RangerWickett
Legend
The year is soon to end. A new edition is coming. Many of us will conclude our third edition campaigns.
Do you have anything you wanted to do in D&D you haven't had a chance to try yet? An adventure you wanted to run? A character concept you wanted to play? A book whose rules you wanted to power-game? Whether you're planning to convert or not, what are some things you wish you could do in your games? Why haven't you done them yet?
Me, I've never played in a campaign that went above 12th level, and never run one above 15th. I kinda wish I'd had the chance to do all the crazy super-powered stuff I saw in Piratecat's storyhour. I just never plan campaigns that can last that long. The longest I managed went from 5th to 13th, and I felt like it would've been contrived to have the characters still working together after all they'd gone through.
I never finished my d20 Modern storyhour. I finished the game, but I never got around to writing up more than the first half of it.
I wanted to play with Book of Nine Swords more, but the one GM who owns it got bored of running his game.
I never actually got any of my players to use the underwear armor rules from the Chainmail Bikinis book.
I really wish one of my friends would run a game where the adventure is just traveling across the world. Not saving it. No grand epic plots. Just a massive picaresque with an overriding theme. I don't get to enjoy a sense of wonder in most of the games I play in. Maybe I just play with too many guys, dudes who just want to be awesome and kill stuff, but I think it would be awesome in its own way to play a whole party of travelers who decide, for one reason or another, to make the GM use all the different setting books he's bought.
That would be a game I could play for 20 levels.
So, I won't make a new year's resolution, but I will say that I'll look for a chance to have the fun I want, and to use the change of the edition as an excuse to do it now. Anyone else?
Do you have anything you wanted to do in D&D you haven't had a chance to try yet? An adventure you wanted to run? A character concept you wanted to play? A book whose rules you wanted to power-game? Whether you're planning to convert or not, what are some things you wish you could do in your games? Why haven't you done them yet?
Me, I've never played in a campaign that went above 12th level, and never run one above 15th. I kinda wish I'd had the chance to do all the crazy super-powered stuff I saw in Piratecat's storyhour. I just never plan campaigns that can last that long. The longest I managed went from 5th to 13th, and I felt like it would've been contrived to have the characters still working together after all they'd gone through.
I never finished my d20 Modern storyhour. I finished the game, but I never got around to writing up more than the first half of it.
I wanted to play with Book of Nine Swords more, but the one GM who owns it got bored of running his game.
I never actually got any of my players to use the underwear armor rules from the Chainmail Bikinis book.
I really wish one of my friends would run a game where the adventure is just traveling across the world. Not saving it. No grand epic plots. Just a massive picaresque with an overriding theme. I don't get to enjoy a sense of wonder in most of the games I play in. Maybe I just play with too many guys, dudes who just want to be awesome and kill stuff, but I think it would be awesome in its own way to play a whole party of travelers who decide, for one reason or another, to make the GM use all the different setting books he's bought.
That would be a game I could play for 20 levels.
So, I won't make a new year's resolution, but I will say that I'll look for a chance to have the fun I want, and to use the change of the edition as an excuse to do it now. Anyone else?