The Four Lands - The Colony

Hennett

OOC: I never intended to move back that far away from the combat. Anyway, as soon as I saw my friends turning to do battle, I would have stopped and joined in. I'd say that I would have ended up in K14, if that 's ok. From that point, Hennett will cast Baleful Polymorph on #10, turning him into a cute bunny rabbit.
 

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Alton Kanri (HP 61/85; AC 23) ; Marc Jonason (HP 85/99; AC 21)

Watching their immediate opponents fall, Alton takes 5-foot step to the north, while Marc takes a 5-foot step to the south, putting Marc on the south side of Alton, but still within 5 feet.

Alton calls upon the power of the light, "Be healed of your serious wounds." Alton heals Marc of some of his injury. Marc looks over the battle scene to the south, engaging 5 if he is within range.

Both Alton and Marc look for the spell caster and for the location of the Viscount.

[sblock=JA]
Alton spontaneously casts Cure Serious Wounds in place of Frost Bite (which is not a 3rd level spell anyway so it's out of place). Alton grabs his rod and touches Marc, maximizing the spell (1/3 for the day), curing Marc of 36 points of damage. 49+36=85 HP

Marc will continue his previous attack/defense stance, changing the Dodge to 5:

Marc uses Power Attack 2, Dodge v. 5, Combat Expertise 2, and Cover-transfering his shield bonus to Alton (+4 Alton AC/-4 Marc AC).

Marc +13/+8 to hit with long sword and d8+10 damage on a hit on 5.

1d20+13; 1d20+8 → [18,13] = (31)
1d20+13; 1d20+8 → [2,8] = (10)

Damage:

1d8+10; 1d8+10 → [2,10] = (12)
1d8+10; 1d8+10 → [5,10] = (15)


Alton's Spells remaining for the day:

Divine Spell Slots
0:6 Resistance, Guidance, Mending, Purify Food & Drink, Purify Food & Drink, Virtue
1:5+1B+1D Bless, Divine Favor, Float, Resurgence, Shield of Faith, Magic Missile + Detect Secret Doors
2:4+1B+1D Divine Insight, Lesser Restoration, Remove Paralysis, Shield Other, Spiritual Weapon + Detect Thoughts
3:4+1B+1D Dispel Magic, Magic Circle Against Evil, Protection from Energy, Prayer, Frost Bite (CSW) + Anyspell (Sorching Ray 3 4d6 rays L12)
4:3+1D Spell Immunity, Neutralize Poison, Discern Lies + Anyspell (Sorching Ray 3 4d6 rays L12)
5:3+1D Flame Strike ; Raise Dead; Spell Resistance + Break Enchantment
6:2+1D Anyspell (Arcane Sight); Anyspell, Greater (Haste) + Anyspell, Greater (Fireball L12)

Arcane Spell Slots
0:5
1:5+1B
2:5+1B
3:5+1B used 2 GMA, Anyspell (SR)
4:5+1B
5:4
6:2



[/sblock]
 

Randal Lucius Stormweaver

Seraphina : HP 37/75
Seraphina sneaked under the wagon only to freeze in place helplessly watching Alton and Marc take over.
Fort save DC 24 for resisting paralysis (1d20+7=9)


Randal Lucius Stormweaver
[sblock=For DM]
No problem. I'm sorry I took too little time for reading and understanding feats I took. I had some deadlines lined up and at home I don't have time for playing. It won't happen again and thank you for your understaing.
[/sblock]

Attack rolls vs. #7 (1d20+22=27, 1d20+17=21, 1d20+12=29)

Damage from attacks vs. #7 (1d8+9+6=22, 1d8+9+6=21, 1d8+9+6=21) +6 is sonic damage, if target is resistant remove from total

If opponent drops from one of those above Randal targets source of magic missiles. Randal moves toward Seraphina.
 

Conrad Ironstar AC 21 HP 104 / 114

Conrad curses as his concentration slips away along with his spell. He steps forward to cover the unmoving Seraphina and prepares to attack opponents 6 & 11 next round.

[sblock=Randal] Conrad dropped opponent #7 last round. The opponents marked with red numbers are the ones the party has already dropped. Check the updated map a few posts back.[/sblock]

[sblock=OOC]Concentration Check (1d20+11=17)
[/sblock]
 


Ederin looks down, frowning. He slowly starts moving his hands and mumbling something, but nothing happens.

[sblock=JA]
Ederin prepares an action: if he sees the spellcaster, or a tight group of dangerous foes, he flamestrikes them again: Reflex 20 halve, 22 divine damage, 22 fire damage[/sblock]
 

Randal Lucius Stormweaver

OOC: You are right Draco, sorry guys.

Randal targets #12, #9 and #11 in that order, shooting at one until he drops then going to another. If any of these turns to be spellcaster he gets Randals full attention while Voice of the Dead hums in tune with his song.
 

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