The fragmentation of the D&D community... was it inevitable?

Not only can I not convert that to 4e, I honestly can't even begin to imagine how that could be converted to 3e. Or any edition, for that matter.
From what I've seen on this board and elsewhere, many people have converted their characters from one edition to another. I've done it, too.

Just because you can't fathom it doesn't mean it's not possible.
 

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The issue has been posted:

Quote:
druid/ranger article issue 100 page 9



The exact level of the PC isn't handy to me at the moment, it being after 1AM where I am, but the general upshot was he (and about 6 other PCs in the group would be considered Epic in 3.X (and in 2Ed as well- see Skip Williams' 2Ed release, High-Level Campaigns) As I recall, he's around 28th level (maybe less).

3Ed's Epic rules didn't exist at the time we started the conversion, but they did by the time we got to converting the top tier PCs (by that time, 17 years old). We didn't use them because the Epic rules added a bunch of stuff that simply didn't make sense, especially in the case of magic spells (those spellseed rules would have resulted in significant power-ups).

Instead, we stuck to standard leveling, including spells. (IOW, spells still had their damage capped.)

If all if this still bugs you, try my Human Ftr/Illusionist/Assassin (same campaign, lower level PC) on for size...

I HATE IT when people give me the WRONG SOURCE. The problem you run into is that someone who actually has the magazines can look the information up and find out themselves.

First, that magazine, AND THE ACTUAL SOURCE are for 1e AD&D. This is NOT 2e AD&D, so you are skipping an edition for the transfer of a character. There are so many problems with your post upon actually FINDING THE ACTUAL SOURCE, and your statements, that I'm trying to figure out where to begin.

Let's list the actual source first. The actual source is NOT in Dragon 100, Dragon #100 is written specifically to address the questions that arose after the original article...and hence written to address alignment problems that people had with the Druid/Ranger combination...NOT the actual Druid/Ranger/Magic-user that you quote. It uses a quote from that article to show what statement they are talking about, but don't go into how these are actually legal (actually they do a little, but that's going to be later on...because if you take there statements, converting a character to 4e from 1e is actually REALLY simple and easy...unlike how you portrayed it...which would make one assume that you didn't read the forums statements which are right next to the article explaining how the confusion with alignments dealing with the Ranger/Druid may have started in the first place).

The actual source is Dragon #96 (and if it wasn't hard enough sifting through my unorganized set of Dragons to find #100 on the shelf...due to a bad listing of source you then force me to find another one).

Secondly, the article itself lists the level limits, and addresses more to the core races of half-elf and Elf, without clause to Dark-elf, valley-Elf, Grey-Elf, or Wild-Elf. However accepting that the generic term of Elf applies to all of these...we'll continue forwards.

Thirdly, the only way this is allowed via 2e is the grandfather clause addressing 2e core rule releases for integration with 1e. We'll accept it (since I played with grandfather clauses all the time, or more like I played 1e with a few 2e things tossed in, like the 2e bard, etc.). Be aware however, your character was already an exception to the rules.

In 2e, without the grandfather clause, as far as I can see, was an illegal character UNLESS YOU USE statements UNRELATED TO THE ACTUAL RULES FOR THE CLASSES, but in relation to the thought processes for conversion and running the game from Dragon's #100, (which is repeated elsewhere in other dragons, and aren't actually addressing your build, but something else in explanation of how it is possible). So we use the grandfather clause. However, if you use the statements that I refer to in Dragon #100, then you wouldn't have a problem converting characters to 4e...so I would have to assume you ignore those statements and are instead using the official rules released in the Books and/or released as PDF's by WotC later.

So we have to back everything up by rules. Strictly speaking by the rules, even with the grandfather clause, your character hence has a maximum level of 10 Druid/12 Magic User and 10 Ranger (with exception as I'll discuss below), saying that all your statistics were 18 and your strength was at least 18/50 (which would bring up the next idea of how exactly did you ROLL all 18's in the first place?). These are according to the level limits listed in Unearthed arcana. However if you go by Dragon Issue #96, your Ranger can be up to level 11 with all 18s.

So with conversion...if you take it for what it's worth (despite the fact that even I'm STRETCHING the rules slightly just to make this work)...at maximum level for which somehow you got all 18's...you would have a character that probably is a 12 MU/3 Druid/3 Ranger. As the defaults you lose the ability to wildshape automatically (3.X druids cannot wildshape until they hit 5th level). However your total character level is 18. Theoretically you could give yourself to be at least a 5th level druid (only can wildshape once per day though), 9th level MU, and a Ranger 3. In this case you lose the ability to cast at least one level of spells from your old class...oops, you just lost some other abilities.

All that and we still haven't discussed weapon usage. As a Ranger in older editions you used the Attack bonus of the Fighter. With a Ranger at only level 3, you are seriously nerfed for an 18th level character. Using two weapons at -4 (since you will have two weapon fighting) means that you are basically useless in combat. You'll have a +7 to hit with your BAB...of course if you had been a 10th level Ranger, if you had instead gone that route, you'd could have a +10 to hit (if you had a 10 Ranger, 4 Druid, 2 Wizard). With your awesome strength however...which goes and converts to give you like a +6 to hit... (18/00 Strength converts to like 22 STR in the conversion document...which by the way is wacked even in relation to what AD&D had for stats)...balances it out.

Which goes to the next step...stats. In order for you to have corresponding stats that equal the same bonuses...you'd have stats that were either 12-14 in general. Most 18s did NOT give you a +4 like the do in D20 games and later (4e, Gamma World new set). In that light, to actually make a character with stats that converted over as they were in AD&D...you'd have to do some actual work to represent your actual stats.

Now the all 18 in your stats can be believable if you were a Munchkin (and if you couldn't tell, I've had to deal with one too many rules lawyers in my past...which is where this entire dialogue type can be attributed to) which I can believe seeing you even chose the obscure enough rules to convince someone to let you be a Drow Ranger/Druid/Magic-User by stretching the rules to the brink of believability (remember the Dragon issue actually only addressed elves...only by DM allowance would it be accepted in general to ALL elves inclusive of those in the FF and UA to be utilized by a Drow in the fitrst place...AND THEN to grandfather it into 2e...which is the only way the character would be allowable by the rules).

Now of course there is the exception that you actually have an unlimited amount of levels available to you as a Druid under the UA rules. (which are more generous then the core 1e rules). In which case you would be 23 Druid/ 12 MU/ 10 Ranger. In this instance you could rearrange the levels (total of an amazing 30 levels which weren't actually supported in 3e until the ELH came out...or in 3.5) but you don't really have conversions for characters over level 20. You would have to rebuild the charcter for any levels you had over 20 with epic feats...etc.

You also lose any druidic abilities over level 15...as most of those aren't covered in 3e. You could theoretically hose your druid levels (since you already are going to lose a LOT of your power there anyways) and instill yourself as an 18th level magic-user (stronger then before even! How'd that happen).

Or you could say you are simply an 18th level Druid, 11 level MU, and a 1 level ranger...but you still lose the combat ability (under 3.5 rules...I suppose you could still have it under the original 3e rules). Which means you've lost your Druid abilities overall for higher level druids..retained your Magic-user levels...and lost most, or almost all of your Ranger abilities.

Furthermore, we still haven't addressed that since you don't have skills OR feats in 1e rules...you're going to have to build the characters from the ground up just to figure out what skills and feats they have.

OR...if you had bothered to read some of the items brought up in the forum there in issue #100...and later on you'd know that Gygax wasn't necessarily a strict adherent to the rules as written (which is why the Ranger/Druid came about in the first place for Elves). That you don't have to adhere to the rules specifically.

In that light...you'd still have to figure out skills for a Drow Ranger/Druid/Wizard from 1e to 3.X, as well as feats...but it could be a straight up conversion otherwise with the same HP and the same levels...along with the same abilities.

Presto...so much easier than the official conversion rules.

Even easier...to convert fro 3.X to 4e...the stats change over exactly the same and EVEN GIVE THE SAME BONUSES (unlike an AD&D to 3e conversion)...they can keep their Feats which they already have, though some may be instead re-iterated by powers...levels can stay the same, HP the same. The only problem may be skills which are consolitdated into one big skill...so you could do as I do...let them keep skills as they want and get those bonuses...OR swap over to a 4e system...either way works for me in 4e.

However...just so you know, if you hadn't guessed, from everything I can tell, except by stretching the rules...in the edition prior to 3.X your character wasn't exactly legal...unless you take DM rule allowances as a norm...in which case I don't buy your toughness of conversion overall. (and even in my address above...I allowed certain rule stretching just to make your character work...such as high stats...even allowing a Drow to use the Half-Elf/Elf rules for Druid/Rangers from Dragon, and obviously the grandfather clause.

Next time you quote what allowed that build though...you should state Dragon #96 probably from what I can tell...if your source is actually Dragon magazine.

Another Edit: Didn't notice the statement where he puts down the issue and article was missing, added it back in so one can see the misleading of where the source documentation actually was located.
 
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Just so if someone doesn't want to read the big rules rundown I wrote above...the source for his build isn't Dragon #100, it's Dragon #96. He should know that.

Second, Dragon #96 is for 1e and only allowed via a grandfather clause put out by TSR for 2e core (which don't allow Drow Druid/Ranger/Wizards unless grandfathered in).

Third, maximum levels available would be 23 Druid/12 MU/10 Ranger with all attributes at 18. If we grant a character can have all 18's (23 years of playing right), then the maximum levels would be 30 in 3e...arranged how the player wanted. Regardless, the Druid would lose all special abilities from 15 to 23, and most of the Ranger's combat abilities if they chose to keep the druidic and Magic-user spellcasting...OR lose spell levels in order to get their Ranger fighting abilities up.

Fourth, they'd have to reconfigure skills and feats, stats do not transfer over as representative from AD&D to 3e...they give different bonuses.

Fifth, it was stated the Druid/Ranger was allowed for Elves because Gygax did not follow the rules strictly, and was lax on the rules in his campaigns...so others sometimes should do the same which means you could make your own rules for conversions.

Lastly, using that idea, a conversion from AD&D to 3.X could be straight over with levels, HP, etc....only making the character have to build from the ground up in buying skills and feats. The same applies to 3e to 4e...except they already have their skills and feats already...so really no work has to be done.
 

First, that magazine, AND THE ACTUAL SOURCE are for 1e AD&D. This is NOT 2e AD&D, so you are skipping an edition for the transfer of a character. There are so many problems with your post upon actually FINDING THE ACTUAL SOURCE, and your statements, that I'm trying to figure out where to begin.
Etc.

1) Re: Dragon issue.
I was relying on the research done by another poster, rather than crawling into my attic at middle of the night o clock to find an issue of a magazine I haven't looked at since the 1980s.

2) I didn't skip an edition: as I said, the PC started off in 1Ed, was converted to 2nd as best we could- there was no conversion guide, so we did have to figure out likely skills, etc.- and then made it to 3.X when that came out.

3) Re: stats.
They were rolled, 4d6, drop 1, our standard method up until about 2003. Now it's campaign dependent. Yes, he had high stats. His best ones got placed where you'd expect...and over 23 years if gaming, they got boosted. However, where you got the idea that ALL of his stats had to be 18's I have no idea.

4) Level: again, while he may have been 23rd level in 2002, he didn't stop adventuring then.
 
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Obviously Dannyalcatraz has been perpetrating badwrongfun for over 20 years. He must be stopped! If this is allowed to continue, gamers all over the world might allow themselves to create their own rules or break rules in the name of fun.

Citizens, you know your duty.
 

Etc.

1) Re: Dragon issue.
I was relying on the research done by another poster, rather than crawling into my attic at middle of the night o clock to find an issue of a magazine I haven't looked at since the 1980s.

2) I didn't skip an edition: as I said, the PC started off in 1Ed, was converted to 2nd as best we could- there was no conversion guide, so we did have to figure out likely skills, etc.- and then made it to 3.X when that came out.

3) Re: stats.
They were rolled, 4d6, drop 1, our standard method up until about 2003. Now it's campaign dependent. Yes, he had high stats. His best ones got placed where you'd expect...and over 23 years if gaming, they got boosted. However, where you got the idea that ALL of his stats had to be 18's I have no idea.

4) Level: again, while he may have been 23rd level in 2002, he didn't stop adventuring then.

in order for him to reach certain levels he HAD TO HAVE high stats. I suppose he could have been a 5/8/8...but that's a long time to be playing an 8th level character going nowhere... (18 Wis, 18 Int, 18 Str...and if you have all those 18...it would be pretty obvious whatever method allowed you to have 3 scores that high you'd most likely just have all of them that high...normally One 18 is remarkable...2 almost never...and 3...typically impossible).

As for the source, if you kept playing him for that long...wouldn't the source document actually be...important?

Or do you play all your games with out rulebooks? (Edit:NO OFFENSE intended...it would just seem obvious that you'd want the rules pertinent to your playing and character on hand, especially when it lists things like level limits, etc).
 
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Learn to look thigns up foryouself from now on!

I HATE IT when people give me the WRONG SOURCE. The problem you run into is that someone who actually has the magazines can look the information up and find out themselves.
Another Edit: Didn't notice the statement where he puts down the issue and article was missing, added it back in so one can see the misleading of where the source documentation actually was located.


Well excuse the hell out of me for trying to help, I could have done nothing and let you look through your poorly organized collection starting with issue 1 and read every article until you got to issue 96 to find it, but hell not a thanks for saving you any time at all.

You wanted to dispute it, and even failed to read the post after the one you quoted and still asked for a source AFTER one source had already been given. Maybe try doing a little of your own research next time, cause I surely won't use my copy of the archive to aid in any way, so start digging through all those issue by hand from now on!

:rant:

EDIT: in the future anyone wanting to look articles up in issues of Dragon print magazine, may wish to use this link The DragonDex - A complete index to Dragon Magazine. Sorry took me a while to find it since it had been a while that anyone new needed it.

EDIT 2: http://www.enworld.org/forum/general-rpg-discussion/239789-lets-read-entire-run.html an ENWorlder is actually tackling giving a run down of what is in each issue so there is more context then the DragonDex has.
 
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in order for him to reach certain levels he HAD TO HAVE high stats.

Agreed- and he did. AND he improved them over time. He did not have all 18's, however.

As for the source, if you kept playing him for that long...wouldn't the source document actually be...important?

Given that we just needed to know that such a combo was legal according to TSR, and these characters were never going to be played in someone else's group*, the knowledge that it was an approved combo was sufficient. He's the only one of his kind in the entire campaign, so we never needed to look at the article again after a few years of play...certainly not after 10 or 17 or 20.

Have you ever looked at a PC that's several years old and noticed you have a magic item- one you KNOW you got in a published adventure- but you don't recall precisely which one?

If you haven't, you probably haven't played many PCs past a decade. Instead of keeping track of which module or what have you was the source of each item gained, we just copied that info onto a piece of paper or 3x5 notecard or some such.




* I've never met a group that let you import PCs from another game, basically because you have no way of determining how "kosher" that PC is. Did that "Amulet of Set" come from an official adventure? A 3PP adventure? Was it a homebrewed device? And regardless of whether the device was legit, did you EARN it by your gaming, did you have a special relationship with the DM, or did you just write it on your sheet before showing up?
 
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I don't know why people are giving you a hard time. Kudos for long play and a long-lived character
Thanks.

It doesn't bug me- i know if i were to go through a catalog of any gamer's PCs, there would be at least one PC where I'd go "Huh?"...especially if the PC was ooooooold and had gone through several edition changes.

Besides, there's also an aspect of a different environment in modern gaming. In 1Ed or 2Ed, if you were trying something slightly different, you pretty much had only the Rules & Dragon to query as to whether something was kosher or not. If you saw an article in Dragon and saw an article on Dr/Rgr/MUs or read HLC to examine the rules on PCs beyond 20th, the only arbiters of what was included was you and your buddies.

And to date, the only edition that got a conversion guide was 3Ed. All other conversions are/were again, decided by you and your buddies.

Now we have online errata, message boards where the actual designers are gracious enough to offer their insights, etc. That availability of access to authority changes the way people think about the game and how it should be run.
 

From what I've seen on this board and elsewhere, many people have converted their characters from one edition to another. I've done it, too.

Just because you can't fathom it doesn't mean it's not possible.

You misunderstand.

My original statement is that it's easier to remake characters rather then to simply try to open faced "convert" them in each new edition.

My statement here is that this character cannot be converted or really remade in most editions, in part because the rules used were unavailable in 2e (and the high level rules didn't exist at first either), nor were epic level rules available in 3e for a good amount of time.

Literally, this character could not have been converted to 3e, at least not when it had first come out.

Nor for that matter could it have been so easily converted after that. Multiclass characters lost levels. Period. There's no way around it. Even at low levels, a 7/7/6 f/m/t becomes a 4/3/3 f/m/t.
 

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