The Four Lands - The Great North

WHile the others prepare defenses, Vadric moves to attend the boy. Calling upon the power of the Light, the knight-priest lays his hands upon the young man's chest and tries to purge the poisons from his system.


Cast Neutralize Poison

Also, how much time has passed since our fight ended?

[sblock=stats & spells]
Vadric Current Stats
AC 27, Fort +11, Ref +6, Wil +14
Str 14 (+2), BAB +8, HP 65/87
Warsong +13/+8 (1d8+4+1d6 fire/17-20)


Spells in Effect:
Wind Walk, duration 9 hours
Magic Vestment, duration 10 hours
Magic Circle against Evil, duration 50 minutes
Magic Weapon, duration 106 rounds
True Seeing, duration 107 rounds
Divine Power, duration 20 rounds

[sblock=Spells Prepared]
- 0-Level (6): Detect Magic x 2, Create Water, Light x 2,
- 1st Level (7+1): Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Magic Weapon
- 2nd Level (5+1): Consecrate, Hold Person x 2, Lesser Restoration, Silence + Spiritual Weapon
- 3rd Level (5+1): Invisibility Purge, Magic Circle vrs. Evil, Searing Light, Dispel Magic x 2 + Magic Vestment
- 4th Level (4+1): Freedom of Movement, Neutralize Poison, Divine Power x 2 + Holy Smite
- 5th Level (3+1): Greater Command, Righteous Might, True Seeing + Flame Strike
- 6th Level (1+1): Blade Barrier + Wind Walk
[/sblock]
 
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The Cove

Jaroth steps outside and begins his prepartions and is greated with a cold wind blowing in from the sea. Making his prepartions, he senses lighting answering his call...and like the night of the great storm he snese he has a greater control than is normal but that should he lose his control then havoc could occur.

Anniston begins to rearrange the furniture as Bertrand and Rendee secure the horses in one of the side rooms.

Vadric moves to attend to the boy and offers up his prayer to the light for it;s aid. Reaching out to touch the boy he at once senes his spell fighting to overcome the poison...follwoing his senses he soon becomes involved in the struggle directing the healing magic withing the boys bodys.

(Please make to rolls Vadric DC 20 and DC 18..you can use any spell or healing bonus as well as wisdom)

(Jaroth please roll a spot check for me)
 


Jaroth

[ooc: If he can take 10 on this roll, he is doing so, for a total of 15 plus 2 for Darkrazor's aid another. That brings the total to 17. There may be situational modifiers as well, for example, higher ground and rain--adding and substracting from the roll, respectively. If taking 10 is not possible on this roll, Jaroth's spot result is as follows: Darkrazor gets a 12 to add +2 to aid another. Jaroth gets a 8 , for a total of 10.]
 

The cove

From his vantage point Jaroth sees several figures converging on the camp perhaps 100 yards away. he observes that they alll are wearing dark sinster black cloaks.

Vadric senses the resistance of the poision to his spell but puts forth his will and soon he sneses the poison fade from the boys body. The effort leaves Vadric exhausted and he feels drained. Checking he discovers that all spells above 3rd have been drained from him in the conflict with the poison.
 

Finnian takes Jaroth's satchel and slings it over his back assuring Jaroth that he'll take care of it.

Finnian moves back into the front room as Vadric takes over with Morgan.

Feeling the residual aches from the death of the Drakar creature, Finnian casts a cure upon himself and turns to help Anniston in preparing a defensible position.

[sblock] AC 18, HP 74 / 80
Spells {per day / cast} 3, 5, 5 / 1, 2
Cure Moderate Wounds = 16, http://invisiblecastle.com/find.py?id=1242959

Yea, I'm back. Vacation was great, and greatly needed, but it's nice to be back. [/sblock]
 

Jaroth

On seeing the Order Drakar approach and noting their distance, Jaroth sends a message to Anniston. The Order Drakar approach. They are 100 yards away.

Jaroth then shields himself with his magic. [ooc: extended shield (22 minutes).]

When the members of the Order Drakar close to 210 feet, he lets loose the first lightning bolt. The damage for the bolts is as follows: 10, 20, 11, 26, 9, 16, 25, 15, 23, 18. Reflex Save DC 19 for half. Jaroth is strategically targeting them so as to maximize the damage done and thin the ranks of the Order Drakar.]


Call Lightning
Evocation [Electricity]
Level: Drd 3
Components: V, S
Casting Time: 1 round
Range: Medium (100 ft. + 10 ft./level)
Effect: One or more 30-ft.-long vertical lines of lightning
Duration: 1 min./level
Saving Throw: Reflex half
Spell Resistance: Yes

Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell’s range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected.

You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed. However, each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You may call a total number of bolts equal to your caster level (maximum 10 bolts).

If you are outdoors and in a stormy area—a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)—each bolt deals 3d10 points of electricity damage instead of 3d6.

This spell functions indoors or underground but not underwater.
 

Bertrand

Bertrand waits, weapons in hand peeking out of the tent and ready to hide and try to surprise anyone approaching the tent as they step in. Rendee has his crossbow loaded and is waiting well down the hall from the opening to provide support. Bertrand's dog, Chaucer, waits down the hall with Rendee, where the large hound is sprawled on the floor gnawing a bit of meat from the kitchen.
 

Vadric staggers to his feet, bracing himself against the wall. Combating the toxins in de Sion's body had drained him, and the warrior-priest could feel the beginnings of what would undoubtedly be a severe headache coming on. Still, he couldn't abandon his companions in the coming fight...

Moving to rejoin his friends, Vadric quickly considers his remaining reserves of power and what prayers may be of use against the Order Drakar.

Vadric will cast bless, providing all his companions a +1 to attacks & saves vrs fear, shield of faith for a +3 to AC; upon Anniston's confirmation that the Order is approaching, Vadric will cast DMM Extend Divine Favor for +3 attack & damage

[sblock=stats & spells]
Vadric Current Stats
AC 30, Fort +11, Ref +6, Wil +14
Str 14 (+2), BAB +8, HP 65/87
Warsong +17/+12 (1d8+7+1d6 fire/17-20)


Spells in Effect:
Wind Walk, duration 9 hours
Magic Vestment, duration 10 hours
Magic Circle against Evil, duration 50 minutes
Bless, duration 108 rounds
Shield of Faith, duration 109 rounds
Divine Favor, duration 20 rounds

[sblock=Spells Prepared]
- 0-Level (6): Detect Magic x 2, Create Water, Light x 2,
- 1st Level (7+1): Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Magic Weapon
- 2nd Level (5+1): Consecrate, Hold Person x 2, Lesser Restoration, Silence + Spiritual Weapon
- 3rd Level (5+1): Invisibility Purge, Magic Circle vrs. Evil, Searing Light, Dispel Magic x 2 + Magic Vestment
- 4th Level (4+1): Freedom of Movement, Neutralize Poison, Divine Power x 2 + Holy Smite
- 5th Level (3+1): Greater Command, Righteous Might, True Seeing + Flame Strike
- 6th Level (1+1): Blade Barrier + Wind Walk
[/sblock]
 
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