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The Four Lands

Scotley

Hero
The Four Lands. This game is for an established group of friends and not open to new players. I wish to have all the occ comments in the main thread so i can better cross reference. Sorry if this is a problem but it will be easier for me to keep track of...

For Starters, each of you will be journeying from your homeland, etc to a location. I plan to use this time as a mini solo adventure for you guys so you can become familar with your character etc and get a feel for his personality...those of you who get your charcters up and running and talk to your friendly dm can start any time.

I am currently reworking my map of the Four Lands and the briefing for it as the land mass has been cut in half, but it is still plenty big and will require only minor tweaking.....

For the sake of argument, lets start off at 8th level. This is a good base and allows you to put more depth into your charcter as having an established reputation etc. this will be one of the reasons you are going on an adventure. Lets not get too creative okay, I know there are lots of great classes out there but let's kinda keep it simple. A prestiage class is okay as well as some combinations, just think them thru and be able to justify them to your pain in the butt dm.....For once i will not ask you guys to keep your charcters secret etc...talk among yourselves etc but please no uber parties...i dont wanna have to start thowing pissed of Titans or Storm Giants at you from the git go....While we we be in combat, thie is probably going to be a heavy political and religious type campaign given the nature of this format as it allows for lots of side adventures as well as the good dungeon crawl. Most encounters will be wilderness or outside with a few old fashion dungeon crawls etc....

Take the magic items value appropriate for your level, just dont min and max for the best armour class etc...

You have 34 points to use for stats and you will all get and additional +1 to add to any score. Also you will need to roll 3d6, rerolling ones, for a luck stat. MOre about that later...

As for magic, let yourself have up to 25,000 gp in magical goodies. Anything you dont spend can be used for personal funds.

Hit me back for your personal starting monies etc.

Here is the Rogue's Gallery Thread for your characters.

http://www.enworld.org/showthread.php?p=2260829#post2260829
 
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The Friendly DM

Okay I want to modify the charrcter generations speficis a little, you can use 34 points and a plus one to any attribute or you can use 30 points with a plus 1 to any attribure and also receive 1 additinal character level. This should make it a very very very interseting dilemnia for some of you....
 


With and innocent look ..."Who me".....just trying to give you guys some grief and headaches before you give me grief and headaches over ungodly character combinations....
 

Hey, are you insulting my half-dryad Wu-Jen/Barbarian/Underwater Basket Weaver?

Seriously, I plan to play an arcane spell caster with fair social skills and little melee combat ability. I will be Bard 2/Wizard 6 or 7 depending on how I decide navigate our DM's first puzzle. I hope some of you will play big tough fighter types I can hide behind.
 

James

My character concept is more along the lines of the traditional thief - good at hiding, moving silently, and finding and removing traps, as well as opening doors. While not a "hold the line" fighter, he'll pack a pretty good punch in melee.

Rogue 5 / Swashbuckler 3 - may or may not be human, depending upon how I navigate Todd's puzzle.
 

I'll be playing a straight class (for now) Dwarven Monk (9th level), not a lot of hit points but I think he'll do quite well in a fight (as well as any of us do in Todd's games, anyway :lol: ). My plan is to get one more Monk level and then move into Sorcerer levels for a little Arcane punch. It'll be nice to play a Monk who is actually high enough level to be truly useful! I love the class, but we gather so rarely now, and campaigns have lasted such a short time, I've not really been able to work one up.
 

Playing NPC

As the group is going to be short of fighter types etc.. I will run as an npc a ranger i develped with scott for another game on here but one that never got played....he will be tweaked a little but he will be your combat monster fighter..
 



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