Rechan said:You just used a daily to kill minions.
Just sayin'.
And gained how much XP for his level that is?
Just sayin'.
Rechan said:You just used a daily to kill minions.
Just sayin'.
Only if:brehobit said:[*]The multi-classing rules look pretty poor. Each of the multi-classing feats are strictly better than another feat (skill training).
And moreso, does the character know he can't pull it off? He's willing to fight a large minion fight (where his daily will clean up) but only once a day? The only answer I see that works is "yes" because that's how the tactical system works (you don't work to set up a power you can't use). So now there needs be a reason (IMO).ExploderWizard said:I agree. Saying "you can try it" when there is 0% chance that it will work is no answer.
Really? It looks like all or nearly all to me.drjones said:Only if:
a. You want the skill you can get MCing, not all skills are available that way.
Not a big problem with the feat. Just the whole thing is much less elegant/flexible than 3e.The MC feats are probably a better value than many of the normal feats but they are still limited enough to not have a big impact on gameplay unless you take the power feats as well. I don't see a big problem here.
JohnBiles said:That being said, it would be nice if certain fairly basic concepts weren't mostly foreclosed by the current system. (You can't easily make a heavily armored guy who is very effective with a bow, for example)
Yeah you could also give your PCs a 100k xp bonus for showing up on time, but it would be dumb.Tallarn said:Well, if the DM decides to through 26th level minions against a 5th or 6th level party then he's playing an odd game and deserves the weirdness that results from it, frankly.
Because, as has been said, big, flashy and difficult maneuvers require an exact set of circumstances to pull off. Everything has to align just right, including not *only* the position of all of his foes, but his own defenses, the grip on his weapon, his opponent's reaction to a feint... any number of things. A fighter doesn't choose the moment to pull these things off, the moment chooses him.brehobit said:And moreso, does the character know he can't pull it off? He's willing to fight a large minion fight (where his daily will clean up) but only once a day? The only answer I see that works is "yes" because that's how the tactical system works (you don't work to set up a power you can't use). So now there needs be a reason (IMO).
brehobit said:Not a big problem with the feat. Just the whole thing is much less elegant/flexible than 3e.
I just made a gnome wizard, he wants to boost his sneakyness to get more out of his racial abilities. MCing to thief would give him Thievery and Sneak Attack. Sneak attack does not work on his spells and he does not want to pick locks so he chose Stealth Skill Training instead. And he can still MC to something later if he wants. You get a lot more feats now so it is not an either-or situation.brehobit said:Really? It looks like all or nearly all to me.
A minion is just 1/4th of a monster, Xp wise.xechnao said:And gained how much XP for his level that is?
Just sayin'.