[sblock=Assassin Class]
Assassin Class
Starting Skills: Speak Language (Low-Gothic), Awareness, Dodge
Starting Talents: Primitive weapon/Bladed, Ambidextrous or Unremarkable, Thrown Weapon training/Primitive, Primitive Weapon/Bows.
Characteristic Advances (+5/rank)
Characteristic Simple/Intermediate/Trained/Expert
WS 100/250/500/750
BS 100/250/500/750
Strength 500/750/1000/2500
Toughness 250/500/750/1000
Agility 100/250/500/500
Intelligence 250/500/750/1000
Perception 250/500/750/1000
Willpower 250/500/750/1000
Fellowship 500/750/1000/2500
Sell-Steel XP 0 -499
Advance Cost/Type/Prerequisite
Climb100 /S/-
Ride (Horse) 100 /S/-
Inquiry 100 /S/-
Drive(Teamster) 100 /S/-
Silent Move 100 /S/-
Swim 100 /S/-
Primitive weapon/Blunt 100 /T/-
Primitive weapon/Polearms 100 /T/-
Primitive weapon/Twohanded 100 /T/-
Catfall 100 /T/-
Heightened Senses (sight) 100 /T/-
Sound Constitution* 100 /T/-
Literacy 200 /T/-
*You may take this Talent up to 2 times this rank.
Shadesman XP 500-999
Acrobatics 100 /S/-
Common Lore (underworld) 100 /S/-
Ride (Horse) +10 100 /S/Ride (horse)
Ciphers (Assassin Cant) 100 /S/-
Navigation (Surface)100 /S/-
Drive (Teamster) +10 100 /Drive (Teamster)
Security 100 /S/-
Shadowing 100 /S/-
Swim +10 100 /S/Swim
Tracking 100 /S/-
Heightened Senses (Hearing) 100 /T/-
Berserk Charge 100 /T/-
Furious Assault 100 /T/WS 35
Sound Constitution 100 /T/-
Speak Language (Low Gothic) +10 200/S/Speak Language(Low Gothic)
Wrangling 200/S/-
Sprint 200/T/-
Sure Strike 200/T/-
[/sblock]
[sblock=Warrior Class]
Warrior Class
Starting Skills: Speak Language (Low Gothic), Ride (Horse) or Swim
Starting Talents: Primitive weapon/Thrown, Primitive weapon/Bows
Choose tworimitive weapon/Bladed or Primitive weapon/Blunt or Primitive weapon/Polearms or Primitive weapon/Two-Handed
Characteristic Advances (+5/rank)
Characteristic Simple/Intermediate/Trained/Expert
WS 100/250/500/750
BS 100/250/500/750
Strength 100/250/500/750
Toughness 250/500/750/1000
Agility 250/500/750/1000
Intelligence 500/750/1000/2500
Perception 250/500/750/1000
Willpower 500/750/1000/2500
Fellowship 500/750/1000/2500
Man-At-Arms XP 0 -499
Advance Cost/Type/Prerequisite
Awareness 100 /S/-
Ride (Horse) 100 /S/-
Swim 100 /S/-
Primitive weapon/Bladed 100 /T/-
Primitive weapon/Blunt 100 /T/-
Primitive weapon/Polearms 100 /T/-
Primitive weapon/Twohanded 100 /T/-
Sound Constitution* 100 /T/-
*You may take this Talent up to 3 times this rank.
Guard XP 500-999
Dodge 100 /S/-
Ride (Horse) +10 100 /S/Ride (horse)
Ciphers (War Cant) 100 /S/-
Common Lore (Organised Armies)100 /S/-
Survival 100 /S/-
Swim +10 100 /S/Swim
Primitive weapon/Lance 100 /T/-
Quick Draw 100 /T/-
Sound Constitution 100 /T/-
Common Lore (War) 200/S/-
Inquiry 200/S/-
Heavy Armor Training 200/T/-
[/sblock]
you both start at maximum wounds and fate. You'll need it
Heya Ben, Here's the two starting classes I've adapted so far. Tech level is medieval. Haven't decided on starting equipment yet, just equip your character with what you think is fair to start with.
You'll see I've split up weapon proficiencies a bit, it should be clear.
You can start as a feral-worlder, (p15, stat mod p23) unless your backstory shows you're from a different upbringing (obviously no hivedwellers or forge-world backgrounds)
You start with 700 XP instead of the normal 400, and fate and wounds are max for your background
Have you though about a backstory yet?
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