"The Future of D&D" (New Core Books in 2024!)

The online D&D Celebration event, which has been running all weekend, comes to a close with The Future of D&D, a panel featuring WotC's Ray Winninger, Liz Schuh, Chris Perkins, and Jeremy Crawford, hosted by Elle Osili-Wood.


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D&D is exploring the multiverse
Revisiting classic settings. 1st of 3 settings (Ravenloft) released this year. Next year, the other two major classic D&D settings come out. Both in formats they've never published products before.

Plus a "little peek" at a third classic D&D setting - a cameo.

In 2023, yet another classic setting is coming out.

Evolving D&D
Because of new players, they're always listening. Exploring new styles of play (like no combat needed in Wild Beyond the Witchlight). Also presentation of monsters and spells. New product formats. More adventure anthologies.

Making products easier to use. Ways to create the best experience. Experimenting and looking into technology.

Approaches to Design
Wild Beyond the Witchlight has interior design and tools to make running the adventure easier. Story tracker, guidance.

Beyond the books, they want to make different and varied products - packaging and form factor. Things different to hardcovers and boxed sets.

A blog post is coming soon detailing some of the changes, with more to come in future posts.

50th Anniversary in 2024
They've begun work on new versions of the core rulebooks. Recent surveys tie into that. They're still making plans, but expect more surveys. More will be said next year.

They will be completely compatible!

New experiences in the digital arena.

January Gift Set
Rules Expansion Gift Set -- Xanathar, Tasha, and a new book: Mordenkainen Presents Monsters of the Multiverse. All in a slipcase. Was intended for the Holidays, but global production issues mean January instead. There's also an alternate cover version.

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Mordenkainen Presents Monsters of the Multiverse
A treasure trove of creature related material from previous products compiled into one book and updated.

Opportunity to update material with a feel for how the 50th Anniversary books will be.

Improvements based on feedback, rebalancing, new and old art.

Over 250 monsters, and 30 playable races. All of the setting agnostic races that have been published outside the Player's Handbook.

Some content from Witchlight, Fizban's, and Strixhaven was influenced by Mordenkainen's.

Available first in the gift set, but separately later in the year.

Monsters alphabetized throughout rather than using subsections.

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Stat block changes --

Spellcasting trait is gone. Spellcasting action, slimmed down. Spellcasting monsters need less prep.

Spell slots are gone for NPCs. Regular actions that would have once been spells.

It was too easy for a DM to use spells which result in the monster having a too low effective CR.

Monsters can be friends or foes, and some magic will help rather than hinder PCs.

Where are we going?
More adventure anthologies. Another classic setting fairly soon.

Two all-new settings. Completely new. In development stage, an 'exploration' phase, testing the viability of them. They might not see the light of day.

Retooling nostalgia and blending it with new concepts. A blend of things that you know, and things that they have never done before.

In the short term -- more news next month about a new product for 2022 which goes into a new scary place we've never been before.

Boo the miniature giant space hamster
Below is an sketch from Hydro74's alt cover, which features Boo the miniature giant space hamster.

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Great Old One
Seems like the Bethesda/Rockstar approach:

Repackage mostly the same stuff, with a few tweaks and quality of life upgrades, and resell it again and again.

After 7 years, the lack of depth in 5e is starting to show. It's been fantastic at getting new players into the hobby, but there's only so many times I can play a Fighter or roll 1d8 for damage. Glad know it is time to move on though.

I was never a big fan of 5e, though, so I am biased.

It shows, we played for something like 20 years with AD&D 1e because 2e was certainly not an improvement in any direction except for the settings (which were the best ever, look at what people are clamoring for today) which were backwards compatible, and 5e has way more depth and options than AD&D ever had.

And I very much doubt that you have played all the classes and the archetypes, and combination with races. Now, some people want more crunch (why not, it's been in some previous editions of the game), but I'm pretty sure that it's not going to happen, one of the reason for 5e being so successful was clearly the simplicity and streamlining...


If anyone thinks they are going to be bored with 5E by the time 2024 comes around... do yourself a favor and find other RPGs right now to try out and play.

You will be amazed at the type of "palate cleansers" are out there that you and your friends can enjoy the heck out of... and then when the time is right you can jump right back in to 5E with a new campaign later.

This is especially true with all those players who are continually p.o.d at WotC for not expanding the breadth of the game mechanics they use. If you want to experience different mechanics... try a different game! There are plenty that will liven up your dice rolling and change the look and feel of your roleplaying experience. Much better doing that than begrudgingly playing 5E continually as it is and banging your head against the desk over and over and over again.


Goblin Queen (She/Her/Hers)
What did you think of the experiment in TCoE Soul Knife? Where all psionic dice are tied to prof/long rest, but one psionic die can be regained with an ability that itself recharges on a short or long rest?
Basically Arcane Recovery. It’s cool, I like that it uses both rest types. Still hope they don’t get rid of true short rest recovery though.

Probably that kind of update will be completely fine.

But I don't think they'll stop there. I expect them to fall again for the "we need more substantial changes to let everyone buy the books again". If they start boosting a couple of classes, they will want to boost them all even slightly, and that's when compatibility becomes a shaky concept. Their meaning of back-compatible is "your new books will let you play the same game as before" but not "your old books will still be usable/worth".
Depends... The way 5e books are structured, you really don't lose a lot. They have a lot of fluff and the adventures don't lose anything, if classes are restructured to be long rest based, if races get improved or if suprise now works differently.
Actually they updated background things in xanathar (tools, downtime) and tasha (optional class features) and no single adventure was somehow killed.

I also used 3.0 material for quite a while after 3.5 came out. Some vombinations became a bit unbalanced, but overall, no problem.


Cry havoc! And let slip the pigs of war!
I like the strategy in general.

much like 3.5, I am going to skip the core books.

however, I will still be buying adventures and such (especially yawning portal-like collections) as well as minis.

had this not been compatible changes, they would not get the $ from me.

it’s almost like they know what they’re doing my quibbles with some of their choices aside…

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