brehobit
Explorer
Could you provide an explanation of that difference? They look pretty much the same from here.hong said:And in this case, since "epic" clearly means something different in substance from 4E to 3E, what is the problem?
Could you provide an explanation of that difference? They look pretty much the same from here.hong said:And in this case, since "epic" clearly means something different in substance from 4E to 3E, what is the problem?
brehobit said:It has an attack roll, yes?
The narrow definition of "epic" is level 21+. But in 3E, where level is closely tied to hit points (class differences notwithstanding), it's is also an indicator of overall power. In fact, it's just about the ONLY indicator you have within the encounter design framework. Monsters with more levels/HD have higher CR than those with fewer HD, other things being equal.brehobit said:Could you provide an explanation of that difference? They look pretty much the same from here.
Yeah, but it can still miss. Against high-level minions, it will miss a lot. The Fighter won't.chaotix42 said:Yup. And hits every target within 20 squares!
brehobit said:Yeah, but it can still miss. Against high-level minions, it will miss a lot. The Fighter won't.
The same way a spell mysteriously disappears from a wizard's memory when he casts it. Or the same way a swordsage can't recover maneuvers without spending a couple minutes flourishing his weapons or whatever. Why are you calling out inconsistencies that have been always been present in one form or another?brehobit said:I'm fairly sure you didn't answer my question. Does he know he's used the power and can't use it again without a "long rest"?
Again, why is it ok that a wizard cast a level 5 daily, then follow it up with a level 15? It's the same concept, whether you call it arcane or martial.brehobit said:I think this tries to get at my first question. So the _character_ is aware that he can't do it again without a long rest, and the reason is that it was so draining. He _can_ do a higher level daily however. I'm not sure I buy that, but it's one way to run it.
Once you read through the core books the rules become more clear. It's also really helpful to run a mock encounter or two, as well, to see rules in action.brehobit said:Don't own the PHB, just looked it over. I'll see if I get a chance to read that later.
Minions have level-appropriate AC and defenses. They are NOT auto-hits for high-level guys.chaotix42 said:Miss a lot? Against minions?
Sure,chaotix42 said:Miss a lot? Against minions?
brehobit said:While I generally agree, I think being able to auto-kill any minion who starts next to you during the entire combat will be quite powerful. You close with them, they die. If they bunch up, they all die.
Just saying