Tsunami said:
So I was thinking: What if there was some stone or gem in a campaign that gave the holder near-god-like-powers? And my train of thought went to the campaign revolving around different groups trying to get this stone.
But then I thought: What if you gave this stone to the characters in their very first adventure?
I think it would make an interesting plot hook for the campaign. Which character gets to be the god? Do they use the power? How will they deal with the high-level heroes and villains coming after them?
Will they make the world a better or worse place by using the stone?
What do you think?
I ran a campaign based on a very similar idea. Long ago when the world was formed there were three gods A Lawful God, A Chaotic God and a Neutral God. They created the world and things ended up where the A Lawful God and Chaotic God were destroied. Their remaines became godstones - the greatest stones were then forged into the orgininal pantheon (19 gods). However, there there were leftover shards cast around the world.
Some priesthoods took godstone shards that were cast of flecks from their own diety and revear them as holy artifacts; others secreted them away - to keep them out of the hands of mortals.
In the end, I had three people who hand managed to locate enough shards to craft items on god-like power; thereby becoming gods themselves. One created a gigantic, red suit of demon armor - he was the evil guy the party set out to stop and subsiquently failed killing. There was a lycanthrope (unknown the the party) who had crafted a set of manicles to contain himself during the full moon - which just so happened to be the night the other rituals were going on. And the last fellow was a dwarf artificer (golem crafter if you will) who built an inevitable-like golem out of the stones.
Overall it was fun for me to DM. I played it like an "around the world in 80 days" adventure. The party went all over the world attempting to foil the designs of their nemisis - all the while traveling with a golem build out of a godstone. The ritual required for crafting the magic-item involved locating shards scattered about the country side to a) supliment the main piece in terms of material there was to creat an item with b) provide different attributes (a ruby hued shard - from the stone ancestor of the Sun God provides some mastery over fire, while the large, wood-like stone give the ability to use tree-stride).
Along the way, the party met allies and hired bandits to hamper their travels. Over all the PCs enjoyed it and it allowed me to get to define places on my campaign map that were glossed over.
Good Luck with your game!
Erge