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D&D (2024) "The Future of D&D" (New Core Books in 2024!)

The online D&D Celebration event, which has been running all weekend, comes to a close with The Future of D&D, a panel featuring WotC's Ray Winninger, Liz Schuh, Chris Perkins, and Jeremy Crawford, hosted by Elle Osili-Wood. https://www.enworld.org/threads/a-closer-look-at-januarys-rules-expansion-gift-set.682894/ Mordenkainen Presents Monsters of the Multiverse A treasure trove of...

The online D&D Celebration event, which has been running all weekend, comes to a close with The Future of D&D, a panel featuring WotC's Ray Winninger, Liz Schuh, Chris Perkins, and Jeremy Crawford, hosted by Elle Osili-Wood.

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D&D is exploring the multiverse
Revisiting classic settings. 1st of 3 settings (Ravenloft) released this year. Next year, the other two major classic D&D settings come out. Both in formats they've never published products before.

Plus a "little peek" at a third classic D&D setting - a cameo.

In 2023, yet another classic setting is coming out.

Evolving D&D
Because of new players, they're always listening. Exploring new styles of play (like no combat needed in Wild Beyond the Witchlight). Also presentation of monsters and spells. New product formats. More adventure anthologies.

Making products easier to use. Ways to create the best experience. Experimenting and looking into technology.

Approaches to Design
Wild Beyond the Witchlight has interior design and tools to make running the adventure easier. Story tracker, guidance.

Beyond the books, they want to make different and varied products - packaging and form factor. Things different to hardcovers and boxed sets.

A blog post is coming soon detailing some of the changes, with more to come in future posts.

50th Anniversary in 2024
They've begun work on new versions of the core rulebooks. Recent surveys tie into that. They're still making plans, but expect more surveys. More will be said next year.

They will be completely compatible!

New experiences in the digital arena.

January Gift Set
Rules Expansion Gift Set -- Xanathar, Tasha, and a new book: Mordenkainen Presents Monsters of the Multiverse. All in a slipcase. Was intended for the Holidays, but global production issues mean January instead. There's also an alternate cover version.

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Mordenkainen Presents Monsters of the Multiverse
A treasure trove of creature related material from previous products compiled into one book and updated.

Opportunity to update material with a feel for how the 50th Anniversary books will be.

Improvements based on feedback, rebalancing, new and old art.

Over 250 monsters, and 30 playable races. All of the setting agnostic races that have been published outside the Player's Handbook.

Some content from Witchlight, Fizban's, and Strixhaven was influenced by Mordenkainen's.

Available first in the gift set, but separately later in the year.

Monsters alphabetized throughout rather than using subsections.

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Stat block changes --

Spellcasting trait is gone. Spellcasting action, slimmed down. Spellcasting monsters need less prep.

Spell slots are gone for NPCs. Regular actions that would have once been spells.

It was too easy for a DM to use spells which result in the monster having a too low effective CR.

Monsters can be friends or foes, and some magic will help rather than hinder PCs.

Where are we going?
More adventure anthologies. Another classic setting fairly soon.

Two all-new settings. Completely new. In development stage, an 'exploration' phase, testing the viability of them. They might not see the light of day.

Retooling nostalgia and blending it with new concepts. A blend of things that you know, and things that they have never done before.

In the short term -- more news next month about a new product for 2022 which goes into a new scary place we've never been before.

Boo the miniature giant space hamster
Below is an sketch from Hydro74's alt cover, which features Boo the miniature giant space hamster.

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Well, except for the fact they were large sized and had two trunks, of course.
And now we have a sub-race!

(Honestly, if it came down to loxodon or warforged, I, and presumably the design team, would choose the warforged. I've had plenty of players wanting to play warforged outside of Eberron, but the same can't be said of elephant people)
 

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Urriak Uruk

Gaming is fun, and fun is for everyone
I've just found them o-so annoying in my games. I'm glad that someone likes them so that they can make use of them in their games, but I've never liked them, as it takes a really experienced roleplayer to run them in a way that doesn't make everyone at the table want to strangle them.

I've only run Kenku a couple of times, but it's always gone well. I just play it straight and try not to be annoying. Players recognize a kenku so can feed them lines so the kenku can respond. It works out fine, and it's a little fun to have a roleplaying puzzle to get information out of a kenku merchant or something.
 

I love Kenku 🙁

Horribly designed, everything is a ribbon ability, the Mimic thing is a horrible retcon as far as I can tell, and as has been mentioned annoying at a table to some. They should fix the Kenku, get rid of the can't talk thing, only Mimic , the mimic thing was a failed experiment that wrecked a beloved race, and do something cool with Kenku instead.
 
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Well, except for the fact they were large sized and had two trunks, of course.

The Loxodons have the playable version of large size like Centuars do, that trait that allows them to carry more without messing up dungeon delving for taking up too many squares. They are large without being LARGE. They Loxo would still be the same and the two trunk thing is more fluff for the trunk trait then something that needs to be mechanical.
 

Charlaquin

Goblin Queen (She/Her/Hers)
I've just found them o-so annoying in my games. I'm glad that someone likes them so that they can make use of them in their games, but I've never liked them, as it takes a really experienced roleplayer to run them in a way that doesn't make everyone at the table want to strangle them.
I just follow the advice in the book and use “my character makes the sound of X to communicate Y.” No need to try to imitate other players or create an IRL communication obstacle. The inability to speak except through mimicry is cool flavor, but it shouldn’t become an annoyance or a barrier to gameplay.
 


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