Hey
Harkin Masc, the Loremaster of Inirith
Concept: A non-blast-'em-up mage (finesse mage?) turned loremaster, this character emphasizes knowledge, nondestructive combat, and item creation (in other words, the most useless adventuring wizard ever).
Male human Wiz (diviner)1; CR: 1; Medium-size humanoid (human); HD: 1d4+1; hp: 5; Init: +0; Spd: 30 ft; AC: 10 (touch 10, flat-footed 10); Atk: –1 melee (1d4-1/19-20 x2, dagger) or +0 ranged (1d4-1/19-20 x2/10’, dagger); Face/reach: 5’/5’; SQ: Familiar (Jinx, a cat); AL: Lawful Neutral; SV Fort: +1, Ref: +0, Will: +4; Str: 8, Dex: 10, Con: 12, Int: 16, Wis: 14, Cha: 13. Height: 5’8”; Weight: 250 lbs.
Skills and Feats: Concentration +5, Decipher Script +5, Knowledge (arcana) +10, Knowledge (architecture and engineering) +4, Knowledge (geography) +4, Knowledge (history) +7, Knowledge (local) +4, Knowledge (the planes) +4, Search +5, Speak language (Common, Draconic, Elven, Dwarven), Spellcraft +7; Extend Spell, Scribe Scroll, Skill Focus (Knowledge (arcana)).
Possessions: dagger, 2 vials of acid, 2 alchemist’s fire, spell component pouch, backpack containing: spellbook, 10 candles, scroll case, flint and steel, 1ounce of ink, inkpen, sealing wax, 10 sheets of paper, 4 gp, 7 sp, 10 cp.
Wizard Spells per Day: 4/3; base DC = 13 + spell level; Barred school: conjuration.
Spellbook: 0th level – all spells except conjuration spells; 1st level – comprehend languages, detect secret doors, identify, shield, ray of enfeeblement, true strike.
Male human Wiz (diviner)3; CR: 3; Medium-size humanoid (human); HD: 3d4+3; hp: 12; Init: +0; Spd: 30 ft; AC: 12 (touch 10, flat-footed 12); Atk: +1 melee (1d4-1/19-20 x2, masterwork dagger) or +2 ranged (1d4-1/19-20 x2/10’, masterwork dagger); Face/reach: 5’/5’; SQ: Familiar (Jinx, a cat); AL: Lawful Neutral; SV Fort: +3, Ref: +2, Will: +6; Str: 8, Dex: 10, Con: 12, Int: 16, Wis: 14, Cha: 13. Height: 5’8”; Weight: 250 lbs.
Skills and Feats: Concentration +7, Decipher Script +5, Knowledge (arcana) +12, Knowledge (architecture and engineering) +5, Knowledge (geography) +5, Knowledge (history) +9, Knowledge (local) +5, Knowledge (the planes) +5, Search +5, Speak language (Common, Draconic, Elven, Dwarven), Spellcraft +9; Craft Wondrous Item, Extend Spell, Scribe Scroll, Skill Focus (Knowledge (arcana)).
Possessions: masterwork dagger, bracers of armor +1, amulet of natural armor +1, cloak of resistance +1, spell component pouch, backpack containing: spellbook, 10 candles, scroll case with scrolls of alarm, color spray, detect secret doors, detect thoughts, and detect undead, flint and steel, 1ounce of ink, inkpen, sealing wax, 10 sheets of paper, potion of cure light wounds, potion of mage armor.
Wizard Spells per Day: 5/4/3; base DC = 13 + spell level; Barred school: conjuration.
Spellbook: 0th level – all spells except conjuration spells; 1st level – alarm, charm person, color spray, comprehend languages, detect secret doors, detect undead, feather fall, identify, shield, ray of enfeeblement, true strike; 2nd level – detect thoughts, see invisibility.
Male human Wiz (diviner)6; CR: 6; Medium-size humanoid (human); HD: 6d4+6; hp: 25; Init: +0; Spd: 30 ft; AC: 15 (touch 10, flat-footed 15); Atk: +3 melee (1d4-1/19-20 x2, masterwork silver dagger) or +4 ranged (1d4-1/19-20 x2/10’, masterwork silver dagger); Face/reach: 5’/5’; SQ: Familiar (Jinx, a cat); AL: Lawful Neutral; SV Fort: +3, Ref: +2, Will: +6; Str: 8, Dex: 10, Con: 12, Int: 17 (19), Wis: 14, Cha: 13. Height: 5’8”; Weight: 250 lbs.
Skills and Feats: Concentration +12, Decipher Script +6, Knowledge (arcana) +16, Knowledge (architecture and engineering) +8, Knowledge (geography) +8, Knowledge (history) +13, Knowledge (local) +8, Knowledge (the planes) +8, Search +6, Speak language (Common, Draconic, Elven, Dwarven), Spellcraft +12; Craft Wondrous Item, Extend Spell, Heighten Spell, Scribe Scroll, Skill Focus (Concentration), Skill Focus (Knowledge (arcana)).
Possessions: masterwork silver dagger, bracers of armor +4, amulet of natural armor +1, cloak of resistance +1, headband of intellect +2, wand of magic missiles, spell component pouch, backpack containing: spellbook, 10 candles, scroll case with scrolls of flaming sphere, magic missile, mount, and unseen servant, flint and steel, 1ounce of ink, inkpen, sealing wax, 10 sheets of paper.
Wizard Spells per Day: 5/5/5/4; base DC = 13 + spell level; Barred school: conjuration.
Spellbook: 0th level – all spells except conjuration spells; 1st level – all spells except conjuration spells; 2nd level – alter self, blur, continual flame, detect thought, gust of wind, locate object, resist energy, rope trick, scare, see invisibility, touch of idiocy, whispering wind; 3rd level – arcane sight, clairaudience/clairvoyance.
Male human Wiz (diviner)7/Loremaster2; CR: 9; Medium-size humanoid (human); HD: 9d4+9; hp: 37; Init: +0; Spd: 30 ft; AC: 15 (touch 11, flat-footed 14); Atk: +4 melee (1d4/19-20 x2, silver dagger +1) or +5 ranged (1d4/19-20 x2/10’, silver dagger +1); Face/reach: 5’/5’; SQ: Familiar (Jinx, a cat), Lore +6; AL: Lawful Neutral; SV Fort: +3, Ref: +2, Will: +8; Str: 8, Dex: 10, Con: 12, Int: 18 (22), Wis: 14, Cha: 13. Height: 5’8”; Weight: 250 lbs.
Skills and Feats: Appraise +10, Concentration +15, Craft (alchemy) +11, Decipher Script +9, Heal +2, Knowledge (arcana) +20, Knowledge (architecture and engineering) +10, Knowledge (geography) +10, Knowledge (history) +17, Knowledge (local) +10, Knowledge (the planes) +10, Search +9, Speak language (Common, Draconic, Elven, Dwarven), Spellcraft +17, Use Magic Device +3; Craft Wondrous Item, Empower Spell, Extend Spell, Heighten Spell, Scribe Scroll, Skill Focus (Concentration), Skill Focus (Knowledge (arcana)).
Possessions: silver dagger +1, bracers of armor +4, cloak of resistance +1, headband of intellect +4, wand of magic missiles (3rd level), ring of counterspells, dusty rose prism ioun stone, spell component pouch, backpack containing: spellbook, 10 candles, scroll case with scrolls of blink, and unseen servant, flint and steel, 1 ounce of ink, inkpen, sealing wax, 10 sheets of paper.
Wizard Spells per Day: 5/7/7/5/4/3; base DC = 13 + spell level; Barred school: conjuration.
Spellbook: 0th level – all spells except conjuration spells; 1st level – all spells except conjuration spells; 2nd level – all spells except conjuration spells; 3rd level – arcane sight, clairaudience/clairvoyance, daylight, dispel magic, greater magic weapon, haste, hold person, illusory script, invisibility sphere, protection from energy, ray of exhaustion, secret page, slow, suggestion, tiny hut, tongues; 4th level – arcane eye, bestow curse, confusion, ,detect scrying, greater invisibility, locate creature, mnemonic enhancer, polymorph, scrying, shout, stoneskin; 5th – prying eyes, telepathic bond.
Thanks
-Matt