Goonalan said:I'm still frustrated with this story hour, if anyone has any clues as to how I can improve it then please don't hesitate to drop me a line, it could be so much better. I think it's partly because when I play this group they tend to skip back story and the roleplay which usually occurs during, and definitely between scenarios- they just want to get their dice rolling and get stuck in- obviously this makes character development incidental to the action (dice rolling).
To be honest, I think you're being a bit hard on yourself. I'm certainly enjoying the storyhour as it is. (But maybe I'm just easy to please. )
As regards the players' behaviour, I think it's understandable, both OOC and IC, that when the action's on, they focus on that. Just like a football team will focus on the game when they're on the pitch, and leave the inter-personal stuff in the dressing room (except in the case of Kieron Dyer and Lee Bowyer, obviously ). And I see nothing wrong with the storyhour mirroring that.
The only way I can suggest to inter-mix things a bit more is if some of the "roleplaying" - even if it take splace between adventures - can be written up as if it occurs during breaks within the action - when the party's resting etc. But that depends on the type of interaction concerned - it could probably be done with PC to PC conversations, but not with conversations with NPCs who aren't there. Maybe some could be done with "flashback" type handling - "While they sat staring into the campfire, Newt wondered whether he should really have ..." That sort of thing.
Anyway, as Loup says, I don't think much really needs fixing at all. Just keep it coming.