The Good, the Bad, and the Ugly


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el-remmen said:
On the other hand, even if the fancy sword trick is not optimal or even self-destructive to attempt in a given situation - it should still be available to the character with whatever consequences follow from it.

He can always try it. He may not always succeed. The probability of success is arbitrated by factors that happen to include whether he's done it before.
 

brehobit said:
With a level 5 daily, you can auto-kill a lot of minions no matter how powerful. The most powerful in the MM is a Lich Vestige (Level 26 Minion XP 2,250). That's more than the EXPs for defeating an 18th level "normal" baddy.

That's mighty powerful for a 5th level ability that lasts the whole encounter.

Just saying.

To the extent that this is a problem, the solution is very simple.
 

What powers grant disarm, exactly?

As for immersion, that's not a problem for me. I see Encounters/Dailies as, well, matters of dramatic presentation. Why can't the fighter use a Daily in every fight? Because he's all ready done his big spot-light thing for the day. The same reason why even though Bond can dive off a cliff and glide down on a car hood once doesn't mean that he's going to be doing it every ten minutes.

"Speed of Plot" and all that jazz.

I mean, while we're on the topic of immersion, why do the wizards that kill orcs get better access to higher magic faster than wizards that sit in a tower all day studying magic?
 
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brehobit said:
With a level 5 daily, you can auto-kill a lot of minions no matter how powerful. The most powerful in the MM is a Lich Vestige (Level 26 Minion XP 2,250). That's more than the EXPs for defeating an 18th level "normal" baddy.

That's mighty powerful for a 5th level ability that lasts the whole encounter.

Just saying.
Level 26 minions don't exist if the party is level 6, though...
 

hong said:
He can always try it. He may not always succeed. The probability of success is arbitrated by factors that happen to include whether he's done it before.

I hear that, it just doesn't work for me.
 

brehobit said:
With a level 5 daily, you can auto-kill a lot of minions no matter how powerful. The most powerful in the MM is a Lich Vestige (Level 26 Minion XP 2,250). That's more than the EXPs for defeating an 18th level "normal" baddy.

That's mighty powerful for a 5th level ability that lasts the whole encounter.

Just saying.

Well, if the DM decides to through 26th level minions against a 5th or 6th level party then he's playing an odd game and deserves the weirdness that results from it, frankly.
 

You pretty much can ignore the build options as weirdly, I would say 95% of the powers for a class don't actually refer to said build.

re: THe fighter actually has more options as specific exploits depend on weapons.

re: Options
Keep in mind that many of the options arent as "limited" as before. For example, Sleep like many powers SCALES as you level so even at level 11, it is a good choice.

Similarly, a feat like Toughness and Weapon Focus are much more worthwhile options at mid-high levels. Would you take 3.x Toughness at any level above 5? Similarly, in 3.x, the bonus provided by Weapon Focus starts to be swallowed up/disappear as you hit mid level due to math behind attack bonus and monster AC.

re: Encounter/Daily powers
There is an easy way to change Encounter and Daily powers into non-discrete scenarios and I'm pretty sure Mearls et al thought of it.

Simply put a penalty for every use of encounter (say -2)/Daily (say -5) past a certain point (a.k.a psionics) in the time frame mentioned. Main reason against it is that you force players to have to keep subtracting more modifiers for every round.

The encounter/daily system is MUCH cleaner in use.
 


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