The Good, the Bad, and the Ugly


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brehobit said:
[*]The multi-classing rules look pretty poor. Each of the multi-classing feats are strictly better than another feat (skill training).
Only if:
a. You want the skill you can get MCing, not all skills are available that way.
b. You never want to MC for a 'real' reason.

The MC feats are probably a better value than many of the normal feats but they are still limited enough to not have a big impact on gameplay unless you take the power feats as well. I don't see a big problem here.
 

ExploderWizard said:
I agree. Saying "you can try it" when there is 0% chance that it will work is no answer.
And moreso, does the character know he can't pull it off? He's willing to fight a large minion fight (where his daily will clean up) but only once a day? The only answer I see that works is "yes" because that's how the tactical system works (you don't work to set up a power you can't use). So now there needs be a reason (IMO).

Icky.
 

drjones said:
Only if:
a. You want the skill you can get MCing, not all skills are available that way.
Really? It looks like all or nearly all to me.


The MC feats are probably a better value than many of the normal feats but they are still limited enough to not have a big impact on gameplay unless you take the power feats as well. I don't see a big problem here.
Not a big problem with the feat. Just the whole thing is much less elegant/flexible than 3e.
 

JohnBiles said:
That being said, it would be nice if certain fairly basic concepts weren't mostly foreclosed by the current system. (You can't easily make a heavily armored guy who is very effective with a bow, for example)

I think it's partly a question of having to really think differently about what you really want to do, and why. Why would someone effective with a bow want to wear heavy armor?

If what you really want is a tank that's good with a bow, then that sounds like a fighter with ranger multiclass feats. Having a decent Dex isn't that bad a choice for a fighter anyway with the right melee weapon choice. He won't have all the ranged options of a true ranger, but his attack and damage rolls with the bow aren't inherently any worse, and true rangers are pretty mediocre tanks. You can't be good at everything.

If what you want is basically a skilled archer who happens to wear heavy armor... just stick with the ranger class, take the two armor proficiency feats to get scale mail and be done with it. It doesn't make much mechanical sense if your Dex is 18 or higher, but how is that not easy?
 

Tallarn said:
Well, if the DM decides to through 26th level minions against a 5th or 6th level party then he's playing an odd game and deserves the weirdness that results from it, frankly.
Yeah you could also give your PCs a 100k xp bonus for showing up on time, but it would be dumb.

Not to mention those 26th level minions get initiative and your party is probably going to be doing some rerolling.
 

brehobit said:
And moreso, does the character know he can't pull it off? He's willing to fight a large minion fight (where his daily will clean up) but only once a day? The only answer I see that works is "yes" because that's how the tactical system works (you don't work to set up a power you can't use). So now there needs be a reason (IMO).
Because, as has been said, big, flashy and difficult maneuvers require an exact set of circumstances to pull off. Everything has to align just right, including not *only* the position of all of his foes, but his own defenses, the grip on his weapon, his opponent's reaction to a feint... any number of things. A fighter doesn't choose the moment to pull these things off, the moment chooses him.

How often do circumstances conspire to make this possible for heroes? Once a day, or thereabouts.
 

brehobit said:
Not a big problem with the feat. Just the whole thing is much less elegant/flexible than 3e.

Except for all its elegance, 3e multi-classing didn't work. A level 5 fighter/level 5 wizard was pretty much worthless against CR 10 encounters compared to his single classed comrades.

3e multi-classing only really worked when dipping into other classes for just a level or two. And then in some respects it was too good if that dipped class was front loaded.

4e multi-classing doesn't really work well for true hybrid characters (but neither does 3e, IMO), but as a replacement to dipping, I think it works much better than 3e dipping without the brokenness.
 

brehobit said:
Really? It looks like all or nearly all to me.
I just made a gnome wizard, he wants to boost his sneakyness to get more out of his racial abilities. MCing to thief would give him Thievery and Sneak Attack. Sneak attack does not work on his spells and he does not want to pick locks so he chose Stealth Skill Training instead. And he can still MC to something later if he wants. You get a lot more feats now so it is not an either-or situation.
 

xechnao said:
And gained how much XP for his level that is?

Just sayin'.
A minion is just 1/4th of a monster, Xp wise.

So it would be the equivalent of killing one monster with his daily.

Whoop-tee.
 

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