D&D 5E The Gods in your Pantheon, Where Do They Live?

Werehamster

Villager
So, after reading a few of the threads on here regarding Pantheons and how they can be integrated into our campaign worlds, I was motivated to flesh mine out a bit more. I hadn't really done that to any great detail, and with a Cleric in the party I thought I was doing them a disservice by not having that completed.

So I wanted to have my Pantheon live in places that the party could actually get to at various points in their journeys, so I'm using the planes as locations for deities that make sense for them. Basically demiplanes within the planes are their domains. So Floridon the Creator lives in the Elemental Plane of Earth and his forge is under The Furnaces on the border of that and the Elemental Plane of Fire. So he can actually be found (if he wants to be) if the party ever goes there.

But this made me curious as to where your deities live within your campaigns?

I'm doing my first homebrew after taking a break for 15 years, and so I'm really just curious about how people are doing things. It's inspiration really.

Thanks in advance!
 

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Voadam

Legend
I run a mashup homebrew setting with the reality of gods and cosmology a bit of a mystery. I have divine magic as a power source and all clerics are mechanically godless while many believe their power comes from gods directly and proselytize that as dogma.

So there are multiple pantheons worshiped and multiple contradictory views of the Cosmology and planes.

Mostly I like the 4e World Axis Cosmology and like islands in the Astral Sea as homes for most gods, but I am also fine with having elemental lords on the elemental planes/chaos, and things like Demon Lords and Archfey and Old Ones as gods who might live in other places (Is the abyss in the bottom of the Elemental Chaos or the outer planes? Feywild. Are the Old Ones out among the stars or beyond this reality trying to crack their way in?) and beings on the world worshiped as gods.

So whether Zeus is an Olympian god on the plane/astral island of Mount Olympus is possible, but also there is the view that Zeus was actually a storm giant on an actual mountain in the world who ruled in ancient times and was euhemerized into a mortal view of him as a god from another plane.

Dragon cults are also a thing in my world and your cult dragon might show up in your land or run the cult organization from his lair.

Some believe that little gods are everywhere, so every river and household has its own god who is there.
 



Stormonu

Legend
For my homebrew, Amberos, the gods live in domains within the outer planes. For example, Belli, Lord of Nature, lives in a place called Stonehold in the Beastlands.

I've surprised myself that I've actually done a bit of work about these realms. I thought I hadn't. For example, for Stonehold:

Stonehold is a mountainous structure created from a tent of rocks that sits in a valley of green. Two rivers run through the valley - The River of Death (Styx) and the River of Life (Lethe). The two rivers intermix at a single point in the center of the valley, creating a moat around Stonehold. A garden fills most of the basin of the valley, where wild creatures and the ancient druids who have passed on - and their families - dwell. The garden is said to be home to progenitors of every plant upon Amberos; according to legend were the progenitor plant to be maimed or kill, all plants of it kind would likewise die on Amberos. Likewise, the first and greatest of each animal dwells within the valley, and its permanent death would mean the end to the species it fostered. Consequently, the druids who dwell here guard the plants and animals vigorously, protecting them against harm. Because of special ceremonies known to them, all that live here can live off the bounty plant and animal provide, without permanently destroying the progenitors. However, outsiders who were careless not to perform the proper rites after killing or consuming the bounty of the progenitors risk the very real hazard of destroying the progenitor forever

The interior of Stonehold is spartan, almost cave-like. The walls are covered with stick-figure murals created by unknown hands showing ancient hunts, the gathering of crops, and other deeds and ceremonies. Deep within Stonehold lies a bier of stone, atop which someone has stacked great, flat slabs of granite to create a throne. The throne is covered with the pelts of a hundred animals and the feathers of a thousand birds - all said to have been contributed one each by the animals of the world. Behind the throne grows a great oak tree - The Tree Of Law; the first green thing to have grown on Amberos and transplanted here after Dhorian cut a branch from the tree in an attempt to bend the entire universe to his will.
 

Bitbrain

Guinea pig in shining armor
So, after reading a few of the threads on here regarding Pantheons and how they can be integrated into our campaign worlds, I was motivated to flesh mine out a bit more. I hadn't really done that to any great detail, and with a Cleric in the party I thought I was doing them a disservice by not having that completed.

So I wanted to have my Pantheon live in places that the party could actually get to at various points in their journeys, so I'm using the planes as locations for deities that make sense for them. Basically demiplanes within the planes are their domains. So Floridon the Creator lives in the Elemental Plane of Earth and his forge is under The Furnaces on the border of that and the Elemental Plane of Fire. So he can actually be found (if he wants to be) if the party ever goes there.

But this made me curious as to where your deities live within your campaigns?

I'm doing my first homebrew after taking a break for 15 years, and so I'm really just curious about how people are doing things. It's inspiration really.

Thanks in advance!

It depends on the setting, really.

For my Dark Sun campaign, there are no gods and clerics instead draw power from elemental spirits. So, basically, the Elemental Chaos.

For the upcoming Mystara campaign I’ve started working on, I wanted something very different, so I just streamlined and modified the module M3 Twilight Calling:
  1. The Yellow Realm is the Plane of Law and Harmony. This is where all the sun gods live. It’s basically Mount Celestia mixed with Elysium.
  2. The Purple Realm is the Plane of Imagination. This is where all the trickster gods live. It’s the Astral Sea in psychedelic colors.
  3. The Green Realm is the Plane of Growth. This is where all the nature gods live. It’s the Feywild with less whimsy.
  4. The Red Realm is the Plane of Strife. This is where all the war god live. It’s basically Avernus mixed with Valhalla.
  5. The Black Realm is the Plane of Decay. This is where all the death gods live. It’s kinda-sorta the Shadowfell.
 

Minigiant

Legend
Supporter
Well in the one setting that has gods that don't live on the Material Plane, they live in the Historically Fantastical Heaven and Underworlds

Olympus: The Ten Olympians (Demeter and Poseidon left)

Valhalla: The Aesir and Vanir minus Hel

Atlantis: Poseidon, Amphitrite, Abzu, Tiamat, Sobek, Bahamut,

Spiderverse: Ananzi and Lloth

The Endless Sands: Set, Garyx

North Underworld: Hel, Hlal

West Underworld: Mictlantecuhtli, Mictēcacihuātl, Xolotl

Southern Underworld: Hades, Persephone, Thanatos, Charon, Hecate, Demeter

The setting is basically the Greek setting but Zeus left the doors open and the Aesir, Ananzi, and Set invaded the lands the Olympians weren't watching (the cold north, the hot south, the warm west).
 

Werehamster

Villager
It depends on the setting, really.

For my Dark Sun campaign, there are no gods and clerics instead draw power from elemental spirits. So, basically, the Elemental Chaos.

For the upcoming Mystara campaign I’ve started working on, I wanted something very different, so I just streamlined and modified the module M3 Twilight Calling:
  1. The Yellow Realm is the Plane of Law and Harmony. This is where all the sun gods live. It’s basically Mount Celestia mixed with Elysium.
  2. The Purple Realm is the Plane of Imagination. This is where all the trickster gods live. It’s the Astral Sea in psychedelic colors.
  3. The Green Realm is the Plane of Growth. This is where all the nature gods live. It’s the Feywild with less whimsy.
  4. The Red Realm is the Plane of Strife. This is where all the war god live. It’s basically Avernus mixed with Valhalla.
  5. The Black Realm is the Plane of Decay. This is where all the death gods live. It’s kinda-sorta the Shadowfell.
So how active in the day-to-day will the gods be? Do they ever visit the Prime Material Plane, or will they just be ruling from a distance?
 

Werehamster

Villager
Well in the one setting that has gods that don't live on the Material Plane, they live in the Historically Fantastical Heaven and Underworlds

Olympus: The Ten Olympians (Demeter and Poseidon left)

Valhalla: The Aesir and Vanir minus Hel

Atlantis: Poseidon, Amphitrite, Abzu, Tiamat, Sobek, Bahamut,

Spiderverse: Ananzi and Lloth

The Endless Sands: Set, Garyx

North Underworld: Hel, Hlal

West Underworld: Mictlantecuhtli, Mictēcacihuātl, Xolotl

Southern Underworld: Hades, Persephone, Thanatos, Charon, Hecate, Demeter

The setting is basically the Greek setting but Zeus left the doors open and the Aesir, Ananzi, and Set invaded the lands the Olympians weren't watching (the cold north, the hot south, the warm west).
This is a pretty cool idea actually...one pantheon encroaching on a completely separate one. Interesting how that would effect the populace on the Prime Material Plane. Massive wars on behalf of their gods could be a great backdrop for a campaign.
 

S'mon

Legend
Varies by campaign.

If it's Conanesque swords & sorcery, the gods aren't actually real (probably). That's my approach for Primeval Thule & Wilderlands. At any rate they certainly don't have 'homes'.

In Odyssey of the Dragonlords, the gods rule cities, walk around, accompany the PCs on their adventures.

In my Forgotten Realms, the gods probably have extra-planar residences akin to what's in the official FR lore.
 

I don't necessarily see gods as people that live in some physical space. That's how mortals may conceptualise them and that's even how they might manifest to the mortals if they wanted to make themselves more comprehensible, but that's not really what they are. They are cosmic forces that simply are part of the fabric of the reality.
 
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Werehamster

Villager
In Odyssey of the Dragonlords, the gods rule cities, walk around, accompany the PCs on their adventures.
Have you run a campaign with this setup? If so, how did that go with gods accompanying the party? Seems like things could get pretty wild. Also, do the PCs rely on the god with them to do the heavy lifting? This is rather intriguing to me.
 

S'mon

Legend
Have you run a campaign with this setup? If so, how did that go with gods accompanying the party? Seems like things could get pretty wild. Also, do the PCs rely on the god with them to do the heavy lifting? This is rather intriguing to me.

I'm running it currently. The gods are statted more like high level NPCs than as omnipotent cosmic forces, and tend to be somewhat limited. Plus the Oath of Peace limits what they can do. The PCs don't rely on them, but it's certainly helpful having a god on your side.
 

The One, revered by the Safiqi priesthood, is omnipresent, but the full intensity of the One's presence can only be felt in Al-Jana, True Heaven, which cannot be reached except by departing the spheres of the world entirely. You leave the mortal world and all its mirrors and connections behind when you go there, because there is no coming back from perfection. When the perfect comes, what is imperfect disappears, not because it is destroyed, but because it is finally made complete.

The Kahina do not really have "gods" per se, they revere the spirits, and spirits are...basically everywhere. Not omnipresent like the Safiqi beliefs about the One, but rather...there are spirits in almost all places and many things, particularly those that are old. An orchard, for example, that has existed for several generations has spirits of all of its trees, but it will also begin to manifest the whispers of a full forest-spirit, which arises from having so many tree-spirits together in one place for so long. The Spirit of All Winds is technically present in every wind that blows anywhere in the world, but only very limitedly; it takes a lot of effort to reach out to such a being, and drawing its attention is not always wise. (Not because it's malevolent, it's just very divorced from mortal concerns and its attention may have undesirable consequences for a mortal.)

No other major faiths have been directly considered, but presumably they do exist. The El'Adrin who had lived in the elf-forests to the south apparently had some kind of trefoil symbolism and knew of celestials (which are totally unknown in the present day, to the point that only religious scripture claims they exist; no well-documented celestial encounter has ever occurred). So presumably they also had a religion, one that differed from the religion of the Tarrakhuna region, but they all disappeared long ago so it's hard to say. Perhaps, when they are summoned back, they'll tell more.
 

cbwjm

Legend
They live on the upper plane, the place where they had many of their adventures before they became true gods. At least one, the Corrupter, has been cast out and now makes his home in the Shadowfell. The Stag King (A wild god of nature and the hunt) and the Four Seasons (not the hotel or landscapers) are often found in the Feywild, splitting their time between upper plane and the Feywild.
 

Where do the Patrons reside? Well, that's both easy and hard to say.

Lady Oshtur dances across the night sky along with her children, those of the Zodiacal March. You can see the path they stamped out in silver in the heavens. Rarely she dreams of past loves or her lost sister, and then you can see Her veils of green, red, and white in the sky to the north.

Lady Ishtar has a mansion of massive timbers in an ancient forest. There are all kinds of fruit trees, flowers, crops, and bees buzzing about. The lands surrounding are filled with the sounds of running water, streams, rivers, majestic waterfalls. No one is ever thirsty there, I can tell you. Her hall is in Anakarum, where the giants live. But, it is a peaceful place, and there is no fear.

Lord Brisingr travels constantly, often between Ladies Ishtar and Kirigal's halls. While He can rest easy in Lady Ishtar's repose, it is a fitful slumber for him under Lady Kirigal's slate roof in Acheron. The moans of Lord Nergal from his unhealing wound make any comfort found in Lady Kirigal's home spare indeed.

Lady Kirigal, as mentioned, has her manse in Acheron with her husband Lord Nergal. She is seldom home being of restless spirit. We see her all too often riding her storms from the West, East and South. Still she returns home to tend to Lord Nergal's Wound, allowing Him to find some rest while She is there.

Lord Marduk has his manse in Asphodel. There He learns and records the methods of all arts, crafts, and techniques for the betterment of mortals such as us. Statecraft, metalwork, fishing, reading the wind. All this he catalogs while keeping his spear close by should the Walls of Dis crumble.

Lord Bahamut gazes from his tower on the Horizon's Rim, keeping watch against the incursion of demonic might. The Seven-Eyed Sage sees all that crawls, swims, and flies by light of day or night. Demon's Guard can be found on the horizon, East of the Sun and West of the Moon.

Lastly, Lord Asmoder sits on His throne in Carceri overseeing the prison of the Iron Sun. Far, far away from us, not that we would ever want to go there. That's where the infernals reside, sometimes tempting mortals to join them in their eternal watch.

There are the others of course. We usually talk about the Seven Patrons, although there are really twelve. The Septeon are those that care most for us mortals, and who help us in need. There's also Lady Mharg whose manse is far below us. She's the Patron of the dvergar - Lord Neander beseeched Her for succor long ago and She actually agreed. Lady Sekhalah occupies Lady Pelagra's Palace of Coral and Shell since it stood vacant for ages. Now She owns the deeps and the secrets they hold. I mentioned where Lord Nergal's rests. Lady Nagamat never rests in the same place twice, eternally exploring the Spindle. Lord Zalgo's home is non-existent, being in a place between realms rather than in one. Their truest desire is to be left alone, utterly alone. Disturb It Not.
 



DeviousQuail

Adventurer
Sometimes they exist on the prime itself. Usually hanging out in great caverns or ziggaruts if they're on the world itself. Sometimes the moon(s) are their homes. These gods aren't as powerful as those featured in FR for instance.

Lately, I've been working with a stripped down version of the ethereal, prime, and astral as the sum of my cosmology. The gods hang out in the astral, usually on their personal astral planets or moons. Since the astral doesn't experience decay it is the best place for gods to house the souls of their faithful. However their personal power doesn't grow in the astral so they have to make trips to the prime and ethereal to improve themselves. This is dangerous because in those realms they can be permanently destroyed so most of the time it's the astral life for them.

The more chaotic or aspirational gods might set up their homes in the ethereal. It's a tradeoff since they have to expend more power to maintain their faithful souls and domain but can grow in power much quicker. They don't spend much time in the prime because their magical "gravity" messes with reality if they spend too much time there.
 

aco175

Legend
I typically play FR and have not thought about it. I like what @Crimson Longinus and @Bitbrain said about them being far away, but can communicate and send angels and such. My games have not had gods directly interfere since 2e and no PCs tried to go visit one since then as well.

I guess if a PC wanted to try and do something like this, I could come up with a plan where they live or likely a neutral place where an angel or deva would come.
 

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