The Four Lands - The Great North

"Indeed. Let us join our companions." With that, the knight leads the way toward Bertrand and Finnian, sticking to the trees, and staying out of sight of the boy in the camp.
 

log in or register to remove this ad

Bertrand

Sensing the approach of his companions, Bertrand lays back crossing his legs and tilting his hat down to shade his eyes. He adopts a pose of great ease. "Ah gentlemen, so glad you could join us." He rises and stretches as if he's been resting there for quite some time.
 

Vadric smiles at his companion and tosses him a gold coin from his purse. "Looks like I owe you that. You must have made very good time during the night."
 

"Good time indeed. Bertrand's guidance kept us on course and found a route quite easy to ride along at speed even in the dark.

"Of course I nearly lost him to the divine smells of breakfast coming from the camp below us. It seems our strayed survivor here is well prepared to be separated from the ship and the rest of the survivors.

"When you are ready perhaps we should go down and ask about that."
 

"Or do we wait for the Order of Drakar to arrive and confront them all together? Our friend Jaroth says the two groups are about five and two miles out, respectively."
 

"I'm not one to wait. ...and from what we know about the Order of Drakar from Jaroth's description, I'd just as soon have the boy taken care of before they arrive. Given the situation with the ship, I'd say this boy - and his association with a certain package - have some explaining to do."
 

"Vadric, Annison, do either of you have the means to know if the boy tells a falsehood? I have heard of some powerful inquisitors having the ability to expose darkness and deception by subjecting a snake-tongued scoundrel to the Light. If you have this power, I suggest you ready it for the boy. We must quickly determine in our parlay whether the boy is an agent of the Order. On the ship sensed powerful magic shielding him. It's source appeared dark. The rest of us should ready our defenses."
 

"I have experience in interrogation but my ability to detect falsehood is not a divine gift. With time I could prepare a zone of truth. I am also endowed by the Light with the power to sense darkness in others. However, I believe this wizard has concealed his true nature with arcane magic and I do not trust that these powers of the Light would penetrate his ward."

"My friends, we are dealing with wizards and demons. We are not in a courtroom. This man's guilt is clear if only by complicity. I must assume his utter depravity unless and until he is able to prove otherwise."

"There may be some value in conversing with him. He may fear the Order of Drakar more than he fears us. It is possible that we will learn what we need to know about this conspiracy without resorting to violence. But I doubt it."
 

Jaroth

"I agree."

"Let us prepare ourselves and confront the boy. We will try conversation, first."


[ooc: Jaroth casts and extended see invisibility, extended greater mage armor and extended barkskin. If the boy is less than a minute away, he will also cast extended Shield.]
 

Vadric shakes his head. "I'm sorry, friend Jaroth, but I did not pray for the blessing to detect lies this morning. But if we capture this boy, I can certainly do so on the morrow. I figured with the possibility of confronting this Order of Drakkar, that combat prayers would be more prudent." Those words said, he begins a few short prayers of protection before moving with the group to meet the boy.

Cast Magic Circle against Evil and Magic Vestment. +2 to AC and saves for all within a 10' radius of Vadric (+ other benefits)

Vadric Buffed Stats
AC 27, Fort +11, Ref +6, Wil +14


[sblock=Spells Prepared]

- 0-Level (6): Detect Magic x 2, Create Water, Light x 2,
- 1st Level (7+1): Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Magic Weapon
- 2nd Level (5+1): Consecrate, Hold Person x 2, Lesser Restoration, Silence + Spiritual Weapon
- 3rd Level (5+1): Invisibility Purge, Magic Circle vrs. Evil, Searing Light, Dispel Magic x 2 + Magic Vestment
- 4th Level (4+1): Freedom of Movement, Neutralize Poison, Divine Power x 2 + Holy Smite
- 5th Level (3+1): Greater Command, Righteous Might, True Seeing + Flame Strike
- 6th Level (1+1): Blade Barrier + Wind Walk
[/sblock]
 
Last edited:

Remove ads

Top