Skyscraper
Adventurer
brehobit said:I can live with the notion that magical stuff behaves in an odd way, and I can accept magical abilities behaving in nearly any way. But if a non-magical fighter can only do a certain move once a day, I'm unsure how he perceives it.
Some manoeuvers are hard to pull off. Especially if you're not experienced. I've been playing soccer weekly for 10 years. I still can't deke opponents all the time. I don't even try all the time. It requires a setup that i'm not necessarily proficient enough to lay down. I.e. i need to move in such a way to position myself properly with repsect to my opponent to try my deke. Howewer, i do manage to do it more frequently now than 8 years ago. It's not that i don't want to, it's just that i can't.
Take a professional hockey player who's normally a goon (i.e. not a fancy player, never dekes during games) and get him to play with 10 year olds. He'll deke the hell out of everyone. Why does he not do that in actual professional NHL games? Because the situation doesn't lend itself to it. He's not good enough to try the move that often.
The same goes for fighters. Sure, the best of them can pull off cool stuff regularly (i.e. their 20-th level at-will powers are cool). However, the inexperienced (level-1) fighter is only good enough to set up combat to try a risky manoeuver (encounter, daily) every once in a while.
If you can accept that hit points are an abstraction of morale, stamina and actual wounds (in any edition), i don't see why you can't explain the fighter's encounter or daily powers as mundane in 4E. For me it's much simpler and it's actually a fairly good representation of how things work in sports and probably in combat (i have only little experience in the latter, namely foam weapon combat and karate).
Sky