Hey
Verraine, the Voice of the Woods.
Concept: Female elf druid focusing on potions and summoning animals for a very storybook witch feel (think of the other sister in Tim Burton's Sleepy Hollow.
Female elf Drd1; CR: 1; Medium-size humanoid (elf); HD: 1d8+1; hp: 9; Init: +1; Spd: 20 ft; AC: 16 ( touch 11, flat-footed 15); Atk: +1 melee (1d6+1/x2, clawed glove (as sickle)) or +1 ranged (1d4/x2/50 ft., sling); Face/reach: 5’/5’; SQ: Animal companion (Aelou, badger), Elven qualities, Low-light vision, Nature sense, Wild empathy; AL: Chaotic Neutral; SV Fort: +3, Ref: +1, Will: +5; Str: 12 Dex: 12, Con: 12, Int: 13, Wis: 16, Cha: 8. Height: 5’3”; Weight: 105 lbs.
Skills and Feats: Concentration +6, Handle Animal +4, Heal +5, Knowledge (nature) +9, Knowledge (religion) +5, Listen +5, Search +3, Speak language (Common, Elven, Druidic, Sylvan), Spellcraft +5, Spot +5, Survival +9; Brew Potion, Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, rapier, shortbow) , Spell Focus (conjuration).
Possessions: clawed glove (counts as sickle), sling, 20 sling bullets, hide armor, heavy wooden shield, backpack containing: tent, bedroll, flint and steel, 10 candles, 1 pp, 9 gp, 15 sp, 10 cp.
Druid Spells per Day: 3/2; base DC = 13 + spell level, 16 + spell level for spells from the conjuration school.
Female elf Drd3; CR: 3; Medium-size humanoid (elf); HD: 3d8+3; hp: 22; Init: +1; Spd: 20 ft; AC: 17 ( touch 11, flat-footed 16); Atk: +4 melee (1d6+1/x2, masterwork clawed glove (as sickle)) or +3 ranged (1d4/x2/50 ft., sling); Face/reach: 5’/5’; SQ: Animal companion (Aelou, badger), Elven qualities, Low-light vision, Nature sense, Trackless Step, Wild empathy, Woodland Stride; AL: Chaotic Neutral; SV Fort: +4, Ref: +2, Will: +6; Str: 12 Dex: 12, Con: 12, Int: 13, Wis: 16, Cha: 8. Height: 5’3”; Weight: 105 lbs.
Skills and Feats: Concentration +6, Handle Animal +4, Heal +5, Knowledge (nature) +9, Knowledge (religion) +5, Listen +5, Search +3, Speak language (Common, Elven, Druidic, Sylvan), Spellcraft +5, Spot +5, Survival +9; Brew Potion, Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, rapier, shortbow) , Spell Focus (conjuration).
Possessions: masterwork clawed glove (counts as sickle), sling, 20 sling bullets, hide armor +1, masterwork heavy wooden shield, backpack containing: tent, bedroll, flint and steel, 2 potions of cure light wounds, potion of bear’s endurance, 2 potions of cure moderate wounds, 2 potions of owl’s wisdom, 2 potions of resist energy.
Druid Spells per Day: 4/3/2; base DC = 13 + spell level, 16 + spell level for spells from the conjuration school.
Female elf Drd6; CR: 6; Medium-size humanoid (elf); HD: 6d8+6; hp: 44; Init: +1; Spd: 20 ft; AC: 21 ( touch 11, flat-footed 20); Atk: +6 melee (1d6+1/x2, masterwork clawed glove (as sickle)); Face/reach: 5’/5’; SQ: Animal companion (Manith, wolverine), Elven qualities, Low-light vision, Nature sense, Resist nature’s lure, Trackless Step, Wild empathy, Wild shape (2/day), Woodland Stride; AL: Chaotic Neutral; SV Fort: +6, Ref: +3, Will: +9; Str: 12 Dex: 12, Con: 12, Int: 13, Wis: 17 (19), Cha: 8. Height: 5’3”; Weight: 105 lbs.
Skills and Feats: Concentration +10, Handle Animal +4, Heal +8, Hide +0, Knowledge (nature) +11, Knowledge (religion) +8, Listen +6, Search +3, Speak language (Common, Elven, Druidic, Sylvan), Spellcraft +10, Spot +6, Survival +11; Brew Potion, Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, rapier, shortbow), Natural Spell, Spell Focus (conjuration).
Possessions: masterwork clawed glove (counts as masterwork sickle), dragonhide plate, masterwork heavy wooden shield, periapt of wisdom +2, cloak of elvenkind, backpack containing: tent, bedroll, flint and steel, potion of cure light wounds, potion of magic fang, 2 potions of cure moderate wounds, potion of barkskin +3.
Druid Spells per Day: 5/4/4/3; base DC = 14 + spell level, 16 + spell level for spells from the conjuration school.
Female elf Drd9; CR: 9; Medium-size humanoid (elf); HD: 9d8+9; hp: 64; Init: +1; Spd: 20 ft; AC: 23 ( touch 11, flat-footed 22); Atk: +8/+3 melee (1d6+1/x2, masterwork clawed glove (as sickle)); Face/reach: 5’/5’; SQ: Animal companion (Xanis, dire wolverine), Elven qualities, Low-light vision, Nature sense, Resist nature’s lure, Trackless Step, Venom immunity, Wild empathy, Wild shape (3/day, Large), Woodland Stride; AL: Chaotic Neutral; SV Fort: +7, Ref: +4, Will: +10; Str: 12 Dex: 12, Con: 12, Int: 13, Wis: 18 (20), Cha: 8. Height: 5’3”; Weight: 105 lbs.
Skills and Feats: Concentration +13, Craft (alchemy) +6, Handle Animal +4, Heal +9, Hide +0, Knowledge (nature) +14, Knowledge (religion) +8, Listen +7, Search +3, Speak language (Common, Elven, Druidic, Sylvan), Spellcraft +11, Spot +7, Survival +14; Brew Potion, Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, rapier, shortbow), Natural Spell, Spell Focus (conjuration).
Possessions: masterwork clawed glove (counts as masterwork sickle), wild dragonhide plate +1, masterwork heavy wooden shield, amulet of natural armor +2, periapt of wisdom +2, cloak of elvenkind, backpack containing: tent, bedroll, flint and steel, potion of owl’s wisdom, 2 potions of cure serious wounds, potion of neutralize poison, potion of barkskin +5, potion of greater magic fang +3.
Druid Spells per Day: 6/6/5/4/3/2; base DC = 15 + spell level, 16 + spell level for spells from the conjuration school.
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Notch Tolomas
Concept: male human ranger who uses the archery weapon path with his crossbow - sort of a peasant hero type, defending the locals and all that.
Male human Rng1; CR: 1; Medium-size humanoid (human); HD: 1d8+2; hp: 10; Init: +3; Spd: 20 ft; AC: 18 ( touch 13, flat-footed 15); Atk: +5 ranged (1d8/19-20 x2/80’, light crossbow), or +2 melee (1d6/x3, handaxe); Face/reach: 5’/5’; SQ: Favored enemy (humanoid (goblinoid) +2), Wild empathy; AL: Neutral Good; SV Fort: +4, Ref: +5, Will: +1; Str: 12, Dex: 16, Con: 14, Int: 8, Wis: 13, Cha: 10. Height: 5’10”; Weight: 170 lbs.
Skills and Feats: Craft (weaponsmithing) +3, Handle Animal +2, Hide +4, Knowledge (geography) +3, Knowledge (nature) +1, Move Silently +4, Speak language (Common), Spot +5, Survival +3; Rapid Reload, Track, Weapon Focus (light crossbow).
Possessions: light crossbow, 30 bolts, 10 cold iron bolts, 10 alchemical silver bolts, handaxe, chain shirt, light wooden shield, backpack containing: flint and steel, grappling hook, common lantern, 2 pints of oil, 50 feet of silk rope, 9 gp, 4 sp, 10 cp.
Male human Rng3; CR: 3; Medium-size humanoid (human); HD: 3d8+6; hp: 27; Init: +3; Spd: 30 ft; AC: 18 ( touch 13, flat-footed 15); Atk: +8 ranged (1d8/19-20 x2/80’, light crossbow), or +6/+6 ranged (1d8/19-20 x2/80’, masterwork light crossbow with Rapid Shot), or +4 melee (1d6/x3, handaxe); Face/reach: 5’/5’; SQ: Favored enemy (humanoid (goblinoid) +2), Wild empathy; AL: Neutral Good; SV Fort: +6, Ref: +7, Will: +3; Str: 12, Dex: 16, Con: 14, Int: 8, Wis: 13, Cha: 10. Height: 5’10”; Weight: 170 lbs.
Skills and Feats: Craft (weaponsmithing) +5, Handle Animal +2, Hide +9, Knowledge (geography) +3, Knowledge (nature) +3, Move Silently +9, Speak language (Common), Spot +2, Survival +7; Endurance, Point Blank Shot, Rapid Reload, Rapid Shot, Track, Weapon Focus (light crossbow).
Possessions: masterwork light crossbow, 30 bolts, 10 cold iron bolts, 10 alchemical silver bolts, handaxe, mithral shirt, darkwood shield, cloak of resistance +1, backpack containing: flint and steel, grappling hook, common lantern, 2 pints of oil, 50 feet of silk rope, oil of magic weapon, 2 potions of cure light wounds.
Male human Rng6; CR: 6; Medium-size humanoid (human); HD: 6d8+12; hp: 50; Init: +3; Spd: 30 ft; AC: 20 ( touch 13, flat-footed 17); Atk: +11/+6 ranged (1d8+2/19-20 x2/80’, light crossbow +2), or +9/+9/+4 (1d8+2/19-20 x2/80’, light crossbow +2 with Rapid Shot), or +8 ranged (1d8+2 and 1d8+2/19-20 x2/30’, light crossbow +2 with Manyshot), or +8/+3 melee (1d6/x3, masterwork handaxe); Face/reach: 5’/5’; SQ: Animal Companion (Edgar, a mastiff (as wolf)), Favored enemy (humanoid (goblinoid) +2, humanoid (orc) +4), Wild empathy; AL: Neutral Good; SV Fort: +8, Ref: +9, Will: +3; Str: 12, Dex: 17, Con: 14, Int: 8, Wis: 13, Cha: 10. Height: 5’10”; Weight: 170 lbs.
Skills and Feats: Craft (weaponsmithing) +5, Handle Animal +2, Hide +12, Knowledge (geography) +5, Knowledge (nature) +5, Move Silently +12, Speak language (Common), Spot +10, Survival +7; Endurance, Far Shot, Manyshot, Rapid Reload, Rapid Shot, Track, Weapon Focus (light crossbow).
Possessions: light crossbow +2, 30 bolts, 10 cold iron bolts, 10 alchemical silver bolts, masterwork handaxe, mithral shirt +1, darkwood shield +1, cloak of resistance +1, backpack containing: flint and steel, grappling hook, common lantern, 2 pints of oil, 50 feet of silk rope, 2 potions of cure light wounds.
Ranger Spells per Day: 2; base DC = 11 + spell level.
Male human Rng9; CR: 9; Medium-size humanoid (human); HD: 9d8+18; hp: 76; Init: +3; Spd: 30 ft; AC: 20 ( touch 13, flat-footed 17); Atk: +15/+10/+5 ranged (1d8+2/17-20 x2/80’, light crossbow +2), or +13/+13/+8/+3 (1d8+2/17-20 x2/80’, light crossbow +2 with Rapid Shot), or +11 ranged (1d8+3 and 1d8+3/17-20 x2/30’, light crossbow +3 with Manyshot), or +12/+7/+2 melee (1d6/x3, masterwork handaxe); Face/reach: 5’/5’; SQ: Animal Companion (Edgar, a mastiff (as wolf)), Evasion, Favored enemy (humanoid (goblinoid) +2, humanoid (orc) +4), Swift tracker, Wild empathy, Woodland stride; AL: Neutral Good; SV Fort: +9, Ref: +11, Will: +5; Str: 12, Dex: 18, Con: 14, Int: 8, Wis: 13, Cha: 10. Height: 5’10”; Weight: 170 lbs.
Skills and Feats: Craft (weaponsmithing) +5, Handle Animal +2, Hide +16, Knowledge (geography) +7, Knowledge (nature) +7, Listen +9, Move Silently +16, Speak language (Common), Spot +10, Survival +7; Endurance, Far Shot, Improved Critical (light crossbow), Manyshot, Rapid Reload, Rapid Shot, Track, Weapon Focus (light crossbow).
Possessions: light crossbow +3, 30 bolts, 10 cold iron bolts, 10 alchemical silver bolts, masterwork handaxe, mithral shirt +2, darkwood shield +2, cloak of resistance +1, backpack containing: flint and steel, grappling hook, common lantern, 2 pints of oil, 50 feet of silk rope.
Ranger Spells per Day: 2; base DC = 11 + spell level.
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Artigol Talavir of Torm
Concept: A tank paladin that isn't looking to kill evrything in sight, making good use of reach and tripping to subdue rather than destroy ('course that all changes when he senses evil baddies).
Male half-elf Pal1; CR: 1; Medium-size humanoid (elf); HD: 1d10-1; hp: 9; Init: +1; Spd: 30 ft; AC: 16 (touch 11, flat-footed 15); Atk: +3 melee (2d4+2/x3, guisarme) or +3 melee (1d4+2/19-20, dagger) or +2 ranged (1d4+2/19-20 x2/10’, dagger); Face/reach: 5’/5’ (10’ with guisarme); SA: Smite evil (1/day); SQ: Aura of good, Detect evil, Half-elf qualities, Low-light vision; AL: Lawful Good; SV Fort: +1, Ref: +1, Will: +1; Str: 14, Dex: 12, Con: 8, Int: 13, Wis: 10, Cha: 16. Height: 5’5”; Weight: 150 lbs.
Skills and Feats: Diplomacy +6, Gather Information +5, Handle Animal +3, Listen +1, Search +2, Knowledge (nobility and royalty) +2, Knowledge (religion) +5, Ride (horse) +2, Speak language (Celestial, Common, Elven), Sense Motive +7, Spot +1; Combat Expertise.
Possessions: Guisarme, Dagger, Chainmail, Backpack containing: signet ring, small steel mirror, wooden holy symbol, 9 sp, 10 cp.
Male half-elf Pal3; CR: 3; Medium-size humanoid (elf); HD: 3d10-3; hp: 24; Init: +1; Spd: 20 ft; AC: 19 (touch 11, flat-footed 18); Atk: +6 melee (2d4+2/x3, masterwork guisarme) or +6 melee (1d4+2/19-20, masterwork dagger) or +5 ranged (1d4+2/19-20 x2/10’, masterwork dagger); Face/reach: 5’/5’ (10’ with guisarme); SA: Smite evil (1/day); SQ: Aura of courage, Aura of good, Detect evil, Divine grace, Divine health, Half-elf qualities, Lay on hands (9 hp/day), Low-light vision; AL: Lawful Good; SV Fort: +6, Ref: +5, Will: +4; Str: 14, Dex: 12, Con: 8, Int: 13, Wis: 10, Cha: 16. Height: 5’5”; Weight: 150 lbs.
Skills and Feats: Diplomacy +7, Gather Information +5, Handle Animal +3, Listen +1, Search +2, Knowledge (nobility and royalty) +4, Knowledge (religion) +7, Ride (horse) +2, Speak language (Celestial, Common, Elven), Sense Motive +8, Spot +1; Combat Expertise, Improved Trip.
Possessions: Masterwork guisarme, Masterwork dagger, Masterwork full plate, Backpack containing: signet ring, small steel mirror, silver holy symbol, 2 potions of cure light wounds, 2 oils of magic weapon, 2 potions of shield of faith +1, potion of cure moderate wounds.
Male half-elf Pal6; CR: 6; Medium-size humanoid (elf); HD: 6d10; hp: 52; Init: +1; Spd: 20 ft; AC: 20 (touch 11, flat-footed 19); Atk: +10/+5 melee (2d4+3/x3, guisarme +1) or +9/+4 melee (1d4+2/19-20, masterwork dagger) or +8 ranged (1d4+2/19-20 x2/10’, masterwork dagger); Face/reach: 5’/5’ (10’ with guisarme); SA: Smite evil (2/day); SQ: Aura of courage, Aura of good, Detect evil, Divine grace, Divine health, Half-elf qualities, Lay on hands (18 hp/day), Low-light vision, Remove disease (1/week), Special mount (Roland, a heavy warhorse); AL: Lawful Good; SV Fort: +8, Ref: +6, Will: +6; Str: 14, Dex: 12, Con: 8 (10), Int: 13, Wis: 10 (12), Cha: 17. Height: 5’5”; Weight: 150 lbs.
Skills and Feats: Diplomacy +10, Gather Information +5, Handle Animal +4, Listen +2, Search +2, Knowledge (nobility and royalty) +4, Knowledge (religion) +10, Ride (horse) +2, Speak language (Celestial, Common, Elven), Sense Motive +12, Spot +2; Combat Expertise, Improved Trip, Weapon Focus (guisarme).
Possessions: Guisarme +1, Masterwork dagger, Full plate +1, Amulet of health +2, Periapt of wisdom +2, Backpack containing: signet ring, small steel mirror, silver holy symbol.
Paladin Spells per Day: 2; base DC = 11 + spell level.
Male half-elf Pal9; CR: 9; Medium-size humanoid (elf); HD: 9d10; hp: 80; Init: +1; Spd: 20 ft; AC: 22 (touch 12, flat-footed 21); Atk: +13/+8 melee (2d4+3/19-20 x3, holy guisarme +1) or +12/+7 melee (1d4+2/19-20, masterwork dagger) or +11 ranged (1d4+2/19-20 x2/10’, masterwork dagger); Face/reach: 5’/5’ (10’ with guisarme); SA: Smite evil (2/day); SQ: Aura of courage, Aura of good, Detect evil, Divine grace, Divine health, Half-elf qualities, Lay on hands (36 hp/day), Low-light vision, Remove disease (2/week), Special mount (Roland, a heavy warhorse); AL: Lawful Good; SV Fort: +11, Ref: +9, Will: +9; Str: 14, Dex: 12, Con: 8 (10), Int: 13, Wis: 10 (12), Cha: 18. Height: 5’5”; Weight: 150 lbs.
Skills and Feats: Diplomacy +13, Gather Information +5, Handle Animal +4, Listen +2, Search +2, Knowledge (nobility and royalty) +4, Knowledge (religion) +13, Ride (horse) +2, Speak language (Celestial, Common, Elven), Sense Motive +15, Spot +2; Combat Expertise, Improved Critical (guisarme), Improved Trip, Weapon Focus (guisarme).
Possessions: Holy guisarme +1, Masterwork dagger, Full plate +2, Amulet of health +2, Periapt of wisdom +2, Ring of protection +1, Cloak of resistance +1, Backpack containing: signet ring, small steel mirror, silver holy symbol, potion of cure moderate wounds.
Paladin Spells per Day: 2; base DC = 11 + spell level.
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Harkin Masc, the Loremaster of Inirith, will soon be posted on the second page of this thread.
Thanks
-Matt