Scotley
Hero
The Four Lands. This game is for an established group of friends and not open to new players. I wish to have all the occ comments in the main thread so i can better cross reference. Sorry if this is a problem but it will be easier for me to keep track of...
For Starters, each of you will be journeying from your homeland, etc to a location. I plan to use this time as a mini solo adventure for you guys so you can become familar with your character etc and get a feel for his personality...those of you who get your charcters up and running and talk to your friendly dm can start any time.
I am currently reworking my map of the Four Lands and the briefing for it as the land mass has been cut in half, but it is still plenty big and will require only minor tweaking.....
For the sake of argument, lets start off at 8th level. This is a good base and allows you to put more depth into your charcter as having an established reputation etc. this will be one of the reasons you are going on an adventure. Lets not get too creative okay, I know there are lots of great classes out there but let's kinda keep it simple. A prestiage class is okay as well as some combinations, just think them thru and be able to justify them to your pain in the butt dm.....For once i will not ask you guys to keep your charcters secret etc...talk among yourselves etc but please no uber parties...i dont wanna have to start thowing pissed of Titans or Storm Giants at you from the git go....While we we be in combat, thie is probably going to be a heavy political and religious type campaign given the nature of this format as it allows for lots of side adventures as well as the good dungeon crawl. Most encounters will be wilderness or outside with a few old fashion dungeon crawls etc....
Take the magic items value appropriate for your level, just dont min and max for the best armour class etc...
You have 34 points to use for stats and you will all get and additional +1 to add to any score. Also you will need to roll 3d6, rerolling ones, for a luck stat. MOre about that later...
As for magic, let yourself have up to 25,000 gp in magical goodies. Anything you dont spend can be used for personal funds.
Hit me back for your personal starting monies etc.
Here is the Rogue's Gallery Thread for your characters.
http://www.enworld.org/showthread.php?p=2260829#post2260829
For Starters, each of you will be journeying from your homeland, etc to a location. I plan to use this time as a mini solo adventure for you guys so you can become familar with your character etc and get a feel for his personality...those of you who get your charcters up and running and talk to your friendly dm can start any time.
I am currently reworking my map of the Four Lands and the briefing for it as the land mass has been cut in half, but it is still plenty big and will require only minor tweaking.....
For the sake of argument, lets start off at 8th level. This is a good base and allows you to put more depth into your charcter as having an established reputation etc. this will be one of the reasons you are going on an adventure. Lets not get too creative okay, I know there are lots of great classes out there but let's kinda keep it simple. A prestiage class is okay as well as some combinations, just think them thru and be able to justify them to your pain in the butt dm.....For once i will not ask you guys to keep your charcters secret etc...talk among yourselves etc but please no uber parties...i dont wanna have to start thowing pissed of Titans or Storm Giants at you from the git go....While we we be in combat, thie is probably going to be a heavy political and religious type campaign given the nature of this format as it allows for lots of side adventures as well as the good dungeon crawl. Most encounters will be wilderness or outside with a few old fashion dungeon crawls etc....
Take the magic items value appropriate for your level, just dont min and max for the best armour class etc...
You have 34 points to use for stats and you will all get and additional +1 to add to any score. Also you will need to roll 3d6, rerolling ones, for a luck stat. MOre about that later...
As for magic, let yourself have up to 25,000 gp in magical goodies. Anything you dont spend can be used for personal funds.
Hit me back for your personal starting monies etc.
Here is the Rogue's Gallery Thread for your characters.
http://www.enworld.org/showthread.php?p=2260829#post2260829
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