skinnydwarf
Explorer
1.) What is the best number of players at the table, whether as a DM or player yourself?
As a DM, I'd say 6 to 8 players (eight if you are really good)
2.) How often should you be able to game in an ideal world?
Once a week
3.) How long should those sessions be?
Depends on the players, and their attention during the game. 4-6 hours, or more if people want to and their schedules and/or loved ones allow it.
4.) The poll handled percentage of Crunch to Flavor, but what are some of the specifics behind your vote?
I said %50 Crunch and %50 flavor. Rules are good, but I like books that inspire me, as well. If it's a campaign setting, it had better have a lot of flavor. If it is a supplement about shipping towns, I'd like rules about the towns, but also info. about what a shipping town is like, interesting NPCs, etc. And definetly a sample town that I could throw into my campaign and use as a guideline when making new ones.
5.) If you could choose the single best next book to become available to you, what would it be, what form would it be in (hardback, softback, PDF), and how much would that book cost (please be reasonable)?
It would be hardback or a perfect bound softback. Softback $20-$25, hardback $25-$30. It would be a well done version of Fast Forward Entertainment's "Treasure Quests" (ie, a collection of short, generic adventures or encounters). Something I could turn to when my players go in a direction I didn't expect. A smattering of small city quests, small dungeons, wilderness encounters, etc. Maybe you could call it the "Book of Side-Quests." That would rock. If the book had the lay down format of "Treasure Quests" that would rock.
As a DM, I'd say 6 to 8 players (eight if you are really good)
2.) How often should you be able to game in an ideal world?
Once a week
3.) How long should those sessions be?
Depends on the players, and their attention during the game. 4-6 hours, or more if people want to and their schedules and/or loved ones allow it.
4.) The poll handled percentage of Crunch to Flavor, but what are some of the specifics behind your vote?
I said %50 Crunch and %50 flavor. Rules are good, but I like books that inspire me, as well. If it's a campaign setting, it had better have a lot of flavor. If it is a supplement about shipping towns, I'd like rules about the towns, but also info. about what a shipping town is like, interesting NPCs, etc. And definetly a sample town that I could throw into my campaign and use as a guideline when making new ones.
5.) If you could choose the single best next book to become available to you, what would it be, what form would it be in (hardback, softback, PDF), and how much would that book cost (please be reasonable)?
It would be hardback or a perfect bound softback. Softback $20-$25, hardback $25-$30. It would be a well done version of Fast Forward Entertainment's "Treasure Quests" (ie, a collection of short, generic adventures or encounters). Something I could turn to when my players go in a direction I didn't expect. A smattering of small city quests, small dungeons, wilderness encounters, etc. Maybe you could call it the "Book of Side-Quests." That would rock. If the book had the lay down format of "Treasure Quests" that would rock.