swings twice more in quick succession. As his motion ends, he extends his right hand and feels a satisfying slap on his palm when Pukól returns to him, ready for action once again.

[sblock=Combat Rolls]To Hit (WarAxe): 1d20+12=29
To Hit (Thrown Hand Axe): 1d20+15=20


Damage (WarAxe): 1d10+1d6+2=15 (vs. #1)
Damage (Hand Axe): 1d6+2=7 (vs. #2)


(Almost Forgotten) Follow Up w/ WarAxe:
To Hit: 1d20+7=17, 1d20+3=14

Damage (Strike 2): 1d10+1d6+2=9 (vs. #1)
Damage (Strike 3): 1d10+1d6+2=11 (vs. #1)


So that's a grand total of either 15, 24 or 35 (depending on whether or not a 17 and a 14 hit) vs. #1 and 7 vs. #2.[/sblock]
 
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Conrad Ironstar AC 21 HP 114 / 114

OOC: You did not put Conrad in the map. I am considering him to be at K18 where the word courtyard is. Also do not see our guide, Viscount Archer, on the map.

"Been cooped up too long now, lad. Let's see how quickly I can limber up to deal with your friends behind me," Conrad comments to attacker number 7 as he brings his axes into play.

[sblock=OOC]
First attacks (1d20+15=24, 1d20+15=23)
Second attacks (1d20+10=24, 1d20+10=21)
Third attacks (1d20+5=22, 1d20+5=16)
Believe 5 possibly 6 hits. Last strike with off-hand was the 16. Not sure of that one.
First damage (1d10+5+1d6=17, 1d10+2+1d6=15) 2 is fire and 5 is cold.
Second damage (1d10+5+1d6=16, 1d10+2+1d6=14) 3 is fire and 6 is cold.
Third damage (1d10+5+1d6=17, 1d10+2+1d6=8) 6 is fire and 1 is cold.
Total damage = 79 (87 if the last off-hand hit.)
[/sblock]
 


The Market Battle

The attackers intially appeared as just common market patrons...no idea where the spell caster is...

Sorry about Conrad I will correct it............so many to get ont he map etc...
 

Randal Lucius Stormweaver

Randal will shoot at opponent #7 unless he can spot the spellcaster.

Seraphina will flank and sneak attack as possible with either ranged attack or melee daggers. If she spots spellcaster she tries to sneak attack him from range using 5 charges from her gauntlet getting dagger +3 magebane of seeking for that one sneak attack.

[sblock=For DM]
Since you didn't say anything about feat exchange, here is suggestion: I replace one of magebane feats with practiced spellcaster does removing four level loss and losing one feat against mages. That way there is no hit to my spellcasting and I get to keep one feat that fits the story (And is minimaly changing character)
[/sblock]
 

Alvar

Rapiers in hand, Alvar steps onto the cart beside him to gain a better view and higher ground vs. his foes. (step to K16) Then with practiced effiency he lays about him with the blades. He attacks his two foes, one with each blade, as easily as a lesser swordsman might fight one. For the foe on his right (2) he delivers three blows including two that cause his blade to scream and add painful bursts of sound. The foe in front of him (8) finds himself marked twice with Alvar's sword, which one blow producing a flash of heavenly light. Alvar's icy stare and powerful blows combine to sap the will to fight from his foes.


OOC: Primary attacks (1d20+16=35, 1d20+11=18, 1d20+6=25)
Crit checks primary hand (1d20+16=35, 1d20+6=24)
Damage from three primary hits including two crits (d8 and d4 damage are sonic) (2d6+10+1d4+1d8=28, 2d6+10+1d4+1d8=25, 1d6+5+1d4=8)
attacks with off hand (1d20+15=35, 1d20+11=20)
Crit Check off-hand (1d20+15=19)
damage off-hand from one hit and one crit (2d6+14=23, 1d6+7=12) and an extra damage and a DC:14 will save or be blinded if evil (3d6=11)
Resonding blow feat=Whenever you deal a critical hit using a melee
weapon with which you are proficient, your opponent must succeed
on a Will save (DC 10 + 1/2 your character level + your Cha
modifier) or cower for 1 round. In Alvar's case that means a DC:21 will save for each or the character is frozen in fear and can take no actions. A cowering character takes a -2 penalty to Armor Class and loses her Dexterity bonus (if any).
Foe 2 also needs to make 2 DC:15 Fort saves or be slowed by the slow burst property of the slow burst property of the primary Rapier.
Alvar is Armor class 23 vs. 2 and AC25 vs. 8
 

Market Battle

Order of Action
Padrak 26
Bad Guys 1,2 3,4 5 6
Seraphine 22
Henett 20
Alvar 18 (rolled by the DM)
Randal 15
Bad Guys 7,8,9,10, 11 ,12
Ederin 11
Marc 7
Alton 5
Conrad 4

With an almost neglectent toss of his hand axe Padrak hits one of his opponets while following thru with a swing with his main axe against another. In a shower of blood both opponets drop as the dwarven forged weapons bite deep. The first group of assaliant lash out with cheap long swords against Alton, Mark and Ederin scoring hits of Mark and Ederin for 2 and 1 point of damage repectly. Serpahina moves to engage but is stunned into imobility as a purplish haze surronds here. (Save vs Fort dc 24 or be paralized for 5 rounds)
Hennet backpedals and moves towards cover as the rest of the party continues the fight. Alvar moves forward to engage two opponets only to find his first opponet felled by the bite of a dwarven axe. Refocusing his attacks with several quick riposts and an assulant (8)falls at his feet. Randal brings his bow to bear and loses a shaft at an oppoent ( I need to hit rolls and damage rolls) but misses. The second group of foes close upon the party under the cover of firey misself which reach out and strike Alvar, Conrad and Ederin for 10 points of force damage each. As the combat reorients itself a sudden colum of blazing fire descends from the heaven covering a 20 x 20 area from which cries can be heard (Yellow area on map). With fire and sword Marc and Alton meet their attackers and the combination proves fatal as their two opponets fall to their combined might. Slow to react Conrad at last brings yet another dwarven axe to attack the assualnts and in a flurry of blows, the last one being a neat underhanded swing his foe crumples bleeding from at least 4 perhaps 6 bloody axe bites.

For Ederin
[sblock]You spot what you think is one or two assilants in the yellowed out area and unleash your attack[/sblock]

For Randal
[sblock]Okay but no more tweaks or changes...it is unfair to the other players.....[/sblock]

New Map
 

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