the GreyOrm
Community Supporter
1.) What is the best number of players at the table, whether as a DM or player yourself?
3 to 4 players is optimal. I used to run with more than this, but (like many) found that anymore and people get in one another's way, there's too little screen-time for each player, and the game tends to lose tight focus without the GM enforcing control.
2.) How often should you be able to game in an ideal world?
Every damn day. Seriously, three times a week would be great.
3.) How long should those sessions be?
I like long sessions, but they're rare once you leave college. Ideally, a session should last six-to-eight hours. Realistically, I would expect three-to-four.
4.) The poll handled percentage of Crunch to Flavor, but what are some of the specifics behind your vote?
Depends on the game.
And my mood.
If I want some non-linear fiction to read, most gamebooks are great, with lots of Flavor in them.
If I want something to spice up my existing game, lots of Crunch, but I probably won't ever use all of it and might not even actually buy it (for lack of ability to use the material).
5.) If you could choose the single best next book to become available to you, what would it be, what form would it be in (hardback, softback, PDF), and how much would that book cost (please be reasonable)?
I'd like a printed book that appears magically in my hands upon ordering it from the Internet, so I want a hard/softback-PDF hybrid. Anything else is suboptimal. Sorry, but I can't choose between having printed material (hard/softback) and having that printed material RIGHT NOW (PDF).
Price, however, is a little easier for the publisher to deal with in my case: Ten bucks. Fifteen at most. Anything else and I'm seriously considering buying a paperback novel instead. Why? Because I'm not rich (yet), and I get as much enjoyment out of the novel (if not more) as I would out of the gamebook for less money.
3 to 4 players is optimal. I used to run with more than this, but (like many) found that anymore and people get in one another's way, there's too little screen-time for each player, and the game tends to lose tight focus without the GM enforcing control.
2.) How often should you be able to game in an ideal world?
Every damn day. Seriously, three times a week would be great.
3.) How long should those sessions be?
I like long sessions, but they're rare once you leave college. Ideally, a session should last six-to-eight hours. Realistically, I would expect three-to-four.
4.) The poll handled percentage of Crunch to Flavor, but what are some of the specifics behind your vote?
Depends on the game.
And my mood.
If I want some non-linear fiction to read, most gamebooks are great, with lots of Flavor in them.
If I want something to spice up my existing game, lots of Crunch, but I probably won't ever use all of it and might not even actually buy it (for lack of ability to use the material).
5.) If you could choose the single best next book to become available to you, what would it be, what form would it be in (hardback, softback, PDF), and how much would that book cost (please be reasonable)?
I'd like a printed book that appears magically in my hands upon ordering it from the Internet, so I want a hard/softback-PDF hybrid. Anything else is suboptimal. Sorry, but I can't choose between having printed material (hard/softback) and having that printed material RIGHT NOW (PDF).
Price, however, is a little easier for the publisher to deal with in my case: Ten bucks. Fifteen at most. Anything else and I'm seriously considering buying a paperback novel instead. Why? Because I'm not rich (yet), and I get as much enjoyment out of the novel (if not more) as I would out of the gamebook for less money.