The Four Lands - The Great North


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Vadric lets out a heavy sigh. With most of his spells cast, and many of those in effect wearing off, the knight knew they would be in dire straits should they run into further trouble within the ship. "Let us be quick then, for we should be in a touch spot should we stumble into further darkness."
 

The Ship

Having made prepartions to swim the horses ashore, that party set off to the passagner level to retreive personal items. Climing the stairwell, dark blood stains can be seen where individuals were dragged to the lower decks. A small amount of personal items can be found on the stairwell as they must have fallen from the victums pockets. Reaching their passanger deck, theparty discovers their cabins in pretty good shape, furniture is overturned and there is some damage of clothing and other goods that were not tightly packed. Both Jaroth and Bertrand find the items they seek after a few minutes searching.
 

Bertrand

Bertrand inhales deeply from a bag of coffee and caresses a pot affectionately. He seems on the verge of doing a little dance. Only with a considerable display of willpower does he stow the items rather than set some broken furniture afire and make a pot on the spot. "Should we visit the Captain's cabin or make our escape now?"
 

"In my cabin there is a large chest with loads of food. The chest is water-resistant and should float. Perhaps we could rescue it to feed the passengers and crew ashore. We can return to the shore with the horses and these items. Then we can rest up and come back to further secure the ship and rescue more goods."
 


Jaroth

Jaroth opens his satchel and caresses the wooden box of his order, making a mental note to write to his order at the first opportunity.

"Let's be off then. We will gather the food and prepare for the walk back to shore."
 


The Ship

Spending time moving about their various cabins, the party quickly gathers those items and chests they had thought lost. Doors to other cabins are also ajar as well as the one to the dining hall on their deck. From the bowels of the ship comes the smell of sea water, rotten flesh and old blood.

Everyone roll a nature or sea knowelde check

Rolls 1_15
[sblock]You happily go about your business oblivious to all.[/sblock]

Rolls16-20
[sblock]You sense the winds and waves picking up and once again hitting the ship with a little force. At best quest you think the tide is about an hour from returning[/sblock]

Rolls 21 or above
[sblock]You feel the tempature drop about five degress and sense it is getting ready to drop further[/sblock]
 


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