The Great Character Collection Project!!

I think she's asking the same thing I want to ask: how do I find starting gold for a 1st-level character in the SRD? For some odd reason it's not in Equipment. :confused:

Alternatively - what's 75% of the max starting gold for a fighter? :)
 

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180gp for fighter, ranger, and paladin
150gp for cleric and rogue
120gp for barbarian and bard
90gp for wizard and sorceror
60gp for druid
15gp for monk
 

Aaron L said:
180gp for fighter, ranger, and paladin
150gp for cleric and rogue
120gp for barbarian and bard
90gp for wizard and sorceror
60gp for druid
15gp for monk

That's 75%?

Aaron - you officially rock. Thanks! :D
 

AAhhhh, gotcha!

STARTING GOLD
Code:
Class      Amount    (average)  (75%)
Barbarian  4d4 x 10  (  100  )  (120)
Bard       4d4 x 10  (  100  )  (120)
Cleric     5d4 x 10  (  125  )  (150)
Druid      2d4 x 10  (   50  )  ( 60)
Fighter    6d4 x 10  (  150  )  (180)
Monk       5d4       (   12.5)  ( 15)
Paladin    6d4 x 10  (  150  )  (180)
Ranger     6d4 x 10  (  150  )  (180)
Rogue      5d4 x 10  (  125  )  (150)
Sorcerer   3d4 x 10  (   75  )  ( 90)
Wizard     3d4 x 10  (   75  )  ( 90)

All values in "gp."

*edit: beat to the punch! :)
 
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agreed. it's dumb that info is no where to be found. (i even used the oft forgotten 'search' command in adobe acrobat...)

150 is 75% or is it 100%? {{{ok, it's 150 GP}}}

(not that it makes much of a difference . . . one less really really nice hand mirror for my vain elf cleric . . .)

edited because i have a slow internet connection!
 
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Hey

Harkin Masc, the Loremaster of Inirith
Concept: A non-blast-'em-up mage (finesse mage?) turned loremaster, this character emphasizes knowledge, nondestructive combat, and item creation (in other words, the most useless adventuring wizard ever).

Male human Wiz (diviner)1; CR: 1; Medium-size humanoid (human); HD: 1d4+1; hp: 5; Init: +0; Spd: 30 ft; AC: 10 (touch 10, flat-footed 10); Atk: –1 melee (1d4-1/19-20 x2, dagger) or +0 ranged (1d4-1/19-20 x2/10’, dagger); Face/reach: 5’/5’; SQ: Familiar (Jinx, a cat); AL: Lawful Neutral; SV Fort: +1, Ref: +0, Will: +4; Str: 8, Dex: 10, Con: 12, Int: 16, Wis: 14, Cha: 13. Height: 5’8”; Weight: 250 lbs.
Skills and Feats: Concentration +5, Decipher Script +5, Knowledge (arcana) +10, Knowledge (architecture and engineering) +4, Knowledge (geography) +4, Knowledge (history) +7, Knowledge (local) +4, Knowledge (the planes) +4, Search +5, Speak language (Common, Draconic, Elven, Dwarven), Spellcraft +7; Extend Spell, Scribe Scroll, Skill Focus (Knowledge (arcana)).
Possessions: dagger, 2 vials of acid, 2 alchemist’s fire, spell component pouch, backpack containing: spellbook, 10 candles, scroll case, flint and steel, 1ounce of ink, inkpen, sealing wax, 10 sheets of paper, 4 gp, 7 sp, 10 cp.
Wizard Spells per Day: 4/3; base DC = 13 + spell level; Barred school: conjuration.
Spellbook: 0th level – all spells except conjuration spells; 1st level – comprehend languages, detect secret doors, identify, shield, ray of enfeeblement, true strike.

Male human Wiz (diviner)3; CR: 3; Medium-size humanoid (human); HD: 3d4+3; hp: 12; Init: +0; Spd: 30 ft; AC: 12 (touch 10, flat-footed 12); Atk: +1 melee (1d4-1/19-20 x2, masterwork dagger) or +2 ranged (1d4-1/19-20 x2/10’, masterwork dagger); Face/reach: 5’/5’; SQ: Familiar (Jinx, a cat); AL: Lawful Neutral; SV Fort: +3, Ref: +2, Will: +6; Str: 8, Dex: 10, Con: 12, Int: 16, Wis: 14, Cha: 13. Height: 5’8”; Weight: 250 lbs.
Skills and Feats: Concentration +7, Decipher Script +5, Knowledge (arcana) +12, Knowledge (architecture and engineering) +5, Knowledge (geography) +5, Knowledge (history) +9, Knowledge (local) +5, Knowledge (the planes) +5, Search +5, Speak language (Common, Draconic, Elven, Dwarven), Spellcraft +9; Craft Wondrous Item, Extend Spell, Scribe Scroll, Skill Focus (Knowledge (arcana)).
Possessions: masterwork dagger, bracers of armor +1, amulet of natural armor +1, cloak of resistance +1, spell component pouch, backpack containing: spellbook, 10 candles, scroll case with scrolls of alarm, color spray, detect secret doors, detect thoughts, and detect undead, flint and steel, 1ounce of ink, inkpen, sealing wax, 10 sheets of paper, potion of cure light wounds, potion of mage armor.
Wizard Spells per Day: 5/4/3; base DC = 13 + spell level; Barred school: conjuration.
Spellbook: 0th level – all spells except conjuration spells; 1st level – alarm, charm person, color spray, comprehend languages, detect secret doors, detect undead, feather fall, identify, shield, ray of enfeeblement, true strike; 2nd level – detect thoughts, see invisibility.

Male human Wiz (diviner)6; CR: 6; Medium-size humanoid (human); HD: 6d4+6; hp: 25; Init: +0; Spd: 30 ft; AC: 15 (touch 10, flat-footed 15); Atk: +3 melee (1d4-1/19-20 x2, masterwork silver dagger) or +4 ranged (1d4-1/19-20 x2/10’, masterwork silver dagger); Face/reach: 5’/5’; SQ: Familiar (Jinx, a cat); AL: Lawful Neutral; SV Fort: +3, Ref: +2, Will: +6; Str: 8, Dex: 10, Con: 12, Int: 17 (19), Wis: 14, Cha: 13. Height: 5’8”; Weight: 250 lbs.
Skills and Feats: Concentration +12, Decipher Script +6, Knowledge (arcana) +16, Knowledge (architecture and engineering) +8, Knowledge (geography) +8, Knowledge (history) +13, Knowledge (local) +8, Knowledge (the planes) +8, Search +6, Speak language (Common, Draconic, Elven, Dwarven), Spellcraft +12; Craft Wondrous Item, Extend Spell, Heighten Spell, Scribe Scroll, Skill Focus (Concentration), Skill Focus (Knowledge (arcana)).
Possessions: masterwork silver dagger, bracers of armor +4, amulet of natural armor +1, cloak of resistance +1, headband of intellect +2, wand of magic missiles, spell component pouch, backpack containing: spellbook, 10 candles, scroll case with scrolls of flaming sphere, magic missile, mount, and unseen servant, flint and steel, 1ounce of ink, inkpen, sealing wax, 10 sheets of paper.
Wizard Spells per Day: 5/5/5/4; base DC = 13 + spell level; Barred school: conjuration.
Spellbook: 0th level – all spells except conjuration spells; 1st level – all spells except conjuration spells; 2nd level – alter self, blur, continual flame, detect thought, gust of wind, locate object, resist energy, rope trick, scare, see invisibility, touch of idiocy, whispering wind; 3rd level – arcane sight, clairaudience/clairvoyance.

Male human Wiz (diviner)7/Loremaster2; CR: 9; Medium-size humanoid (human); HD: 9d4+9; hp: 37; Init: +0; Spd: 30 ft; AC: 15 (touch 11, flat-footed 14); Atk: +4 melee (1d4/19-20 x2, silver dagger +1) or +5 ranged (1d4/19-20 x2/10’, silver dagger +1); Face/reach: 5’/5’; SQ: Familiar (Jinx, a cat), Lore +6; AL: Lawful Neutral; SV Fort: +3, Ref: +2, Will: +8; Str: 8, Dex: 10, Con: 12, Int: 18 (22), Wis: 14, Cha: 13. Height: 5’8”; Weight: 250 lbs.
Skills and Feats: Appraise +10, Concentration +15, Craft (alchemy) +11, Decipher Script +9, Heal +2, Knowledge (arcana) +20, Knowledge (architecture and engineering) +10, Knowledge (geography) +10, Knowledge (history) +17, Knowledge (local) +10, Knowledge (the planes) +10, Search +9, Speak language (Common, Draconic, Elven, Dwarven), Spellcraft +17, Use Magic Device +3; Craft Wondrous Item, Empower Spell, Extend Spell, Heighten Spell, Scribe Scroll, Skill Focus (Concentration), Skill Focus (Knowledge (arcana)).
Possessions: silver dagger +1, bracers of armor +4, cloak of resistance +1, headband of intellect +4, wand of magic missiles (3rd level), ring of counterspells, dusty rose prism ioun stone, spell component pouch, backpack containing: spellbook, 10 candles, scroll case with scrolls of blink, and unseen servant, flint and steel, 1 ounce of ink, inkpen, sealing wax, 10 sheets of paper.
Wizard Spells per Day: 5/7/7/5/4/3; base DC = 13 + spell level; Barred school: conjuration.
Spellbook: 0th level – all spells except conjuration spells; 1st level – all spells except conjuration spells; 2nd level – all spells except conjuration spells; 3rd level – arcane sight, clairaudience/clairvoyance, daylight, dispel magic, greater magic weapon, haste, hold person, illusory script, invisibility sphere, protection from energy, ray of exhaustion, secret page, slow, suggestion, tiny hut, tongues; 4th level – arcane eye, bestow curse, confusion, ,detect scrying, greater invisibility, locate creature, mnemonic enhancer, polymorph, scrying, shout, stoneskin; 5th – prying eyes, telepathic bond.

Thanks
-Matt
 
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Human Rogue

Level 1
Joe, Male Human Rog1: Medium Humanoid ; HD 1d6 ( Rogue) ; hp 6; Init + 7; Spd 30; AC 15 (Flatfooted: 12 Touch: 13); Atk +1 base melee, +3 base ranged; +1 ( 1d6+1, Sword, short ); +3 ( 1d8, Crossbow, light ); AL N; SV Fort + 0, Ref + 7, Will -1; STR 12, DEX 16, CON 10, INT 14, WIS 8, CHA 13.
Skills: Appraise + 6, Bluff + 5, Climb + 5, Disable Device + 6, Hide + 7, Listen + 3, Move Silently + 7, Open Lock + 7, Search + 6, Spot + 3, Tumble + 7.
Feats: Improved Initiative, Lightning Reflexes.
Possessions:
Weapons: Sword, short; Dagger, silvered; Crossbow, light.
Armor: Leather.
Goods: Thieves' tools; Backpack; Bolts, crossbow (10).


Level 3
Joe, Male Human Rog3: Medium Humanoid ; HD 3d6 ( Rogue) ; hp 10; Init + 7; Spd 30; AC 17 (Flatfooted: 14 Touch: 14); Atk +3 base melee, +5 base ranged; +6 ( 1d6+1, Sword, short, Masterwork ); +6 ( 1d8, Crossbow, light, Masterwork ); AL N; SV Fort + 1, Ref + 8, Will + 0; STR 12, DEX 16, CON 10, INT 14, WIS 8, CHA 13.
Skills: Appraise + 8, Balance + 5, Bluff + 7, Climb + 7, Diplomacy + 3, Disable Device + 10, Hide + 9, Intimidate + 3, Jump + 3, Listen + 5, Move Silently + 9, Open Lock + 11, Search + 8, Spot + 5, Tumble + 9.
Feats: Improved Initiative, Lightning Reflexes, Weapon Finesse: Sword, short.
Possessions:
Weapons: Sword, short, Masterwork; Dagger, silvered; Bolts, crossbow (50); Crossbow, light, Masterwork.
Armor: +1 Studded leather.
Goods: Backpack; Thieves' tools, Masterwork.
Magic: Wondrous: Dust of tracelessness.

Level 6
Joe, Male Human Rog6: Medium Humanoid ; HD 6d6 ( Rogue) ; hp 21; Init + 7; Spd 30; AC 19 (Flatfooted: 16 Touch: 16); Atk +5 base melee, +7 base ranged; +8 ( 1d6+2, +1 Sword, short ); +8 ( 1d8, Crossbow, light, Masterwork ); AL N; SV Fort + 3, Ref + 11, Will + 2; STR 12, DEX 17, CON 10, INT 14, WIS 8, CHA 13.
Skills: Appraise + 11, Balance + 5, Bluff + 10, Climb + 10, Diplomacy + 3, Disable Device + 13, Hide + 12, Intimidate + 3, Jump + 5, Listen + 8, Move Silently + 17, Open Lock + 14, Search + 11, Spot + 8, Tumble + 14.
Feats: Acrobatic, Improved Initiative, Lightning Reflexes, Weapon Finesse: Sword, short.
Possessions:
Weapons: +1 Sword, short; Bolts, crossbow (20), Masterwork; Crossbow, light, Masterwork; Dagger, Masterwork.
Armor: +2 Studded leather.
Goods: Backpack; Thieves' tools, Masterwork.
Magic: Ring: Protection +1; Wondrous: Cloak of resistance (+1); Wondrous: Boots of elvenkind.

Level 9
Joe, Male Human Rog9: Medium Humanoid ; HD 9d6 ( Rogue) ; hp 30; Init + 8; Spd 30; AC 20 (Flatfooted: 16 Touch: 17); Atk +8/3 base melee, +10/5 base ranged; +12/7 ( 1d6+4, +2 Sword, short ); +11/6 ( 1d8+1, +1 Crossbow, light ); AL N; SV Fort + 4, Ref + 13, Will + 3; STR 14, DEX 18, CON 10, INT 14, WIS 8, CHA 13.
Skills: Appraise + 14, Balance + 6, Bluff + 13, Climb + 14, Diplomacy + 3, Disable Device + 18, Hide + 26, Intimidate + 3, Jump + 6, Listen + 11, Move Silently + 21, Open Lock + 18, Search + 19, Spot + 11, Survival + 4, Tumble + 18.
Feats: Acrobatic, Improved Initiative, Lightning Reflexes, Nimble Fingers, Weapon Finesse: Sword, short.
Possessions:
Weapons: +2 Sword, short; Bolts, crossbow (20), Masterwork; +1 Crossbow, light; Dagger, Masterwork.
Armor: +2 Studded leather: Shadow.
Goods: Backpack; Thieves' tools, Masterwork.
Magic: Wondrous: Gauntlets of ogre power; Ring: Protection +1; Wondrous: Cloak of resistance (+1); Wondrous: Boots of elvenkind; Wondrous: Hat of disguise; Wondrous: Lens of detection.
 

Human Shadowdancer

Level 1
Billy, Male Human Rog1: Medium Humanoid ; HD 1d6 ( Rogue) ; hp 6; Init + 3; Spd 30; AC 15 (Flatfooted: 12 Touch: 13); Atk +1 base melee, +3 base ranged; +1 ( 1d6+1, Sword, short ); +3 ( 1d6, Shortbow ); AL N; SV Fort + 0, Ref + 7, Will -1; STR 12, DEX 16, CON 10, INT 14, WIS 8, CHA 13.
Skills: Climb + 5, Disable Device + 6, Disguise + 5, Hide + 7, Listen + 3, Move Silently + 7, Open Lock + 7, Perform + 5, Search + 6, Sleight of Hand + 7, Use Magic Device + 5.
Feats: Dodge, Lightning Reflexes.
Possessions:
Weapons: Shortbow; Sword, short; Arrows (20).
Armor: Leather.
Goods: Backpack; Thieves' tools.

Level 3
Billy, Male Human Rog3: Medium Humanoid ; HD 3d6 ( Rogue) ; hp 10; Init + 3; Spd 30; AC 17 (Flatfooted: 14 Touch: 14); Atk +3 base melee, +5 base ranged; +3 ( 1d6+1, Sword, short ); +6 ( 1d6, Shortbow, Masterwork ); AL N; SV Fort + 2, Ref + 9, Will + 1; STR 12, DEX 16, CON 10, INT 14, WIS 8, CHA 13.
Skills: Climb + 7, Disable Device + 10, Disguise + 7, Hide + 9, Listen + 5, Move Silently + 9, Open Lock + 11, Perform + 7, Search + 8, Sleight of Hand + 9, Use Magic Device + 7.
Feats: Dodge, Lightning Reflexes, Mobility.
Possessions:
Weapons: Shortbow, Masterwork; Sword, short; Arrows (20).
Armor: +1 Studded leather.
Goods: Thieves' tools, Masterwork; Backpack.
Magic: Wondrous: Cloak of resistance (+1).

Level 6
Billy, Male Human Rog6: Medium Humanoid ; HD 6d6 ( Rogue) ; hp 25; Init + 3; Spd 30; AC 19 (Flatfooted: 16 Touch: 16); Atk +5 base melee, +7 base ranged; +8 ( 1d6, Shortbow, Masterwork ); +6 ( 1d6+2, +1 Sword, short ); AL N; SV Fort + 3, Ref + 11, Will + 2; STR 12, DEX 17, CON 10, INT 14, WIS 8, CHA 13.
Skills: Climb + 10, Disable Device + 13, Disguise + 10, Hide + 12, Listen + 8, Move Silently + 17, Open Lock + 14, Perform + 10, Search + 11, Sleight of Hand + 12, Use Magic Device + 10.
Feats: Combat Reflexes, Dodge, Lightning Reflexes, Mobility.
Possessions:
Weapons: Shortbow, Masterwork; Arrows (20); +1 Sword, short.
Armor: +2 Studded leather.
Goods: Thieves' tools, Masterwork; Backpack.
Magic: Wondrous: Cloak of resistance (+1); Ring: Protection +1; Wondrous: Boots of elvenkind.

Level 9
Billy, Male Human Rog7/Shd2: Medium Humanoid ; HD 7d6 ( Rogue) , 2d8 ( Shadowdancer) ; hp 39; Init + 4; Spd 30; AC 22 (Flatfooted: 17 Touch: 18); Atk +7/2 base melee, +11/6 base ranged; +12/7 ( 1d6+2, +1 Sword, short ); +12/7 ( 1d6+1, +1 Shortbow ); AL N; SV Fort + 4, Ref + 17, Will + 3; STR 12, DEX 20, CON 10, INT 14, WIS 8, CHA 13.
Skills: Climb + 11, Disable Device + 15, Disguise + 13, Hide + 22, Listen + 11, Move Silently + 22, Open Lock + 18, Perform + 13, Search + 19, Sleight of Hand + 17, Survival + 4, Use Magic Device + 11.
Feats: Combat Reflexes, Dodge, Lightning Reflexes, Mobility, Weapon Finesse: Sword, short.
Possessions:
Weapons: Arrows (20); +1 Sword, short; +1 Shortbow.
Armor: +2 Studded leather: Shadow.
Goods: Thieves' tools, Masterwork; Backpack.
Magic: Wondrous: Cloak of resistance (+2); Wondrous: Lens of detection; Ring: Protection +2; Wondrous: Boots of elvenkind; Wondrous: Gloves of Dexterity (+2).



edit: Forgot to add 8th level stat increase to Dex.
 
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Ok. The weekend is upon us. This means I'm not going to be on the boards very much, if at all.

You guys don't have to ask me if you can have a character. Just pick which one you want, and follow the guidlines and you should be gold.

If you want to create something I haven't mentioned, thats fine. Just ask yourself if the kind of character you want to build would be something other people might be interested in.

For instance, I don't think people are real big on Half-Orc Bards with a Charisma of 9. :)

I can see this is going to be a long tedious process converting all of these characters to their character sheets, but it should be worth it in the end.

I'll try to check in some this weekend if I get time.
 

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