Amrynn Moonshadow
First Post
it's 2 am where i am, the mystic theurge needs 2 more levels to be finished. i am tired. this guy (well, a woman actually) sucks.
sucks hard.
and not in that eric's grandma wouldn't approve type of way either.
part of the problem is that i can't really decide on the way to go with this char, right now she's a wiz/cleric who it seems, by her skill points, should have gone for druid. (high ranks in 'survivor', 'k:geo', 'k:nat' in addition to maxing out 'spellcraft', 'k:relig', 'k:arcana' and getting a healthy dose of 'decipher script' and other fan favorites . . .)
i'm trying to make a character who is at home during adventures and at home between them. someone who is all about travel and knowledge (her domain choices, btw). a mix of a woman indy jones, who doesn't do all the flashy stuff, but would be just as useful in some subterrainian ancient ruin . . . with all her ridiculous synergy bonuses going.
every good team need the rough and tumble guy with the nice smile and a zest for life. every good team also needs someone to go down in the dungeon, read the ancient inscription on the walls, and say the magic word to stop the 'hand your ass to you' golems from beating on the guy with high skills in bluff, tumble and disable device . . .
both this lady and the elf cleric are severly backing characters. but i'd like to see some 'teams' made up when you and your buds are done running them.
which teams beat the other ones and so forth.
it would also to be helpful for evaluating our abilities to create pc's in some instances. role playing aside, i think all of us want our PC's to be good at what they do, and good enough at other things that'll make them more useful in the feild.
the fighter who takes the unpopular feat and saves the day?
the wizard who struggled with some choices in early levels who
saves everyone's butt in the end?
the cleric who fills in in the front ranks when the tank goes down?
and so forth.
now it's off to sleep, to dream the impossible dream . . .
a dream of finishing this character, and to post both completed characters (8 stat blocks!) tomorrow . . .
sucks hard.
and not in that eric's grandma wouldn't approve type of way either.
part of the problem is that i can't really decide on the way to go with this char, right now she's a wiz/cleric who it seems, by her skill points, should have gone for druid. (high ranks in 'survivor', 'k:geo', 'k:nat' in addition to maxing out 'spellcraft', 'k:relig', 'k:arcana' and getting a healthy dose of 'decipher script' and other fan favorites . . .)
i'm trying to make a character who is at home during adventures and at home between them. someone who is all about travel and knowledge (her domain choices, btw). a mix of a woman indy jones, who doesn't do all the flashy stuff, but would be just as useful in some subterrainian ancient ruin . . . with all her ridiculous synergy bonuses going.
every good team need the rough and tumble guy with the nice smile and a zest for life. every good team also needs someone to go down in the dungeon, read the ancient inscription on the walls, and say the magic word to stop the 'hand your ass to you' golems from beating on the guy with high skills in bluff, tumble and disable device . . .
both this lady and the elf cleric are severly backing characters. but i'd like to see some 'teams' made up when you and your buds are done running them.
which teams beat the other ones and so forth.
it would also to be helpful for evaluating our abilities to create pc's in some instances. role playing aside, i think all of us want our PC's to be good at what they do, and good enough at other things that'll make them more useful in the feild.
the fighter who takes the unpopular feat and saves the day?
the wizard who struggled with some choices in early levels who
saves everyone's butt in the end?
the cleric who fills in in the front ranks when the tank goes down?
and so forth.
now it's off to sleep, to dream the impossible dream . . .
a dream of finishing this character, and to post both completed characters (8 stat blocks!) tomorrow . . .