The Four Lands - The Great North

"Well, we have to start somewhere," says Vadric, drawing Warsong. Stepping to the door indicated by Jaroth, the knight nods to his companions. "Someone keep an eye on the hallway." With those words spoken, the warrior-priest opens the second door on the right.
 

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Jaroth

"I'll stay in the hallway and watch for trouble." Jaroth whispers. Jaroth maintains a vigilant watch, invisibly from the hallway. He alternates looking in the direction of his fellows and the other doors to behind him down the corridor to up the stairwell.
 




Sailing North

The party prepares for action and Vadric kicks open the door and steps into the doorway supported by Finnian and Anniston. As the door bursts open the party finds itself a manlike form with the facial and body charastics of a rodent. Quicker than the party would expect the manlike creature lashes out at Vadric with two clawed hands one deeply scarring his armour the other rasing welts (4 points of damage) on Vadric's neck.

Initative Rolls/Actions
 



[sblock=OOC - Meta]I'll be out of town on vacation for the next two weeks. I usually have internet access so no worries. But in case my response time is spotty at least you know why.[/sblock]
 

Bertrand

OOC: Initiative (1d20+4=24)

Moving very quickly, Bertrand lets his axe fall to the floor and whips the carefully coiled net from his belt. Swinging it once over his head he tosses it out to entangle (1d20+13=28) the ratman. He grips the trailing rope tightly.

[sblock=ooc]Sorry the attack should only be a 24 since he is throwing into melee and doesn't want to take a chance on catching a friend. Here are the net rules for your convinience: http://www.d20srd.org/srd/equipment/weapons.htm#net[/sblock]
 
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