Kai'
First Post
Okay… I know that 12th level makes for a pretty powerful group. This one in particular has only 4 characters. A sorcerer, a cleric, a rogue, and a fighter… a Dervish.
I know that the Dervish has been subject of some debate. In this party, the Dervish and the Rogue are the melee people. However, the Rogue is having a hard time keep all of her levels and is now quite a few levels behind… leaving the Dervish to provide main front line support (having the most hit points to do so anyway). Being only the four characters, I was thinking that a Dervish counter-balances the danger to the small size of the party with only one melee person.
The Dervish just made 12th level. There are the questions I have…
1) Even in a small party with only one melee person, is this Dervish over-powered?
2) if the answer to #2 was yes, then how would you suggest lowering the power of the Dervish without taking away any of its current abilities? For example, start taking other types of feats like skill booster or saving throw booster?
3) If the Dervish takes Power Attack (the next goal after 12th level), does the slashing, martial weapon count? According to CW, the Dervish gets an ability “Slashing Blades” that makes the normally one-handed melee scimitar a light weapon for a Dervish. However, for all accounts, the weapon itself is still a one-handed melee weapon. Should Power Attack work for this build?
Fighter 6/Dervish 6
STR: 18 (16, +1 4th lvl, +1 8th lvl)
DEX: 22 (18, +1 12th lvl, +3 gloves)
CON: 14
INT: 16
WIS: 7
CHA: 12
Saves: Fort: 9 Ref: 13 Will: 5
BAB: +12/+7/+2 Grapple: +16
TWF Attack: +20/+20/+15/+15/+10 Damage: 1d6+9/1d6+7 CRIT: 15-20 x2
Dervish Dance: +23/+23/+18/+18/+13 Damage: 1d6+12/1d6+10 CRIT: 15-20x2
[to hit includes: BAB, DEX, Melee Wpn Mastery feat (+2 hit/+2 dmg), Wpn Focus, Ench, Dervish bonus (+3 only listed on Dervish Dance) and penalty for TWF]
Average damage per round: 50-80 points of damage on average (perspective: the top amount of damage possible is 172 in one round - not including any special damage from Sacred bonus on scimitar)
Armor: Mithral Breastplate +2, Amulet Natural Armor +1; Ring of Protect +1
Weapons: twin Scimitars, Cold Iron, Sacred (LM) +1
HP: 112
AC: 26 (27 w/dodge)
Skills(modifier, ranks, synergy, and any armor check penalty):
Balance 22; Climb 13; Jump 24; Perform Dance 16; Ride 15; Swim 13; Tumble 22
Feats:
Dodge -> Mobility -> Spring Attack (granted by Dervish class)
Two Weapon Fighting -> Improved Two Weapon Fighting
Weapon Focus -> Weapon Specialization
Combat Expertise
Improved Critical
Weapon Finesse
Melee Weapon Mastery (PHB2)
Cleave (Dervish ability Dance of Death)
I know that the Dervish has been subject of some debate. In this party, the Dervish and the Rogue are the melee people. However, the Rogue is having a hard time keep all of her levels and is now quite a few levels behind… leaving the Dervish to provide main front line support (having the most hit points to do so anyway). Being only the four characters, I was thinking that a Dervish counter-balances the danger to the small size of the party with only one melee person.
The Dervish just made 12th level. There are the questions I have…
1) Even in a small party with only one melee person, is this Dervish over-powered?
2) if the answer to #2 was yes, then how would you suggest lowering the power of the Dervish without taking away any of its current abilities? For example, start taking other types of feats like skill booster or saving throw booster?
3) If the Dervish takes Power Attack (the next goal after 12th level), does the slashing, martial weapon count? According to CW, the Dervish gets an ability “Slashing Blades” that makes the normally one-handed melee scimitar a light weapon for a Dervish. However, for all accounts, the weapon itself is still a one-handed melee weapon. Should Power Attack work for this build?
Fighter 6/Dervish 6
STR: 18 (16, +1 4th lvl, +1 8th lvl)
DEX: 22 (18, +1 12th lvl, +3 gloves)
CON: 14
INT: 16
WIS: 7
CHA: 12
Saves: Fort: 9 Ref: 13 Will: 5
BAB: +12/+7/+2 Grapple: +16
TWF Attack: +20/+20/+15/+15/+10 Damage: 1d6+9/1d6+7 CRIT: 15-20 x2
Dervish Dance: +23/+23/+18/+18/+13 Damage: 1d6+12/1d6+10 CRIT: 15-20x2
[to hit includes: BAB, DEX, Melee Wpn Mastery feat (+2 hit/+2 dmg), Wpn Focus, Ench, Dervish bonus (+3 only listed on Dervish Dance) and penalty for TWF]
Average damage per round: 50-80 points of damage on average (perspective: the top amount of damage possible is 172 in one round - not including any special damage from Sacred bonus on scimitar)
Armor: Mithral Breastplate +2, Amulet Natural Armor +1; Ring of Protect +1
Weapons: twin Scimitars, Cold Iron, Sacred (LM) +1
HP: 112
AC: 26 (27 w/dodge)
Skills(modifier, ranks, synergy, and any armor check penalty):
Balance 22; Climb 13; Jump 24; Perform Dance 16; Ride 15; Swim 13; Tumble 22
Feats:
Dodge -> Mobility -> Spring Attack (granted by Dervish class)
Two Weapon Fighting -> Improved Two Weapon Fighting
Weapon Focus -> Weapon Specialization
Combat Expertise
Improved Critical
Weapon Finesse
Melee Weapon Mastery (PHB2)
Cleave (Dervish ability Dance of Death)
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