The Galifar Code of Justice

awayfarer

First Post
Two questions here.

1: Does anyone know if theres an official (or good unofficial) write up for the Galifar Code of Justice in the Eberron setting?

2: Is there anyone in here running an Eberron campaign who is using or has used The King's Citadel? The Citadel are portrayed as the elite special agents of Breland, the trouble I'm having currently is figuring out in exactly what capacity they serve. The question was raised by one of my players and I feel that the books are a bit vague on this. I feel like Citadel agents don't perfectly fit into either a police or military mold. If you've used this faction, what was their background?
 

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awayfarer said:
Two questions here.

1: Does anyone know if theres an official (or good unofficial) write up for the Galifar Code of Justice in the Eberron setting?
Sharn has a few pages that cover its laws that are based on Brelish law and the Galifar Code of Justice (starting on 126).

Another good source for ideas I've heard is Atlas' Games Crime & Punishment. I understand that Keith likes the author's approach ;)
 

IMC the Citadel serve the purpose of a combined CIA/FBI, or another good analogy is the Soviet KGB. It is an intelligence service that also deals in clandestine military operations. I don't think the Eberron Campaign Setting explicitly says their role, so just pick one that fits your campaign well.
 

Loosely,

The Kings Swords: FBI
The Kings Shields: Secret Service
The Kings Wands: NSA
The Dark Lanterns: CIA
The Shadows: The double super secret analog we don't know about
 

fafhrd said:
Loosely,

The Kings Swords: FBI
The Kings Shields: Secret Service
The Kings Wands: NSA
The Dark Lanterns: CIA
The Shadows: The double super secret analog we don't know about
That's a nice way of putting it. I've used the Citadel and the Dark Lanterns, or more precisely the Sharn branch of them, in my game, and that's effectively how I treated them.

Re. the Galifar Code, as mentioned by Glyfair, the Sharn: City of Towers books has a lot of material on it.
 

Glyfair said:
Sharn has a few pages that cover its laws that are based on Brelish law and the Galifar Code of Justice (starting on 126).

Another good source for ideas I've heard is Atlas' Games Crime & Punishment. I understand that Keith likes the author's approach ;)

I'm amazed at how much generally useful info is in the Sharn book. My girlfriend was looking to write up a calander for our game and apparently there's a whole list of holidays and events in there too. I feel like a lot of it would have been appropriate to include in the ECS.
 

fafhrd said:
Loosely,

The Kings Swords: FBI
The Kings Shields: Secret Service
The Kings Wands: NSA
The Dark Lanterns: CIA
The Shadows: The double super secret analog we don't know about

Nicely put. We have also added a James Bondy/X-files R&D department

The characters in my campaing are actual Citadel agents. It makes easy reasons for the party to stay together and nudge them on certain plot hooks.
 

Sqwonk said:
The characters in my campaing are actual Citadel agents. It makes easy reasons for the party to stay together and nudge them on certain plot hooks.

That's actually the premise of our game as well (I'm Away's girlfriend and one of his players). The inspiration for this thread was when another player and I got into a couple arguments in character about whether we as Citadel agents should be able to comandeer horses to chase a suspect and whether we were allowed to hang bandits right then and there or if we should bring them in for trial.

My character is a human knight from Thrane who was arguing that we need to pay for mounts (or at least ask) and that even bandits who attacked us deserved a fair trial if they survived. The other player is less familiar with Eberron and is playing a Zilargo gnome binder who wanted to steal (ahem, "comandeer") horses and string up the bandits. We decided that to keep our characters from each other's throats we need to actually lay down in writing what a Citadel agent legally can and can't do.
 

I've used the Citadel quite a bit. First is was as the good trusted cops as opposed to the corrupt Sharn Watch.

Think of the FBI versus the Chicago PD during the 20's.

Now it has morphed more into a international spy mystery sort of thing that the party is getting involved in. Secret identities, hidden agents, the whole thing.
 

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