The Four Lands - The Great North

Bertrand

Quickly adding the two pieces of wood to the main fire, Bertrand trots up to a hilltop watch-fire on the rim of the bowl for the third and takes a look at the battle before returning to the council that seems about to take place. He leaves Rendee on watch.
 

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[sblock=j. alexander]I would like to take two-weapon rend for Bertrand. It comes from Players' Handbook II. It allows him to do an extra 1d6 plus one and a half times strength bonus damage when he hits with both weapons. [/sblock]
 


[sblock=Character Modification]I will take +2 Charisma. When making the mod I also discovered that I had one too many skill points allocated. I adjusted the Heal skill by -1. Finally, I allocated my level 12 feat (which I had not done yet). I'd like to take Divine Shield from the Complete Warrior sourcebook:

Divine Shield
Prerequisite: Turn or rebuke undead ability, proficiency with a shield
Benefit: As a standard action, spend one of your turn/rebuke undead attempts to channel energy into your shield, granting it a bonus equal to your Charisma modifier. This bonus applies to the shield's bonus to Armor Class and lasts for a number of rounds equal to half your character level.[/sblock]
 


Jaroth

[sblock=Character] I will probably take a +2 Charisma. I am looking through the books to see whether there is some feat that allows you to take your Charisma modifier in lieu of another ability's modifer to apply to saves or something. If no such thing exists, I will probably just take a +2 to Charisma. [/sblock]
 

Meetings

Taking the sticks of wood, Bertrand adds them to the fires as instructed by the Lady. Upon contact with the flame, the main fire quadruples in heat and light while still maintaing the same size of the original fire. Likewise, the watch fire doubles in heat and light produced. Once on the rim, Bertrand can see skirmishing very faintly but notices that the infantry lines have not moved and it appears to be a mounted battle. Checking with Rendee, Bertrand heads back down into the bowl.

As he stands guard on the rim, Vadric receives a messeage from Jaroth asking him to appear below.

Roll a spot check

01- 05
[sblock]You notice that your bootlace/shoe lace is untied[/sblock]

06 - plus
[sblock] When Bertrand adds the wood to the fire, you observe that the deSion's pavillion has been erected in the western most portion of the bowl against the rock wall.[/sblock]

For Jaroth
[sblock]Sounds like a plan to me[/sblock]

ACTIONS Please
 

Is the spot check for Vadric or Bertrand? If it is for Vadric, he automatically rolls a 7, because he has a +6 spot due to wisdom.
 


Bertrand

Trusting that Rendee will inform him if anything of great concern happens on the battlefield, Bertrand returns to the bowl to hear what Jarroth's friends will have to say.
 

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