The Four Lands - The Great North


log in or register to remove this ad

Amster - Street Thugs

Rushing the party, the first street thug is meet by Bertrands flail and axe. In a blizzard of blows, Bertrand drops his opponet and switches to his second. The thugs then make their only two succcesful attacks. Vadric responds to the rush by drawing his sword and as they attack responds with one of his own leavin one thug decapited. Jaroth pauses briefly and scans the area, but can detect no other threats closing on the party. In an almost mocking manner, Finnian begins to more or less fence with his opponet setting up a nice rythum, beat to his singing, an act that is baffling his opponet. Anniston then joins the fray, neatly disarmying his foe by a stunning blow to the elbow with wepon.

Next Round

OCC: Please go ahead and roll damage when you roll your attack and post it. Also it would be helpful if you tell me what weapons you are using.
 

Vadric wields his blade skillfully, parrying and slashing at the foe,Warsong leaving a flaming trail behind it as the knight faces off against the street thugs."Throw down your arms and surrender, or face the true justice of the Light!"


[sblock=OOC]
Attack with Warsong (adamantine flaming keen longsword +2)
Attacks: 22 and 22: http://invisiblecastle.com/find.py?id=727560
Damage: 9 and 12: http://invisiblecastle.com/find.py?id=727566

I forgot to include the +1 attack and damage from the Inspire Courage. So, 23 and 23 for attacks, and 10 and 13 for damage.

[/sblock]
 


Finnian continues singing as he dances around his opponent to put him in the middle of the group. He thens tries punching him with the hilt of Battle's Wit.

"Someone has to face the valley
Rush in, we have to rally and win boys
When the world is saying not to
By God, you know you've got to march on, boys
Never hold back your step for a moment
Never doubt that your courage will grow
Hold your head ever higher and into the fire we go"

[sblock]tumble=32, http://invisiblecastle.com/find.py?id=728165
Subduing attack=miss, http://invisiblecastle.com/find.py?id=728173
[/sblock]
 



Amster - Street Thugs

Sensing the opponets moral wavering, Bertrand wads into the the foes. Dropping one quicklty with a flail head to the face, he whips around in a fluid motion and buries his hand axe into the spine of one facing Jaroth. The thugs moral breaks seeing four of their numbers bleeding in the street so quickly. As they break Vadric raises his sword high, casting firelight on the area so they can see the fate that awaits them should they continune to attack and commands them to surrender. To scared and dispirited to follow his advice, they attempt to flee into the night as Jaroth stands silent guard against other enenmies. Finnian still singing jumps and then rolls into the midst of the fleeing thugs and tries to hit one with his sword bu misses, as the fear of the light is in them and they run for their lives. They are not quick enougth though. Anniston with a few quick steps grabs the cloak of one of his opponets and with a hard pull sets the thug on his bum.

Next Round
 

Jaroth

[OOC: Jaroth's jaw drops as he watches Bertrand "wad" into our foes in the middle of combat. "Um. Bertrand. Isn't this, um, like a bad time to indulge your urges?"]

Jaroth calmly watches our foes flee.
 

Anniston AC: 23 (+11 armor, +1 dex, +1 dodge) Hitpoints: 92/92 most recent dice rolls

"Easy, there, fella. What's the rush?" Anniston tries to begin a conversation with the grappled thug, "All I want is to ask you a few questions."

If the thug attempts to break the grapple, then Anniston will try to maintain the grapple (no damage)
grapple/STR check, round 3 vs thug (1d20+4=14)

"Why did you attack us? You might just walk away from this if you answer truthfully."
diplomacy with thug (1d20+20=36) [if this is intimidate then the modifier is +3 for a total result of 19]
sense motive with thug (1d20+14=25) [to see if he is is lying or holding anything back]
 

Remove ads

Top