Nemesis Destiny
Adventurer
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Fringes of Kara-Tur)
The latest themes article is up, and I have a few thoughts on it.
First, I notice that the skill bonuses are typed now, which is a step in the right direction to getting the ridiculous power creep under control. Sadly, they made it a 'power' bonus, which does very little to actually keep the numbers under control. If you want my opinion, bonuses from background and theme should be feat bonuses. The stacking options are just getting out of hand. You should not under any circumstances be able to build a character that can routinely hit DCs a full tier above your level.
Second, the themes presented are nice and flavourful, but it looks like the Sohei theme is going to be the new Kulkor Arms Master, but for multiattackers. For the level 1 theme feature, you get an encounter power minor action attack that does a flat 1[W], no modifier. The only requirement is that you have hit something this turn.
The second point doesn't particularly bother me, per se. After all, "it's just damage." The guy in my group that likes playing controllers pointed that out to me when I asked him why he didn't like playing strikers. He went on to say, "you can fudge damage. It's easy to have the monsters die when you think they're good and ready, but conditions.... not so much."
I desperately want to mulch his character.
Anyway, enough ranting from me for now.
The latest themes article is up, and I have a few thoughts on it.
First, I notice that the skill bonuses are typed now, which is a step in the right direction to getting the ridiculous power creep under control. Sadly, they made it a 'power' bonus, which does very little to actually keep the numbers under control. If you want my opinion, bonuses from background and theme should be feat bonuses. The stacking options are just getting out of hand. You should not under any circumstances be able to build a character that can routinely hit DCs a full tier above your level.
Second, the themes presented are nice and flavourful, but it looks like the Sohei theme is going to be the new Kulkor Arms Master, but for multiattackers. For the level 1 theme feature, you get an encounter power minor action attack that does a flat 1[W], no modifier. The only requirement is that you have hit something this turn.
The second point doesn't particularly bother me, per se. After all, "it's just damage." The guy in my group that likes playing controllers pointed that out to me when I asked him why he didn't like playing strikers. He went on to say, "you can fudge damage. It's easy to have the monsters die when you think they're good and ready, but conditions.... not so much."
I desperately want to mulch his character.
Anyway, enough ranting from me for now.
